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Also, as I've mentioned elsewhere, dynamic closure/opening of industries can actually make this "organic" approach work even better (in theory), because you can just wait for missing industries to spawn.
About organic output level, the most important question you have to ask yourself is, if it make the game play more interesting. Many great ideas do in fact have not much impact in the fun and depth of game play. Feature creep is something to constantly be aware of. The most important is the basic concept: is should be engaging, not my complexity, but by engineuity.