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I played as Touka. There is an event at turn 18 on 190 start that has 3 choices, which forces Aisha to switch to SouSou's faction. Will she return to Touka's faction on a later event? I'm now on Turn 40 and it's kinda.... meh to load turn 17.
@Nameless84 No I have not made a follow up event for that, as it's difficult to predict the AI's behaviour after that. For all I know, Aisha might leave Sou Sou's faction before the follow up event could trigger, which would mess the conditions for the follow up event. Or Sou Sou declares war on you which would not cause the follow up event to trigger. Given Sou Sou's AI personality, the possibly of backstabbing, is really high.
And I'm pretty certain that out of the 3 choices, only one of the choices forces you to hand her over, so you can still avoid it by choosing the other two options.
I could choose the 2nd choice with basically keep Aisha, but it will have both Sou Sou and Enshou -80 on diplomatic relations. Though I replayed this path before until wanting to see which other mods can play along with the mod. :D
Second choice is definitely an option. But it is risky pissing off Sou Sou given that she's still the same AI Cao Cao and scheme spam. In most cases, I tend to end up wiping out Sou Sou even before the event triggers. It only triggers if you're not at war with Sou Sou in the first place.
In terms of mods, you have a look at my mod collection for insight. There are other mods I've seen that work with this one. Unit mods might be 50/50 however.
Also the Han AI is too OP even I have used the less aggressive Han mod. It practically shut all other factions down, who are at war with the Han, either all sign peace agreement or get wiped out. Enshou keeps getting defeated by the Han AI and Bairen with my repeated play through and since Sou Sou will declared peace with the Han to avoid getting wipe out.
I have also tried out some of the character MTU portrait mods and additional skill trees. (All below the Koihime mod) They work in some way then clash (Which I think is because of I have subed the English mod in, still trying to find out the issue.) The additional skill trees and skill points would be better - Probably got used to those skill trees (same mod on Wu Ding and MTU) over the vanilla skill trees, which are kinda boring
Hmm, in that case the event wouldn't trigger then. Unless I forgot to set certain conditions to avoid awkwardness.
The Han is OP to keep up with the Koihime lore-wise. And frankly speaking, the eventual major factions should be struggling around this timeline so I still think it makes sense to make the Han OP. Maybe I'll have to revert back to decreasing the amount of starting armies again. But the objective is mainly to force eventual major factions to struggle and then grow big. Obviously I can't control the AI in that regard.
I'm a bit hesitant in using mods that change skill trees, since it can make or break the mod. Additional skill point mods might be feasible, but I don't know about new skill trees.
The Lore would at least let the other faction find a way out to win or have restrictions over itself. In a sandbox game, the AI will just unleash all it can build (especially if it's Very Hard and Legendary Mode.)
Unless the other factions also have the same troop class, the auto combat would always favor stronger troop class unless the AI is also locked to the same recruitment pool (E.g. Lvl 6 and below generals cannot recruit certain troop class) as the player.
I've managed to survive the Imperial troop rush by letting the AI siege the lvl 3 town and I basically use the general to kite them around the town as Militias will never beat Imperial troopers. (The old cheating tactic against the AI). :D
*I also tried play as Enshou. The start was so hard when the AI just send Ryofu with Elite troops in and Gi and Bun are not... strong enough with the limitation to only militias :D. I guess that's why the Enshou AI did not expand itself and got itself destroyed by either Han or Bairen as it is squeeze in the North and the West. It become defensive after confederating Han Fu and then go crush by the Han troops then by Bairen. The Han AI would then proceed to clear Bairen.
Oh for sure, AI need cheats to survive. In fact the Han Empire has a ton of cheats. Much more than other AI. I will admit, I did extend the cheats for the Han Empire a bit. And that might've gone overboard. I am still figuring out a good balance. The feedback and critique is nice. I don't really get those that often haha. A good indication as to what I should investigate.
I am still inclined to keeping the Han Empire as an early game menace, although try not to reach the point that the other AI can't grow. Which is tough, but I am probably gonna rely on the AI tunnelvisioning the player, which would indirectly let the other AI live. And looping ain't a shameful tactic. If you can't beat'em directly, then run around.
Speaking of Enshou, from my observations, Ryo Ren coming at you is AI tunnelvision. And from my experience, it is possible, but very damaging, to beat her back. You'd have to invest heavily on upgrading your unique farm garrison building and utilize the "Troublemakers" buff on Enshou, Ganryou and Bunshuu. Enshou's unique farm garrison is similar to vanilla Cao Cao's farm garrisons. You get a better garrison with vanilla Yuan Shao's unique units. Now it's definitely tough to get them healthy and ready, but it's better odds than a militia garrison. And personally, I'd just ignore Han Fu and use him as a buffer. All you get is his lands and extra generic generals, and another war. You won't get Zhang He or Xun Yu like in vanilla.
While in the South, the Han and other factions just keep coming up with 1 stack of their own military. I could not really expand the border with 1 full stack of troops - The generals are... kinda weak as compare to Enshou's. Toukas Kohime generals are much more stronger
I also realize (Not sure if it's a bug), troops refuse to replenish on the 2nd, 3rd army and getting the 'shortage of supplies' even if I have positive and there is no food shortage. The 1st army would resume to replenish it's troops. :/
I'm currently running a new set of tests to see how the AI fare with less Han army distribution in the early game. I guess now that I have changed the starting relations with the main factions at war with Tou Yue to be very friendly/hostile, the AI fights longer. Probably complimented with the Han armies being much more spread out. I'll probably won't be able to find a perfect setup, but this might do.
I completely overhauled Son Ken so getting free land is no longer an option, and the starting situation is Very Hard for a very good reason. So yea, I do expect you to suffer a lot more, starting as Son Ken. But from the peeps in the discord server, they have proven that it's entirely possible to survive the onslaught. I myself also made sure it's possible, but sufferable XD, to make it past the early game.
Regarding your supply loss, not a bug. Open up the court and see what Chou Raika's court position does. Of course you can always shift her to another position.
While I agree Touka's generals are stronger (well they are the main heroines so to say...), Kou Gai isn't really a slouch, her fire bomb isn't the same as vanilla fire bomb. The damage hurts. And the bow also hurts more.