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Most matches with Samus seem to devolve to hopping around the screen while spamming hit stun projectiles, and auto recovering with one of two REALLY powerful screen-wide dashes one of which ends in basically an explosion
-Super bombs: Just no
-Unlimited tiny bombs bombs: These allow you to constantly deal hit stun, build damage, and all while rolling around the battlefield. Maybe just make these use the missile ammo so they aren't INFINITE, (this would also help with the missile spam)
-Ammo: I think starting out with 60 is a lot and on the off chance you finally ring her, she get +60 missiles
-Side and Up special: WOW these go way too far. You basically have to hit Samus with a fully charged smash to take her down. Either give these a length recharge or just make it where they don't go NEARLY as far
-Additionally, you probably shouldn't be allowed to select beam types while still in spawn invuln
Sorry to be so negative, but otherwise great work!
I recently pushed a patch based on this comment, I changed how bombs work regarding hitboxes, as for power bombs you can just parry them
Power Bombs could be limited to your stock count per match, but deal more damage.
The charged shinespark storage time could do with being dropped from 10 seconds to 5.
True, though as it stands, power bomb total is currently double your stock plus one, which seems a bit high.