Total War: WARHAMMER III

Total War: WARHAMMER III

Legendary Lords of Legendary Mastery Enhanced
Bug Thread
Arkan- Entire Vampire lore spells ended up on Abilities side. After his Item quests Spirit Leech moved from the spell panel to there for some reason. Stuff ends up getting edged out. I don't have any other mods that would conflict. Having a blast with Teclis though!
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Showing 1-15 of 17 comments
CrankyMcDuff 16 Oct, 2022 @ 5:50pm 
Not sure if bug, but the last rank of Master Geneticist on Throt give entire army Rampage(though it isn't listed) in addition to other benefits.
emiel123 16 Mar, 2023 @ 9:48am 
This first bug is caused by the spell cost reduction, it probably reduced the cost to 0 making the spell an ability on the left. Had it happen with Gelt as well. Silly developers should've used a better way to distinguish beteween spells and abilities as this way it seems that it can push other abilities from your character...
Commisar Jon Fuklaw  [developer] (Banned) 16 Mar, 2023 @ 10:20am 
All spell cost-related issues are the result of additional mods further reducing the cost of spells via effects. Multiple cost reduction effects often work in utterly nonsensical ways. Mods that alter base costs of spells (See: Impactful Magic) are fine unless the changes to the abilities themselves are such that vanilla effects reduce costs to 0.

I've put a lot of effort into making sure that costs do not reach 0 internal to my own collection.It's literally impossible to then account for every other mod on the workshop.
Archaons Ascenion to daemonhood tier 1 gives winds per turn but the tier 3 doesnt

the effect is powerfull just wanted to make sure this is intended
Cheris 21 Jun, 2023 @ 2:06pm 
Malagor seems to have Flock of Doom twice in his skill list: Once at the start of row 3 (unlocking some of the Shadow and Wild spells), and once later in row 3 (alongside the rest of the Lore of Beasts).

The CD and WoM cost reduction from the duplicate skills stack, is this intended?

He also has two instances of the spell in his Ability list in the left-hand pane. A few other characters also have two instances of some starting spells in their ability list (Alarielle with Earth Blood and Pha's protection for instance). Don't think has a gameplay effect as the spells only appear once in the skill tree, but thought I'd mention it regardless.

E: Also, Malagor's WoM cost reduction from his Dark Omen skill isn't listedi n the toooltip (though it applies properly), seems the effect doesn't have a localization.
Last edited by Cheris; 21 Jun, 2023 @ 2:20pm
CrankyMcDuff 1 May, 2024 @ 3:39pm 
Getting ctd when trying to start any Empire campaign. Had only this mod active. Not accusatory, just pointing it out.
notyouorme 2 May, 2024 @ 11:25am 
ezar doombolt does not have enough skills to unlock his mark of Nurgle skill. he only has 2 skills with 2 levels each
chris.gage 6 May, 2024 @ 4:01am 
thoreks wrath and ruin rune disappears
Obamna 11 May, 2024 @ 1:26pm 
Aekold Hellbrass skills are bugged
John Warhammer 26 May, 2024 @ 8:29pm 
nurgle legendary lords currently get double stat application on their unit buff skills, to where all nurgle infantry are getting +42 armor, 14 atk 14 def from a single skill, ontop of doubling legendary lord base skills like +5 melee def for all blank are now 10, only applies to nurgle, unknown if it also applies to warriors of chaos nurgle, or only nurgle lords
Fists Enjoyer 5 Aug, 2024 @ 10:32am 
Thorek Ironbrow's skill Dal-a-Dalaz Drueg does not provides additional hitpoints correctly, it only applies to units recruited after unlocking it and other units/characters get this buff during combat but they lose it after battle is finished
Warpspider 30 Sep, 2024 @ 5:04am 
Morathi can't get access to her "Blessed by Evil" skill even after spending the required 2 skill points in parent nodes.
It's easily fixed by adding: wh2_main_skill_node_def_morathi_generic_4 in the @com_LLLM_skill_trees (in character_skill_nodes_tables) with a tier of 14
Also, adding wh2_main_skill_node_def_morathi_generic_5 with a tier of 15 (else it'll look funky)
dbohn01 12 Jan @ 6:50pm 
Hopefully this mod gets updated for the new content! I've notice Arkhan and Mannfred are locked out of a couple spells (when it says select 4 to proceed, but there's only 3 upgrades to select...) Also, I'm not sure what needs to be updated, but I don't use this mod currently because it crashes the game upon loading... :(
IAMGOAT 2 Mar @ 9:10pm 
Playing as Cult of Sotek, Kroq-gar is missing his blue-line capstone skills
I assume that queeks "best of the best" (end red line) should give +12 attack to stormvermin factionwide and not just lords army or am i completely wrong?
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