Solasta: Crown of the Magister

Solasta: Crown of the Magister

Interdimensional Escalations
Your Dad 23 Apr, 2022 @ 4:32am
Wolf Encounter
Is the wolf encounter supposed to be the 1st encounter your level 1 adventurers face?
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Showing 1-5 of 5 comments
_Defenestrator_  [developer] 23 Apr, 2022 @ 5:33am 
The first chapter is open world and covers levels 1-4, so there are places you can venture that might be too difficult at first. If you run into something too difficult, I recommend backing off and exploring elsewhere. For example, there is enough noncombat XP in town to get you to level 2 before you venture outside the walls.
Fitzgick 24 Apr, 2022 @ 1:52am 
Yes.. Wolf Encounter, than Zombies-- made both with luck. Tried to escape the sewers.. ambush.. elite.. ridiculous. Perhaps a little warning forefront?
_Defenestrator_  [developer] 24 Apr, 2022 @ 6:39am 
Hi Fitzgick, thanks for adding your feedback! Can I ask a few follow up questions to get a better idea on what changes to make? Did you also head out there right away at level 1 before exploring the town? Can you elaborate on what warnings would have made the experience less frustrating for you? Are you talking about warning when leaving the town, enter/leaving the sewer, in the campaign description, or something else entirely?

I just pushed a minor update that tweaks the intro lore and adds a reminder/warning of how dangerous the jungle is the first time you venture out. Hopefully that at least partially addresses your concerns.
lankymjc 4 May, 2022 @ 2:38pm 
Not the original person, but I had the same issue.

The opening narration calls out the forest as a possible course of action, and the message that warns of danger when you first hop the wall just comes across as "the adventure lies this way!". So we took what looked like a plot hook, ran into the forest, and got killed by wolves.

We didn't realise that this was a sign that we had gone the wrong way, so we tried again, just about managed to kill the wolves, and then (still level one) triggered the fight with tons of bandits. We died again.

Only by coming to this page and looking at what people are saying (and the replies you've given) did we realise that going out into the forest at level 1 is a fool's errand.

I would suggest removing the mention in the opening narration about going over the walls, and instead encourage the players to stay in the town and do things in the fair. That way they're more likely to be level 2 when getting into the wolf fight.

The rest of the adventure has been awesome so far (we just hit level three), so I'm glad we stuck around because we were on the verge of quitting after a second seemingly-unavoidable death!
_Defenestrator_  [developer] 5 May, 2022 @ 5:16am 
lankymjc, thanks for the detailed feedback! I just pushed an update that implemented your suggestion to the intro lore, along with a few others to hopefully help others avoid similar frustration (modified warning text when you first leave town to break the 4th wall and explicitly suggest waiting until level 2, trimmed down the wolf fight, and not locking the warehouse fight behind a roll so there is more unmissable XP in town).
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