Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

KOIHIME MUSOU - The Complete Overhaul Mod (Patch 1.5.32)
 This topic has been pinned, so it's probably important
MuTaTeDtReE  [developer] 13 May, 2022 @ 5:22am
Changes to each Koihime Musou Faction
What was overhauled/tweaked in each faction?

Sou Karin (a.k.a Cao Cao) - Minor Tweaks
  • The higher the Credibility, the greater the capture chance
  • Low Credibility now gives imperial favour, capture chance, and desire for higher office penalties
  • Added three new court positions

Tou Yue (a.k.a Dong Zhuo) - Major Overhaul
  • Intimidation resource overhauled to a new resource called Image
  • Resource threshold changed from 100 to 1000
  • Coerce (or "Pretty Please") costs more Image (Intimidation) to utilise, but still functions the same as before
  • Added two new unique units
  • Added a unique inn building
  • Penalised for razing or annexing Han Empire territory

Kouson Pairen (a.k.a Gongsun Zan) - Major Overhaul
  • Created a new resource called Renown
  • Added two new unique units
  • Added a unique court action that only the faction leader can use

Kou So (a.k.a Huang Zu) - New Faction - Complete Overhaul
  • Created resource called Dominance
  • Raid and Ambush stances grant Dominance per turn
  • Can Ambush on attack
  • Enabled Mercenary Contracts
  • Created a unique Trophy Cabinet (similar to Liu Chong's)
  • Created four unique units and added Sima Ai's Archers of Jing into the roster

Ryuu Touka (a.k.a Liu Bei) - Major Overhaul
  • Added a new unique feature - Path to Unity - functions like Sun Ce's Legacy of Wu https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807491254
  • Feature consists of 51 objectives to achieve
  • Most objectives are designated in at least one of the 15 set bonuses
  • Prime Minister role available at the start
  • Added two new court positions
  • Added 16 new assignments designed to counter you-know-who's schemes
  • Added new market building
  • Added four peasant-tier YTR units into the roster
  • Added two new unique units
  • Yi Archers and Yi Marksmen are now only recruitable through achieving certain "Path to Unity" objectives
  • Disabled unique Confederation diplomacy option - can be re-activated via this sub-mod - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807473219

Ba Sui (a.k.a Ma Chao/Ma Teng) - Major Overhaul
  • Created a new resource called Training
  • Added one new unique unit
  • Restricted recruitment to Han militia units, regular Han units, siege units, and dragon units
  • Imperial units are recruitable on Emperor rank
  • Aside from Qiang infantry units and until Emperor rank, nomadic cavalry are only recruitable
  • Added new horse resource building - upgrade this building to gain more access to nomadic cavalry
  • Horse resource building provides additional nomadic cavalry (Xiongnu, Xianbei etc.) units in each level

Son Yenren (a.k.a Sun Jian) - Major Overhaul
  • Tweaked Heroism resource - change in playstyle is highly suggested
  • Resource threshold changed from 400 to 2000
  • Sun Ce's unique units are added into the roster
  • Sun Ce's unique units are fully mustered on recruit
  • Commandery/Capital district buildings provide Heroism gain or decay
  • Added five new court positions
  • New position grants additional bonuses the higher level the character
  • Each court position provides a certain amount of Heroism per turn

Chin Tou (a.k.a Chen Gui/Tao Qian) - Minor Tweaks
  • Tweaked the effects of the Displaced Population resource - minor tweaks
  • Buffed the territorial units - they are no longer recruitable - only exist in garrisons
  • Added Sima Yue's unique units into the roster
  • Created two new unique units
  • Tweaked Agricultural district buildings and Labour building

En Reiha (a.k.a Yuan Shao) - Minor Tweaks
  • Added new Rice/Grain resource variant
  • Added new granary building

En Miu (a.k.a Yuan Shu) - Major Overhaul
  • Tweaked Legitimacy resource - grants spy bonuses - the more you spy, the more legitimacy you gain
  • Created a new currency income - honey - FINALLY
  • Granted access to Mercenary Captain retinues
  • Gave shields to existing unique units - because why not
  • Created one unique unit
  • Added Tyrant Slayers into the roster - because why not
  • Added two new court positions
  • Each court position provides a certain percentage of honey income
  • All unique units (including Tyrant Slayers) are fully mustered on recruit
  • Added new military security building

Chou Tenhou (a.k.a Zhang Jue) - New Faction - Complete Overhaul
  • Starts as a vassal to Sou Karin/Cao Cao and is REQUIRED to be a vassal for 10 turns, or face the consequences
  • After 40 turns, a dilemma is triggered to decide whether to remain a vassal (until King rank) or go independent
  • Earn a bonus for being a vassal and an opportunity to freely recruit 3 of Sou Karin's generals via dilemma (able to recruit 5 if remain a vassal longer than 40 turns)
  • Created a resource called Adoration
  • Encamped stance and a unique foreign agent assignment grants Adoration per turn
  • Adoration can be used to recruit new generals
  • As former Yellow Turbans, only able to recruit Yellow Turban units + siege units
  • Some elite units are locked behind reforms or the Conscription building
  • Created a unique Trophy Cabinet (similar to Liu Chong's and Lu Zhi's) - each "trophy" unlocks a MoH Yellow Turban unit

Mou Mii (a.k.a Meng Huo) - Minor Overhaul
  • Created a resource called Gluttony

Mike (a.k.a Zhurong) - No Changes

Shamu (a.k.a Mulu) - No Changes

Tora (a.k.a Shamoke) - No Changes

Son Sheren (a.k.a Sun Ce) - Minor Overhaul - ONLY AVAILABLE IN 200 START DATE
  • Starting situation in 200 is very similar to vanilla Sun Ce in 194 - you start as En Miu/Yuan Shu's vassal
  • Events will allow you to declare independence and forge your own path to complete the Legacy of Wu objectives
  • Altered some of the Legacy of Wu objectives to match with the Koihime counterpart
  • Overall, very little changes were made to the faction mechanic
Last edited by MuTaTeDtReE; 25 Oct, 2022 @ 11:25pm
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Showing 1-10 of 10 comments
Nameles84 2 Aug, 2022 @ 10:44am 
Question:
I played as Touka. There is an event at turn 18 on 190 start that has 3 choices, which forces Aisha to switch to SouSou's faction. Will she return to Touka's faction on a later event? I'm now on Turn 40 and it's kinda.... meh to load turn 17.
MuTaTeDtReE  [developer] 2 Aug, 2022 @ 6:31pm 
Originally posted by Nameles84:
Question:
I played as Touka. There is an event at turn 18 on 190 start that has 3 choices, which forces Aisha to switch to SouSou's faction. Will she return to Touka's faction on a later event? I'm now on Turn 40 and it's kinda.... meh to load turn 17.

@Nameless84 No I have not made a follow up event for that, as it's difficult to predict the AI's behaviour after that. For all I know, Aisha might leave Sou Sou's faction before the follow up event could trigger, which would mess the conditions for the follow up event. Or Sou Sou declares war on you which would not cause the follow up event to trigger. Given Sou Sou's AI personality, the possibly of backstabbing, is really high.

And I'm pretty certain that out of the 3 choices, only one of the choices forces you to hand her over, so you can still avoid it by choosing the other two options.
Nameles84 4 Aug, 2022 @ 10:51am 
Originally posted by MuTaTeDtReE:
Originally posted by Nameles84:
Question:
I played as Touka. There is an event at turn 18 on 190 start that has 3 choices, which forces Aisha to switch to SouSou's faction. Will she return to Touka's faction on a later event? I'm now on Turn 40 and it's kinda.... meh to load turn 17.

@Nameless84 No I have not made a follow up event for that, as it's difficult to predict the AI's behaviour after that. For all I know, Aisha might leave Sou Sou's faction before the follow up event could trigger, which would mess the conditions for the follow up event. Or Sou Sou declares war on you which would not cause the follow up event to trigger. Given Sou Sou's AI personality, the possibly of backstabbing, is really high.

And I'm pretty certain that out of the 3 choices, only one of the choices forces you to hand her over, so you can still avoid it by choosing the other two options.


I could choose the 2nd choice with basically keep Aisha, but it will have both Sou Sou and Enshou -80 on diplomatic relations. Though I replayed this path before until wanting to see which other mods can play along with the mod. :D
MuTaTeDtReE  [developer] 4 Aug, 2022 @ 10:58am 
Originally posted by Nameles84:
Originally posted by MuTaTeDtReE:

@Nameless84 No I have not made a follow up event for that, as it's difficult to predict the AI's behaviour after that. For all I know, Aisha might leave Sou Sou's faction before the follow up event could trigger, which would mess the conditions for the follow up event. Or Sou Sou declares war on you which would not cause the follow up event to trigger. Given Sou Sou's AI personality, the possibly of backstabbing, is really high.

And I'm pretty certain that out of the 3 choices, only one of the choices forces you to hand her over, so you can still avoid it by choosing the other two options.


I could choose the 2nd choice with basically keep Aisha, but it will have both Sou Sou and Enshou -80 on diplomatic relations. Though I replayed this path before until wanting to see which other mods can play along with the mod. :D

Second choice is definitely an option. But it is risky pissing off Sou Sou given that she's still the same AI Cao Cao and scheme spam. In most cases, I tend to end up wiping out Sou Sou even before the event triggers. It only triggers if you're not at war with Sou Sou in the first place.

In terms of mods, you have a look at my mod collection for insight. There are other mods I've seen that work with this one. Unit mods might be 50/50 however.
Nameles84 5 Aug, 2022 @ 1:07am 
There's also a way to avoid clashing with Enshou because of the event (or should it be called a bug). - Enshou will not declare war on Touka if the alliance was formed between them before the event.

Also the Han AI is too OP even I have used the less aggressive Han mod. It practically shut all other factions down, who are at war with the Han, either all sign peace agreement or get wiped out. Enshou keeps getting defeated by the Han AI and Bairen with my repeated play through and since Sou Sou will declared peace with the Han to avoid getting wipe out.

I have also tried out some of the character MTU portrait mods and additional skill trees. (All below the Koihime mod) They work in some way then clash (Which I think is because of I have subed the English mod in, still trying to find out the issue.) The additional skill trees and skill points would be better - Probably got used to those skill trees (same mod on Wu Ding and MTU) over the vanilla skill trees, which are kinda boring
Last edited by Nameles84; 5 Aug, 2022 @ 1:17am
MuTaTeDtReE  [developer] 5 Aug, 2022 @ 4:40am 
Originally posted by Nameles84:
There's also a way to avoid clashing with Enshou because of the event (or should it be called a bug). - Enshou will not declare war on Touka if the alliance was formed between them before the event.

Also the Han AI is too OP even I have used the less aggressive Han mod. It practically shut all other factions down, who are at war with the Han, either all sign peace agreement or get wiped out. Enshou keeps getting defeated by the Han AI and Bairen with my repeated play through and since Sou Sou will declared peace with the Han to avoid getting wipe out.

I have also tried out some of the character MTU portrait mods and additional skill trees. (All below the Koihime mod) They work in some way then clash (Which I think is because of I have subed the English mod in, still trying to find out the issue.) The additional skill trees and skill points would be better - Probably got used to those skill trees (same mod on Wu Ding and MTU) over the vanilla skill trees, which are kinda boring

Hmm, in that case the event wouldn't trigger then. Unless I forgot to set certain conditions to avoid awkwardness.

The Han is OP to keep up with the Koihime lore-wise. And frankly speaking, the eventual major factions should be struggling around this timeline so I still think it makes sense to make the Han OP. Maybe I'll have to revert back to decreasing the amount of starting armies again. But the objective is mainly to force eventual major factions to struggle and then grow big. Obviously I can't control the AI in that regard.

I'm a bit hesitant in using mods that change skill trees, since it can make or break the mod. Additional skill point mods might be feasible, but I don't know about new skill trees.
Nameles84 5 Aug, 2022 @ 6:03am 
I think the difference between the lore and the sandbox game is that the sandbox AI tends to get huge resources (the cheating part), it will maximize the usage on its troops. It mostly keep deploying Imperial troops to the field to fight the rest, which could only recruit the beginning militias and weaker class. The minor and major factions have to struggle as the auto battle would favor strong troops over weaker. (This is at Very Hard AI.) (This games uses the original AI, not the less aggressive Han AI)

The Lore would at least let the other faction find a way out to win or have restrictions over itself. In a sandbox game, the AI will just unleash all it can build (especially if it's Very Hard and Legendary Mode.)

Unless the other factions also have the same troop class, the auto combat would always favor stronger troop class unless the AI is also locked to the same recruitment pool (E.g. Lvl 6 and below generals cannot recruit certain troop class) as the player.

I've managed to survive the Imperial troop rush by letting the AI siege the lvl 3 town and I basically use the general to kite them around the town as Militias will never beat Imperial troopers. (The old cheating tactic against the AI). :D

*I also tried play as Enshou. The start was so hard when the AI just send Ryofu with Elite troops in and Gi and Bun are not... strong enough with the limitation to only militias :D. I guess that's why the Enshou AI did not expand itself and got itself destroyed by either Han or Bairen as it is squeeze in the North and the West. It become defensive after confederating Han Fu and then go crush by the Han troops then by Bairen. The Han AI would then proceed to clear Bairen.
Last edited by Nameles84; 5 Aug, 2022 @ 6:15am
MuTaTeDtReE  [developer] 5 Aug, 2022 @ 8:13am 
Originally posted by Nameles84:
I think the difference between the lore and the sandbox game is that the sandbox AI tends to get huge resources (the cheating part), it will maximize the usage on its troops. It mostly keep deploying Imperial troops to the field to fight the rest, which could only recruit the beginning militias and weaker class. The minor and major factions have to struggle as the auto battle would favor strong troops over weaker. (This is at Very Hard AI.) (This games uses the original AI, not the less aggressive Han AI)

The Lore would at least let the other faction find a way out to win or have restrictions over itself. In a sandbox game, the AI will just unleash all it can build (especially if it's Very Hard and Legendary Mode.)

Unless the other factions also have the same troop class, the auto combat would always favor stronger troop class unless the AI is also locked to the same recruitment pool (E.g. Lvl 6 and below generals cannot recruit certain troop class) as the player.

I've managed to survive the Imperial troop rush by letting the AI siege the lvl 3 town and I basically use the general to kite them around the town as Militias will never beat Imperial troopers. (The old cheating tactic against the AI). :D

*I also tried play as Enshou. The start was so hard when the AI just send Ryofu with Elite troops in and Gi and Bun are not... strong enough with the limitation to only militias :D. I guess that's why the Enshou AI did not expand itself and got itself destroyed by either Han or Bairen as it is squeeze in the North and the West. It become defensive after confederating Han Fu and then go crush by the Han troops then by Bairen. The Han AI would then proceed to clear Bairen.

Oh for sure, AI need cheats to survive. In fact the Han Empire has a ton of cheats. Much more than other AI. I will admit, I did extend the cheats for the Han Empire a bit. And that might've gone overboard. I am still figuring out a good balance. The feedback and critique is nice. I don't really get those that often haha. A good indication as to what I should investigate.

I am still inclined to keeping the Han Empire as an early game menace, although try not to reach the point that the other AI can't grow. Which is tough, but I am probably gonna rely on the AI tunnelvisioning the player, which would indirectly let the other AI live. And looping ain't a shameful tactic. If you can't beat'em directly, then run around.

Speaking of Enshou, from my observations, Ryo Ren coming at you is AI tunnelvision. And from my experience, it is possible, but very damaging, to beat her back. You'd have to invest heavily on upgrading your unique farm garrison building and utilize the "Troublemakers" buff on Enshou, Ganryou and Bunshuu. Enshou's unique farm garrison is similar to vanilla Cao Cao's farm garrisons. You get a better garrison with vanilla Yuan Shao's unique units. Now it's definitely tough to get them healthy and ready, but it's better odds than a militia garrison. And personally, I'd just ignore Han Fu and use him as a buffer. All you get is his lands and extra generic generals, and another war. You won't get Zhang He or Xun Yu like in vanilla.
Nameles84 7 Aug, 2022 @ 4:38am 
I'd also switch to Son Ken faction and tried out at least 10 turns (also from observing when playing Enshou and Touka, the Son faction AI would also just declare peace with Han if given the chance.). It's basically get bombarded by full stack of Han, Liu Biao and Huang Zu's troops. (Very Hard mode, original Koihime AI) I'd pretty much spent the entire 10 turns trying to defend the North and South and don't even bother upgrading Chang Sha to lvl 4, cuz Kite-ting stacks of army with generals is the only option to defend the North. :D

While in the South, the Han and other factions just keep coming up with 1 stack of their own military. I could not really expand the border with 1 full stack of troops - The generals are... kinda weak as compare to Enshou's. Toukas Kohime generals are much more stronger

I also realize (Not sure if it's a bug), troops refuse to replenish on the 2nd, 3rd army and getting the 'shortage of supplies' even if I have positive and there is no food shortage. The 1st army would resume to replenish it's troops. :/
MuTaTeDtReE  [developer] 7 Aug, 2022 @ 5:04am 
Originally posted by Nameles84:
I'd also switch to Son Ken faction and tried out at least 10 turns (also from observing when playing Enshou and Touka, the Son faction AI would also just declare peace with Han if given the chance.). It's basically get bombarded by full stack of Han, Liu Biao and Huang Zu's troops. (Very Hard mode, original Koihime AI) I'd pretty much spent the entire 10 turns trying to defend the North and South and don't even bother upgrading Chang Sha to lvl 4, cuz Kite-ting stacks of army with generals is the only option to defend the North. :D

While in the South, the Han and other factions just keep coming up with 1 stack of their own military. I could not really expand the border with 1 full stack of troops - The generals are... kinda weak as compare to Enshou's. Toukas Kohime generals are much more stronger

I also realize (Not sure if it's a bug), troops refuse to replenish on the 2nd, 3rd army and getting the 'shortage of supplies' even if I have positive and there is no food shortage. The 1st army would resume to replenish it's troops. :/

I'm currently running a new set of tests to see how the AI fare with less Han army distribution in the early game. I guess now that I have changed the starting relations with the main factions at war with Tou Yue to be very friendly/hostile, the AI fights longer. Probably complimented with the Han armies being much more spread out. I'll probably won't be able to find a perfect setup, but this might do.

I completely overhauled Son Ken so getting free land is no longer an option, and the starting situation is Very Hard for a very good reason. So yea, I do expect you to suffer a lot more, starting as Son Ken. But from the peeps in the discord server, they have proven that it's entirely possible to survive the onslaught. I myself also made sure it's possible, but sufferable XD, to make it past the early game.

Regarding your supply loss, not a bug. Open up the court and see what Chou Raika's court position does. Of course you can always shift her to another position.

While I agree Touka's generals are stronger (well they are the main heroines so to say...), Kou Gai isn't really a slouch, her fire bomb isn't the same as vanilla fire bomb. The damage hurts. And the bow also hurts more.
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