Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

KOIHIME MUSOU - The Complete Overhaul Mod (Patch 1.5.32)
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Update: 6 May @ 4:40am

Patch 1.5.32 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Juggernauts were inaccessible for Level 5 Strategists

Update: 1 May @ 5:08am

Patch 1.5.31 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed bug where Yuzhang did not a City Settlement Bonus
  • Fixed bug where the final bonus tier for controlling Yi Province could not activate

Update: 15 Apr @ 8:35pm

Patch 1.5.30 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed construction time bug for some of the City Settlement Bonuses

Update: 14 Apr @ 7:49am

Update: 13 Apr @ 7:41am

Patch 1.5.29 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • None as of now

New Changes

City Settlement Bonuses

  • Each city settlement now have bonus effects when you own said city
  • This excludes gate passes and in-game island commandery of modern-day Taiwan
  • Bonuses are based on the cultural and lore impact of the city/region within the period
  • Some cities have more than one bonus bundle
  • There is a level of "unfairness" in starting city based on the bonus bundle - e.g. the north has more bonuses

Brief detail of each City Settlement Bonus is below

Note: The locations of where the bonuses will be will not be mentioned

Border Forts

  • Cavalry Charge Bonus (province-wide)
  • Movement Speed (province-wide)
  • Campaign Movement Range (province-wide)
  • Post-Battle Loot Income (faction-wide)

The Bread Baskets

  • Peasantry % and Absolute value Income (region-wide)
  • Military Supplies (province-wide)
  • Food % and Absolute value Income (region-wide)

Brutish Strongholds

  • Post-Battle Loot Income (faction-wide)
  • Damage of Army when Attacking (province-wide)
  • Military Supplies Gain (province-wide)
  • Public Order Malus (province-wide)
  • Ambush Attack Chance (province-wide)

Coveted By All

  • Decreased Desire for Higher Office (faction-wide)
  • Character Satisfaction (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Public Order Gain (province-wide)

Well-Defended

  • Military Supplies Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Military Supplies Gain (region-wide)
  • Stockpile Gain (region-wide)
  • Morale Gain (region-wide)
  • Morale Reduction for enemy when Attacking (region-wide)

Scholarly Havens

  • Character Experience (faction-wide)
  • Character Satisfaction for Strategists (faction-wide)
  • Culture Absolute value Income (region-wide)
  • Assignment Slot (faction-wide)

Exotic Animal Markets

  • Animal unit Upkeep (faction-wide)
  • Animal unit Starting Rank (province-wide)

Treacherous Chokepoints

  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Defending (region-wide)
  • Morale Gain (region-wide)

Cultural Heartland

  • Industry Absolute value Income (region-wide)
  • Peasantry % and Absolute value Income (region-wide)
  • Mustering (province-wide)
  • Replenishment (province-wide)

Impregnable Hefei

  • Morale Gain (region-wide)
  • Military Supplies Reduction - Enemy (region-wide)
  • Campaign Movement Range Reduction - Enemy (region-wide)
  • Damage of Army when Attacking/Defending (region-wide)

Industrial Hubs

  • Industry % and Absolute value Income (region-wide)
  • Construction Time (region-wide)

Grand Imperial Markets

  • Tributary/Vassal income (faction-wide)
  • Commerce/Silk/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the West

  • Commerce/Silk Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Grand Markets of the South

  • Commerce/Spice Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Law-Lacking

  • Banditry Absolute value Income (region-wide)
  • Non Han unit Upkeep (faction-wide)
  • Post-Battle Loot Income (faction-wide)
  • Public Order Malus (province-wide)
  • Research Rate (faction-wide)

Home of Majesty

  • Prestige (faction-wide)
  • Character Experience (faction-wide)
  • Character Satisfaction (faction-wide)
  • Administrator Slot (faction-wide)

Art of War

  • Cause Fear when Attacking (province-wide)
  • Damage of Army when Attacking (province-wide)
  • Starting Rank (province-wide)
  • Charge Bonus when Attacking (province-wide)

Support of the Local Tribes

  • Nanman unit Upkeep (faction-wide)
  • Faction Support Gain (faction-wide)
  • Corruption Reduction (faction-wide)
  • Fatigue Resistance (province-wide)

Rising Capitals

  • Prestige (faction-wide)
  • Income % for all Sources (region-wide)
  • Construction Cost and Time (region-wide)

Seeds of Opportunism

  • Honey Absolute value Income (region-wide)
  • Damage of Army when Attacking (province-wide)
  • Stockpile Gain (region-wide)
  • Defence against Spies Network Cost (faction-wide)
  • Spy Slot (faction-wide)
  • Spy Network Bonus (faction-wide)

Way of Great Peace

  • Yellow Turban unit Upkeep (faction-wide)
  • Research Rate (faction-wide)

Trading Hubs

  • Commerce % and Absolute value Income (region-wide)
  • Trade Influence (faction-wide)

Embracing the Foresty Wilderness

  • Movement Speed (province-wide)
  • Military Supplies (province-wide)
  • Replenishment (province-wide)
  • Ambush Attack and Defence Chance (province-wide)
  • Sword/Spear Infantry Starting Rank (province-wide)

Update: 9 Apr @ 5:27am

Patch 1.5.28 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Removed previous changes to Forced March stance as it was not working as intended - replace with a -20 military supplies malus when adopting the stance

Update: 5 Apr @ 6:18am

Patch 1.5.27 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Certain effect bundles that contain Family Estate income as a bonus bugged out in a new save - this bonus has now been removed and replaced with other forms of bonuses

New Changes

Provincial Bonus System

  • Map divided into 13 Provinces, based on the Han's provincial system - not entirely accurate - I did what I could
  • Gate Passes and in-game island commandery of modern-day Taiwan are not part of the system
  • Each "province" contains bonuses based on how many counties the faction owns within said province
  • Vassal lands count as the master's in the Provincial System
  • Does not apply to Coalition or Alliance partners, or Empire subjects
  • Most provinces have a 2 tier bonus system
  • The bigger provinces have a 3 tier bonus system and more bonuses per tier
  • All province tiers at the highest level have a research rate bonus applicable for the non-Han factions

An overview of the province borders in the in-game map can be seen here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3458444004

Brief detail of each Provincial Bonus is below

Bing - 11 Counties - 2 Tiers

  • Cavalry Fatigue Resistance
  • Cavalry Starting Rank
  • Morale when Attacking

Ji - 11 Counties - 2 Tiers

  • Peasantry % Income
  • Food % Value
  • Spear/Polearm Charge Bonus

Jiao - 19 Counties - 3 Tiers

  • Tributary/Vassal Income
  • Spice % Income
  • Trade Influence
  • Campaign Movement

Jing - 22 Counties - 3 Tiers

  • Ammunition
  • Defence against Spies Network Cost
  • Melee Evasion for Sword Infantry
  • Movement Speed for Sword Infantry

Liang - 12 Counties - 2 Tiers

  • Cavalry Charge Speed
  • Silk % Income
  • Fatigue Resistance

Qing - 8 Counties - 2 Tiers

  • Character Experience
  • Melee Evasion
  • Commerce % Income

Sili - 10 Counties - 2 Tiers

  • Prestige
  • Relations with Han Factions
  • Income % for All Sources

Xu - 10 Counties - 2 Tiers

  • Character Salary
  • Assignment Slot
  • Morale when Defending

Yan - 4 Counties - 2 Tiers

  • Unit Recruitment Cost
  • Spear/Polearm Starting Rank
  • Replenishment

Yang - 30 Counties - 3 Tiers

  • Spy Slot
  • Spy Network Bonus
  • Unit Armour
  • Campaign Movement

Yi - 34 Counties - 3 Tiers

  • Decreased Desire for Higher Office
  • Missile Armour Piercing Damage
  • Food % Value
  • Campaign Movement
  • Corruption Reduction

You - 11 Counties - 2 Tiers

  • Cavalry Charge Bonus
  • Tributary/Vassal Income
  • Mustering

Yu - 8 Counties - 2 Tiers

  • Industry % Income
  • Unit Starting Rank
  • Military Supplies

Update: 24 Mar @ 5:59am

Patch 1.5.26 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed some skill bugs

Update: 18 Mar @ 10:23pm

Patch 1.5.25 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs

  • Fixed the visual ceo bug in Ryuu Touka/Liu Bei's Faction Summary page

Update: 17 Mar @ 9:53pm

Patch 1.5.24 Update

Not save-game compatible. Please start a new game to gain all the changes from this patch.

Fixed Bugs
  • Currently none as of now

New Changes

  • Reassessed ammunition and price for some units
  • Recalibrated military supplies malus based on map terrain
  • Forced march army stance can only be activated with 99 movement points
  • Low military supplies now provide ammunition malus
  • Significantly increased the construction cost for commandery capital cities from level 5 onwards