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Error Log Below
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Exception (v154): KeyNotFoundException: The given key was not present in the dictionary. System.Collections.Generic.SortedList`2[TKey,TValue].get_Item (TKey key) (at <f3c7b75c910740aeb2d7453142c57ce5>:0)
SIS_Extended_Effects_Framework_Processor.CleanFinishedOverTimeEffect () (at <33ad34c000724c829b4e6beae7c09222>:0)
CharacterManager_Update_SIS_Extended_Effects_Framework__Patch.Postfix () (at <33ad34c000724c829b4e6beae7c09222>:0)
DMD<>?-190682112.CharacterManager.Update_Patch1 (CharacterManager this) (at <b73d49bc6e614751b0bd3e0498166091>:0)
Session.DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:894)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1027)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
Assert (v154): Assertion failed UnityEngine.Debug:Assert (bool)
EquipmentContainer:Remove (TileObject,Equipment) (at C:/Survivalist2/Assets/Scripts/Equipment/EquipmentContainer.cs:1711)
OnUsedFromInfoScreen_SIS_Extended_Effects_Framework__Patch:Postfix (Equipment,PlayerRecord,Character,TileObject)
DMD<>?1285556224:Equipment.OnUsedFromInfoScreen_Patch2 (Equipment,PlayerRecord,Character,TileObject)
Session:ProcessInputAction (PlayerRecord,InputAction) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1667)
Session:ProcessInputFrame (PartyMember,InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1313)
Session:NonDeterministicFixedUpdate (InputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1019)
GameImpl:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1690)
Launcher:FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)
Also do you have tutorial tips on or off?
AFAIK tutorial tips are on (I never turned them off or saw a setting for it).
I've also noticed when the notification bar drops down with one of the status, it never actually stays down - it's always at least jittery (but it seems to stay in the "closed trying to open" loop more than it's actually able to drop down).
Only other mods I have are better farmer and trader.
I end up having to frequently go into menus just to get a break from the rapid fire sound effect lol.
It doesn't happen when paused (the notification doesn't try to come down I've noticed, while the game is paused)
Sent.
I play with the SIS Zedmulate Edition but maybe the issue is general.