X4: Foundations

X4: Foundations

VRO Cruisers Submod (mod moved to Nexus)
 This topic has been pinned, so it's probably important
SimonPlaysGames  [developer] 26 Apr, 2022 @ 9:32am
Reporting Bugs/Suggestions
If you have found a bug, compatibility issue or simply have a suggestion for mod balancing please post it here. I will read it and add it to the to-do list.
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Showing 1-15 of 30 comments
8015 28 Apr, 2022 @ 8:48am 
The Kumamoto can equip pretty much any M gun in its 18 frontal guns, it has roughly 2x the firepower of a asgard(18k dps) and is apparently the strongest ship in the game now :D.

Something seems off between the aomori and shizuoka freighters. The shizuoka is WAY worse, half the speed in system and travel, sameish cargo and aomori is actually cheaper.
Last edited by 8015; 28 Apr, 2022 @ 8:59am
saglhauns 28 Apr, 2022 @ 9:30am 
For balance the only thing i would say is the Nagano as medium cruiser could use stronger main shields, around 450k so its a nice middleground between light and heavy cruisers. Close to akita with 570k shields.
saglhauns 28 Apr, 2022 @ 9:37am 
@8015 The issue is that the main asgard gun in Vro is underpowered (op in vanilla and useless in Vro). Still 18k dps is the same as 9 L turrets can deal and they dont have to stop shooting cause of heat. So your comparison lacks the turrets which are the strongest tool in Vro. But i agree that 18 high power slots is a bit much
8015 28 Apr, 2022 @ 10:02am 
@saglhauns

Actually i was talking about the sustained weapon output. The Kumamoto has more sustained output in its front guns than the ENTIRE asgard including its turrets. Atleast those are the numbers the configurator gives me, im testing it in actual combat to see wether its not an issue as you say.

Edit: Oh man, that was not a fun ride. The damage is high but cooling was a issue. However that ship has no target HUD, the little box around your targets that shows you where the enemy is, how far it is, how fast etc. Your essentially flying blind.
Last edited by 8015; 28 Apr, 2022 @ 10:31am
saglhauns 29 Apr, 2022 @ 8:55am 
Originally posted by 8015:
@saglhauns

Actually i was talking about the sustained weapon output. The Kumamoto has more sustained output in its front guns than the ENTIRE asgard including its turrets. Atleast those are the numbers the configurator gives me, im testing it in actual combat to see wether its not an issue as you say.

Edit: Oh man, that was not a fun ride. The damage is high but cooling was a issue. However that ship has no target HUD, the little box around your targets that shows you where the enemy is, how far it is, how fast etc. Your essentially flying blind.

But how did you get those numbers? 16 L turrets are at 32k dps and 18 M guns at around 18K! So lets asume the main gun dps is accurate with the overheat in mind ? So how has the Destroyer a higher dps?
I did some testing and you have a high alpha strike potential but as soon your weapons overheat you need to wait quite long.

PS: the strongest ship in the game is a fighter, fighters are just op in X4 (vanilla and Vro)
8015 30 Apr, 2022 @ 2:57am 
I think there is something wrong with how damage is calculated. Like i said, i didnt come up with the number it was shown in the configurator when you buy a ship.
SimonPlaysGames  [developer] 30 Apr, 2022 @ 3:28am 
Thank you for your input guys! There is a technical problem with the Kumamoto that is that I had to give it high-powered forward slots in order for it to be able to equip both torpedo and normal missile launchers. This makes the potential dps crazy high, on paper at least. This is offset in in-system-combat by short ranges and the way most of that high dps weapons work (overheat). In OOS fights this has the potential to become a balancing issue, but mostly when there are other ships around and the incoming damage gets spread out. In practice Kumamoto, when piloted by AI tends to fly close in and get stomped by enemy turrets. The AI will also use only weapons from their faction Shipyard, which mitigates it a bit. The main issue is with what the player faction can do with it. I am at a loss of ideas of how this could be addressed in practical terms.

Something seems off between the aomori and shizuoka freighters. The shizuoka is WAY worse, half the speed in system and travel, sameish cargo and aomori is actually cheaper.

Yeah, the Aomori is a smaller and faster freighter. Shizouka is better when you have large volume wares that you want to transport between two stations in the same system. The greater the distance the better Aomori becomes for the job. This is basically how I imagine they would relate to each other, but I am open to suggestions.
SimonPlaysGames  [developer] 30 Apr, 2022 @ 3:36am 
Originally posted by saglhauns:
For balance the only thing i would say is the Nagano as medium cruiser could use stronger main shields, around 450k so its a nice middleground between light and heavy cruisers. Close to akita with 570k shields.

Akita was a heavy cruiser in the original mod, the Nagano is on the level of Yamagata which in VRO is named differently I believe. This is because the PIO get a different set of ships than TER. They will have L.C.->M.C.->C.C(instead of a H.C.)->Battlecruiser. So there is a gap in their roster for that class. But if it feels underpowered as the mainstay PIO cruiser I am open to beefing it up.
AmberGoldPL 30 Apr, 2022 @ 10:30am 
It would be good to adjust the values for internal ship storage - currently all the ships can hold 40 S-size ships in their hangars which is vanilla value.
I think VRO follow 5.10 new Paranid ships values - each S-dock can store 2 ships internally, so if ship has 4 dock in can hold 8 ships internally.
saglhauns 30 Apr, 2022 @ 10:54am 
Originally posted by SimonPlaysGames:
Originally posted by saglhauns:
For balance the only thing i would say is the Nagano as medium cruiser could use stronger main shields, around 450k so its a nice middleground between light and heavy cruisers. Close to akita with 570k shields.

Akita was a heavy cruiser in the original mod, the Nagano is on the level of Yamagata which in VRO is named differently I believe. This is because the PIO get a different set of ships than TER. They will have L.C.->M.C.->C.C(instead of a H.C.)->Battlecruiser. So there is a gap in their roster for that class. But if it feels underpowered as the mainstay PIO cruiser I am open to beefing it up.



Yeah i was confused first, then i saw you just have different rosters for TER and PIO. And i like that very much.
So the light and medium PIO Cruiser versions both have 300k main shield. So i thought just 100k to 150k more for the medium would fit well. Nothing serious just a little more cause its quite a big ship and slow.
300k for the leading PIO Cruiser is quite on the low side.
8015 1 May, 2022 @ 2:01pm 
Originally posted by SimonPlaysGames:
Yeah, the Aomori is a smaller and faster freighter. Shizouka is better when you have large volume wares that you want to transport between two stations in the same system. The greater the distance the better Aomori becomes for the job. This is basically how I imagine they would relate to each other, but I am open to suggestions.

That's what I suspected you intended. They both have the same Volume though so I thought you might have forgotten to tweak a value there. Don't get me wrong, I love the ship but it feels a little bit strong :D.
SimonPlaysGames  [developer] 7 May, 2022 @ 9:52am 
Originally posted by 8015:
Originally posted by SimonPlaysGames:
Yeah, the Aomori is a smaller and faster freighter. Shizouka is better when you have large volume wares that you want to transport between two stations in the same system. The greater the distance the better Aomori becomes for the job. This is basically how I imagine they would relate to each other, but I am open to suggestions.

That's what I suspected you intended. They both have the same Volume though so I thought you might have forgotten to tweak a value there. Don't get me wrong, I love the ship but it feels a little bit strong :D.

I am considering lowering Aomori speed a little. Based on your observations, would 20% be too much of a nerf?
AmberGoldPL 7 May, 2022 @ 11:02am 
Can you adjust the interna hangar storage?
It looks odd that Yokohama can hold 40 fighters internally + the additional 20 drone storage.
SimonPlaysGames  [developer] 7 May, 2022 @ 11:19am 
Originally posted by AmberGoldPL:
Can you adjust the interna hangar storage?
It looks odd that Yokohama can hold 40 fighters internally + the additional 20 drone storage.

I plan on solving that issue, just didn't manage to do it for today's update.
AmberGoldPL 8 May, 2022 @ 4:57am 
One more thing - would it be possible to make a megafreighter version? I mean like current freighters, but longer and probably with containers not only below but on the topside as well an with 100-150k cargo?
Something on par with megafreighters from XR shippack.

Possibly also an Auxilary / Supply ship variant that can benefit from capacious cargo hold (but probably would need M-size dock as well so that traders could be assigned to it).
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