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Also, the bunny pillow armors so far go into the backpack slot.
If I try to add gem armor from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1737837745 would the creator of this mod not object to uploading it?
Hello, about your question, actually the game treats the armor, backpack, compass as the same equipment by default.
This equipment mod's function is to support extra equipment slots for the other mod's equipment which conflicts with the normal slot.
How does it support? Define the equipment you need and assign an equipment type for it in this mod's file "modmain.lua"
so you can add the below into the "modmain.lua".
local items_types = {
["TheEquipmentCode"] = EQUIP_TYPES.ARMOR,
}
e.g. if the bunny pillow armor's code is "bunny_pillow".
local items_types = {
["bunny_pillow"] = EQUIP_TYPES.ARMOR,
}
Completing above, the armor named bunny pillow is treated as its ARMOR type instead of the game's default type by this mod's extra equipment slots.
And, if you add the gem armor from the Gemstone Armor V.N Model, I think the equipment mod will treat it as the default type....
Finally, upload the rewriting mod to the workshop, remove this equipment mod and subscribe to your rewriting mod, you can enjoy the function of your rewriting.
Thanks. I think. Having some problems following you. :)
Btw, the bunny armor is not from a mod, and I have no idea what its internal name is.
https://dontstarve.fandom.com/wiki/Year_of_the_Bunnyman
I'll try adding the gem armor, at least there I might be able to find out the names. :)
What about heavy objects?
Would the same work for the following?
"sculpture_rooknose"
"sculpture_knighthead"
"sculpture_bishophead"
"chesspiece_hornucopia_marble"
"chesspiece_hornucopia_stone"
"chesspiece_hornucopia_moonglass"
...
Isn't there some way to include all heavy objects without having to tend each one? There's also vegetables, potato bags,... who knows what else.
And what about the mod creator, would they not object to others uploading their mod?
Q: "the bunny armor is not from a mod"
A: "Maybe I understand what you said, Do you mean the bunny armor is the game's default equipment that you can't find its code?If my comprehension is correct, I think you can search 'how to get the game's equipment in console', then you can get a command such as c_give(“equipment code”, number)".
Q: "Isn't there some way to include all heavy objects without having to tend each one?"
A: "Sorry, I just play the game for about 30 hours....if I get the other way I will share it with you :) . In my way I think I would try to learn lua script then use it to collect the other mod's equipment code, sort their code into three equipment types, then export their objects, finally import them into this mod's lua file and apply them"
Q: "And what about the mod creator, would they not object to others uploading their mod?"
A: "Use the options read `privately upload` or` only your friend and group could see ` in the Don't Starve Mod Tools and refer the mod's creator in your rewriting mod if you worry about it, and actually this mod also has its former creator....."
i have added
Thanks, but which? :) Heavy items, or also gem armour? Bunny armour?
Ah, thanks. :)
But without heavy items going into armor slot, and bunny armor too, it's not really usable.