Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Standalone Edition
erikem  [developer] 31 May, 2022 @ 10:13pm
Bug reports
Post for bug reports
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Showing 1-15 of 19 comments
Dream Thing 1 Jun, 2022 @ 12:15am 
wow you're fast! Thank you very much for looking into and fixing this!

Error Log Below

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Exception (v154): KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.SortedList`2[TKey,TValue].get_Item (TKey key) (at <f3c7b75c910740aeb2d7453142c57ce5>:0)
SIS_Extended_Effects_Framework_Processor.CleanFinishedOverTimeEffect () (at <33ad34c000724c829b4e6beae7c09222>:0)
CharacterManager_Update_SIS_Extended_Effects_Framework__Patch.Postfix () (at <33ad34c000724c829b4e6beae7c09222>:0)
DMD<>?-190682112.CharacterManager.Update_Patch1 (CharacterManager this) (at <b73d49bc6e614751b0bd3e0498166091>:0)
Session.DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:894)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1027)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
erikem  [developer] 1 Jun, 2022 @ 12:20am 
And thx for reporting =) Thankfully it was one easy to locate bug =)
Dream Thing 1 Jun, 2022 @ 11:12pm 
Heya! Got another one that's crashing me, i got to do a name check and perhaps it's because of the recent update, but regenerative potion crashed me when i drank it. Red error text says Assertion failed. big text below.

Assert (v154): Assertion failed UnityEngine.Debug:Assert (bool)
EquipmentContainer:Remove (TileObject,Equipment) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:1711)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch:Postfix (Equipment,PlayerRecord,Character,TileObject)
DMD<>?1285556224:Equipment.OnUsedFromInfoScreen_Patch2 (Equipment,PlayerRecord,Character,TileObject)
Session:ProcessInputAction (PlayerRecord,InputAction) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1667)
Session:ProcessInputFrame (PartyMember,InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1313)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1019)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
erikem  [developer] 1 Jun, 2022 @ 11:56pm 
Thx. I'll check it
erikem  [developer] 2 Jun, 2022 @ 1:44pm 
Fixed in v2.0.10
Dream Thing 6 Jun, 2022 @ 8:22am 
Thank you very much! Works like a charm now!
Tizferatu 19 Jun, 2022 @ 12:00am 
When getting a status ailment (such as a cold), the orange bar that drops down behaves inconsistently and can wind up in loops of trying to open and close (which makes a really annoying sound since it rapid fires the notification sound).
erikem  [developer] 19 Jun, 2022 @ 2:22am 
Originally posted by tizuby:
When getting a status ailment (such as a cold), the orange bar that drops down behaves inconsistently and can wind up in loops of trying to open and close (which makes a really annoying sound since it rapid fires the notification sound).
Huh. This is pretty weird... Is there anything else happening at the same time? Are you bleeding or something?
Also do you have tutorial tips on or off?
Tizferatu 19 Jun, 2022 @ 2:37am 
Not bleeding or anything, and it happens consistently with or without bleeding/damage.

AFAIK tutorial tips are on (I never turned them off or saw a setting for it).

I've also noticed when the notification bar drops down with one of the status, it never actually stays down - it's always at least jittery (but it seems to stay in the "closed trying to open" loop more than it's actually able to drop down).

Only other mods I have are better farmer and trader.
Tizferatu 19 Jun, 2022 @ 3:01am 
Found the tutorial tips option, tried with and without it and the issue still happens.

I end up having to frequently go into menus just to get a break from the rapid fire sound effect lol.

It doesn't happen when paused (the notification doesn't try to come down I've noticed, while the game is paused)
Last edited by Tizferatu; 19 Jun, 2022 @ 3:01am
erikem  [developer] 19 Jun, 2022 @ 4:24am 
Can you please send me your save file to mistoff@gmail.com
Tizferatu 19 Jun, 2022 @ 4:50am 
Originally posted by erikem:
Can you please send me your save file to mistoff@gmail.com

Sent.
erikem  [developer] 19 Jun, 2022 @ 4:55am 
Thx. I'll have a look
Valkyre40000 28 Aug, 2022 @ 4:50am 
If I make Sticks from Log the process uses up the Axe and not the Hand Tools, maybe if I use Axe it shouldn't consume the Axe at all only with handtools.

I play with the SIS Zedmulate Edition but maybe the issue is general.
Last edited by Valkyre40000; 28 Aug, 2022 @ 4:51am
erikem  [developer] 28 Aug, 2022 @ 5:14am 
Sticks from logs uses Axe and should return it upon completion of the recipe. Hand tools are used when producing planks on regular workbench (materials bench does not use hand tools as well)
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