Hearts of Iron IV

Hearts of Iron IV

muvluvCN
清溪载钰  [developer] 25 Dec, 2023 @ 8:55am
MuvLuvCN各国基本情况说明
第一,国联是模组中前期最强国,产能极强,部队众多,有独特国策树,拯救世界的简单之选,主要问题是全球都有部队,指挥比较麻烦;
第二,美国是模组中最强国,中后期产能极强,且本土远离前线,基本上任何战线都可以放弃,有独特国策树,打起来比较轻松舒适;
第三,苏联也很强,最具特色的是N3计划点出来的深红姐妹,非常强,随便把beta带溃,爽玩,不过点出深红姐妹前可能由于地形和产能问题如果没迅速打下埃文斯克会比较受苦,有独特国策树;
第四,日本是原作主角国,有特殊兵种斯卫军,由于地形加成和HP,强度很高(当然由于更新了好几版战术机设计器,斯卫没法用战术机设计器设计的战术机所以现在强度没以前那么高了),本土防卫卡住几个关键点也很轻松就能守住,摸鱼体验还不错不过由于产能不足及正面面对的是朝鲜半岛,地形问题及朝鲜半岛不算日本核心,导致不太容易打出去,独有国策树难产中……
第五,中国是作者及主要玩家所在国,不过虽说如此但也没有特别的加成,不过由于地方小,本土容易防守,且正面宽大,特别适合战术机机动作战,所以用战术机图beta的体验不错,但由于产能不足,完成樱花作战可能没那么容易,独有国策树比较糙,内容较少;
第六,欧联、非联产能很强,但是在高难度下会面临多个地下侵攻,防守有些许麻烦,有独特国策树;
第七,大东亚开局地形是死地,整体上本土产能不足、科技也不太够导致打起来会比较折磨,有独特国策树;
第八,东欧产能低战力弱,可能唯一好处就是开局科技还是有点的吧,有独特国策树;
第九,澳大利亚有一定产能潜力,不过开局科技太弱,发力可能比较晚或者买别人许可,有独特国策树;
第十,加拿大、中美、南美都差不多,对战局很难有比较大的影响,国策树没咋认真写。

这是目前的各国基本情况,大家可以看自己喜好游玩。
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Showing 1-6 of 6 comments
alvander 28 Feb, 2024 @ 8:48pm 
Hello. Why does humanity have a reduced population? Aliens came to earth only in the 70s. By that time, more than a billion people were already living outside Eurasia, and by the end of the 20th century, almost 2 billion. taking into account refugees, the figure of 2 billion humanity at the beginning of the game in the 1999 scenario is real.
alvander 28 Feb, 2024 @ 8:48pm 
I can't write comments in the section. that's why I'm writing here.
alvander 28 Feb, 2024 @ 9:07pm 
Why doesn’t the USSR have unique tanks and a tank editor for everyone or other armored vehicles? for example, objects among which were with a 152 mm cannon, a new hull layout and an active protection complex of tanks, an infantry support vehicle, a laser tank and many others.
alvander 28 Feb, 2024 @ 9:18pm 
I can't send links to information. Steam deletes them. but this is necessary in order to show the USSR more fully during the total war. The doctrine of a mechanized wave within the framework of the game can only be implemented as usual for everyone, although the USSR, due to its scientific and technical base, is capable of another embodiment of this concept. Why just have serial 240mm mortars and 203mm guns, but prototypes are even more interesting.
清溪载钰  [developer] 29 Feb, 2024 @ 8:43am 
Originally posted by alvander:
Hello. Why does humanity have a reduced population? Aliens came to earth only in the 70s. By that time, more than a billion people were already living outside Eurasia, and by the end of the 20th century, almost 2 billion. taking into account refugees, the figure of 2 billion humanity at the beginning of the game in the 1999 scenario is real.
In fact, the population of this mod has not been carefully verified. Considering the brutal wars in the world of Muv-Luv, it is reasonable that the population number is relatively low.


Originally posted by alvander:
Why doesn’t the USSR have unique tanks and a tank editor for everyone or other armored vehicles? for example, objects among which were with a 152 mm cannon, a new hull layout and an active protection complex of tanks, an infantry support vehicle, a laser tank and many others.
Originally posted by alvander:
I can't send links to information. Steam deletes them. but this is necessary in order to show the USSR more fully during the total war. The doctrine of a mechanized wave within the framework of the game can only be implemented as usual for everyone, although the USSR, due to its scientific and technical base, is capable of another embodiment of this concept. Why just have serial 240mm mortars and 203mm guns, but prototypes are even more interesting.
The focus of this mod is on TSFs, so I won't spend too much time on tanks. However, if you are interested in adding these prototype tanks, you can create a submod or, if you can communicate in Chinese, you can join the QQ group 695012070 to discuss it.
Last edited by 清溪载钰; 29 Feb, 2024 @ 8:43am
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Showing 1-6 of 6 comments
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