Rivals of Aether

Rivals of Aether

Samus Aran
leopaof  [developer] 3 May, 2022 @ 12:38am
Samus balance
I want samus to be balanced, if you have any suggestions for buffs/nerfs put them here but try to be as detailed as possible for what you think should be changed
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Showing 1-7 of 7 comments
Scar-Bearer 3 May, 2022 @ 7:36am 
Just gonna copy this here lol.
Most matches with Samus seem to devolve to hopping around the screen while spamming hit stun projectiles, and auto recovering with one of two REALLY powerful screen-wide dashes one of which ends in basically an explosion
-Super bombs: Just no
-Unlimited tiny bombs bombs: These allow you to constantly deal hit stun, build damage, and all while rolling around the battlefield. Maybe just make these use the missile ammo so they aren't INFINITE, (this would also help with the missile spam)
-Ammo: I think starting out with 60 is a lot and on the off chance you finally ring her, she get +60 missiles
-Side and Up special: WOW these go way too far. You basically have to hit Samus with a fully charged smash to take her down. Either give these a length recharge or just make it where they don't go NEARLY as far
-Additionally, you probably shouldn't be allowed to select beam types while still in spawn invuln

Sorry to be so negative, but otherwise great work!
leopaof  [developer] 3 May, 2022 @ 8:05am 
Originally posted by Scar-Bearer:
Just gonna copy this here lol.
Most matches with Samus seem to devolve to hopping around the screen while spamming hit stun projectiles, and auto recovering with one of two REALLY powerful screen-wide dashes one of which ends in basically an explosion
-Super bombs: Just no
-Unlimited tiny bombs bombs: These allow you to constantly deal hit stun, build damage, and all while rolling around the battlefield. Maybe just make these use the missile ammo so they aren't INFINITE, (this would also help with the missile spam)
-Ammo: I think starting out with 60 is a lot and on the off chance you finally ring her, she get +60 missiles
-Side and Up special: WOW these go way too far. You basically have to hit Samus with a fully charged smash to take her down. Either give these a length recharge or just make it where they don't go NEARLY as far
-Additionally, you probably shouldn't be allowed to select beam types while still in spawn invuln

Sorry to be so negative, but otherwise great work!

I recently pushed a patch based on this comment, I changed how bombs work regarding hitboxes, as for power bombs you can just parry them
Bray-G 4 May, 2022 @ 6:38am 
Instead of gaining missiles upon death, perhaps you could get some missiles when parrying an attack?

Power Bombs could be limited to your stock count per match, but deal more damage.

The charged shinespark storage time could do with being dropped from 10 seconds to 5.
Last edited by Bray-G; 4 May, 2022 @ 6:41am
leopaof  [developer] 4 May, 2022 @ 10:22am 
Originally posted by braygallienne:
Instead of gaining missiles upon death, perhaps you could get some missiles when parrying an attack?

Power Bombs could be limited to your stock count per match, but deal more damage.

The charged shinespark storage time could do with being dropped from 10 seconds to 5.
The fact that you gain resources every time you die means that they are basically tied to your stock count, as for the shinespark store timer I guess I can lower it but people are going to use it almost instantly anyway given the shinespark power when charged
Bray-G 4 May, 2022 @ 10:35am 
Originally posted by DarkDakurai:
Originally posted by braygallienne:
Instead of gaining missiles upon death, perhaps you could get some missiles when parrying an attack?

Power Bombs could be limited to your stock count per match, but deal more damage.

The charged shinespark storage time could do with being dropped from 10 seconds to 5.
The fact that you gain resources every time you die means that they are basically tied to your stock count, as for the shinespark store timer I guess I can lower it but people are going to use it almost instantly anyway given the shinespark power when charged

True, though as it stands, power bomb total is currently double your stock plus one, which seems a bit high.
Bray-G 7 May, 2022 @ 5:02pm 
Some of the Abyss Runes could do with tweaks:
  • Bigger Ammo Amount (H) should have 15 Power Bombs instead of 20, for parity with Dread.
  • All Bombs are Power Bombs should always produce the small PB explosions, regardless of whether you have the full size explosions rune on. [Though if it is intended as a cheat rune, disregard this]
  • The refill ammo rune could do with capping at your starting amount, as you're otherwise able to build up absurd amounts of ammo.
Last edited by Bray-G; 7 May, 2022 @ 5:04pm
leopaof  [developer] 8 May, 2022 @ 3:47am 
Originally posted by braygallienne:
Some of the Abyss Runes could do with tweaks:
  • Bigger Ammo Amount (H) should have 15 Power Bombs instead of 20, for parity with Dread.
  • All Bombs are Power Bombs should always produce the small PB explosions, regardless of whether you have the full size explosions rune on. [Though if it is intended as a cheat rune, disregard this]
  • The refill ammo rune could do with capping at your starting amount, as you're otherwise able to build up absurd amounts of ammo.
They are mostly meant as cheat runes, but those are some nice ideas, also yeah it should have been 15 I had a lapsus
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