Total War: WARHAMMER III

Total War: WARHAMMER III

Mixu's Legendary Lords
Socalista 15 Sep, 2022 @ 9:06pm
Feedback
Been enjoying this mod a ton, so far it's working well and I have noticed minimal issues. Great work, as always! I've played through now as Balthasar Gelt, Alberic du Bordeleaux, and Tetto'eko with this mod active. I'll update this post with information on which Lords I play (and how I notice issues that come up / where everything runs perfectly).

Feedback from Campaigns:

1- As Balthasar Gelt, confederating various other Empire factions through the base game mechanics (all your wonderful legendary lords) - I noticed that the Empire lasts a lot better against all the threats it faces. It'll still crumble, eventually, but parts of it hold old long enough to be useful, or even expand. This is quite welcome.

2- As Alberic du Bordeleaux, confederating various other Bretonnia factions through the base game mechanics (and wrangling more of these wonderful legendary lords) - I likewise noticed that Bretonnia likewise survives much better. It doesn't become Grom-land / Mousillon land within 20 turns. This is also quite welcome.

3- Tetto'eko is a tough campaign. I gave up after 25 turns or so - not having rites, no access to Slaan Lords, the ambush stance not working - all settlements starting at level 1 (so no Saurus warriors for quite some time) - it's a bit of a slog.

4- Tullaris Dreadbringer seems a very easy campaign, from observations in the first several turns. Turn 1- Move your two northern armies to take N'Kari's only city in autoresolve, N'Kari then attacks and destroys Chrace's army, starts a siege against Chrace's capital, but suffers attrition. This leaves Chrace and N'Kari as trivially easy foes to vanqush through autoresolve. Also Turn 1 - move your southern army back into the settlement. Alarielle attacks but dies in autoresolve, leaving her with zero units. Thus, after the AI turn 1 you are in a position to hold fully half of Ulthuan and mop up the rest at your leisure.


Bugs / Issues Noticed:

1- Tetto'eko (Lizardmen - Tlaxlan) does not have any rites.

2- Lord Huinitenuchli (Lizardmen - Xlanhuapec) is still entirely anti-elf focused, but both Lokhir Felheart and Teclis have been moved far away from him.

3- I don't seem to be able to do offensive ambushes as Tetto'eko in Astromancy Stance.

4- Both of Tullaris Dreadbringer's starting secondary lords begin with 0 loyalty. This can be easily navigated by recruiting new lords and transferring troops to them (but, they should probably start with higher than 0 loyalty). This might be related to the base game bug where Dark Elf confederations result in all confederated lords having 0 loyalty and rebelling (a truly awful base game bug, which hopefully gets fixed soon).
Last edited by Socalista; 22 Sep, 2022 @ 12:09pm
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Showing 1-15 of 30 comments
Mana 19 Sep, 2022 @ 2:47am 
Another bug/issue

When playing Chrace and using the Rite of Vaul you will always get the same four selection of items.
Socalista 23 Sep, 2022 @ 3:26pm 
Played another campaign as Ghorros Warhoof. A few thoughts:

a- His traits are very fun - I quite enjoyed them both conceptually and practically - they stack up to make a truly fearsome Centigor army. It's definitely worth it to play to his strengths as Ghorros Warhoof.

b- The map in the Lord selection menu indicated that he would start in Lustria, but he actually starts on Ulthuan (which is great... there are too many other beastmen starting right where he would be in Lustria). Ulthuan, however, is pretty besieged at the moment already - and Cathay is pretty empty in the Southern part - which might be an interesting place to put Ghorros.
Last edited by Socalista; 23 Sep, 2022 @ 4:57pm
Mana 24 Sep, 2022 @ 3:57pm 
Originally posted by Socalista:
b- The map in the Lord selection menu indicated that he would start in Lustria, but he actually starts on Ulthuan (which is great... there are too many other beastmen starting right where he would be in Lustria). Ulthuan, however, is pretty besieged at the moment already - and Cathay is pretty empty in the Southern part - which might be an interesting place to put Ghorros.
He is actually suppose to start north of Naggarod. That's the original spawn for the vanilla version of this BM faction. His start on Ulthuan is confusing to sandwiched between Calador and Tiranoc but it's an okayish spawn? I would rather him spawn in Naggarond like the map says but I digress.
m_porter 26 Sep, 2022 @ 7:24am 
Not sure if this is just me having some other mods installed or not, but it seems as though the beastmen additional lords cant upgrade herdstones past tier 2.
Mana 26 Sep, 2022 @ 12:56pm 
Originally posted by m_porter:
Not sure if this is just me having some other mods installed or not, but it seems as though the beastmen additional lords cant upgrade herdstones past tier 2.
I've had this problem as well. I found my issue was using the Blessigors mod with mixu even though I was told there was no compatibility issue. I just used console command to upgrade them when I unlocked the appropriate new herdstone tech so I could actually play the campaign.
m_porter 1 Oct, 2022 @ 5:02am 
Originally posted by Mana:
Originally posted by m_porter:
Not sure if this is just me having some other mods installed or not, but it seems as though the beastmen additional lords cant upgrade herdstones past tier 2.
I've had this problem as well. I found my issue was using the Blessigors mod with mixu even though I was told there was no compatibility issue. I just used console command to upgrade them when I unlocked the appropriate new herdstone tech so I could actually play the campaign.
Ah really, I didnt know there was a way to enable console commands in tww, would you mind sharing the command you used? I really want to continue my slugtongue campaign
Mana 1 Oct, 2022 @ 5:47pm 
Originally posted by m_porter:
Originally posted by Mana:
I've had this problem as well. I found my issue was using the Blessigors mod with mixu even though I was told there was no compatibility issue. I just used console command to upgrade them when I unlocked the appropriate new herdstone tech so I could actually play the campaign.
Ah really, I didnt know there was a way to enable console commands in tww, would you mind sharing the command you used? I really want to continue my slugtongue campaign
there's a mod called "Console Commands (Modding Tool)" that allows you to do things like upgrading your primary with the console code. Just read up on what code does what and if you have questions ask in the mod forum people are normally pretty nice. If you are using modded units you'll need an external mod called "RPFM" to be able to open up the certain mod unit code if you want to put them in your army if you are having an issue with recruiting them. Hope that helps! I also use "WH3 Mod Manager" as an external manager to my mods which is better than the original CA mod UI before game boot and it also has options to view mod in steam to see if they need updating or out of date and also compatible with RPFM to load up the unit/building codes if needed.
m_porter 2 Oct, 2022 @ 2:51am 
Originally posted by Mana:
Originally posted by m_porter:
Ah really, I didnt know there was a way to enable console commands in tww, would you mind sharing the command you used? I really want to continue my slugtongue campaign
there's a mod called "Console Commands (Modding Tool)" that allows you to do things like upgrading your primary with the console code. Just read up on what code does what and if you have questions ask in the mod forum people are normally pretty nice. If you are using modded units you'll need an external mod called "RPFM" to be able to open up the certain mod unit code if you want to put them in your army if you are having an issue with recruiting them. Hope that helps! I also use "WH3 Mod Manager" as an external manager to my mods which is better than the original CA mod UI before game boot and it also has options to view mod in steam to see if they need updating or out of date and also compatible with RPFM to load up the unit/building codes if needed.
Cheers mate, I was really enjoying the beastmen and was rather disapointed when i had to abandon the campaign
888 2 Oct, 2022 @ 3:27am 
Dont know where to put it....does anyone know?
Playing Franz and Volkmar (and legendary Luthor Huss hero, obviously) faction got wiped.
I was not able to confederate them.... are they lost now?
Eyune 2 Oct, 2022 @ 10:25pm 
Tutankhanut has missile damage of 41 lol . That makes him equal to 2 skeleton archers
Blecco 3 Oct, 2022 @ 12:17pm 
Originally posted by Mana:
Originally posted by m_porter:
Not sure if this is just me having some other mods installed or not, but it seems as though the beastmen additional lords cant upgrade herdstones past tier 2.
I've had this problem as well. I found my issue was using the Blessigors mod with mixu even though I was told there was no compatibility issue. I just used console command to upgrade them when I unlocked the appropriate new herdstone tech so I could actually play the campaign.

I also had this problem and had managed to fix it with Load Order. Then add Singe's beastmen units and it just won't solve. I've been trying to rebalance a few things so looked into the mod with RPFM but no dice yet. I'll mention it here if I found a more direct solution that doesn't necessitate console commands.

Edit: As I'm trying rn. Was the bug by any chance with Slugtongue? I seem to be fine with all base game and Ghorros.
Last edited by Blecco; 3 Oct, 2022 @ 12:56pm
Mana 3 Oct, 2022 @ 5:10pm 
Originally posted by Blecco:
Originally posted by Mana:
I've had this problem as well. I found my issue was using the Blessigors mod with mixu even though I was told there was no compatibility issue. I just used console command to upgrade them when I unlocked the appropriate new herdstone tech so I could actually play the campaign.

I also had this problem and had managed to fix it with Load Order. Then add Singe's beastmen units and it just won't solve. I've been trying to rebalance a few things so looked into the mod with RPFM but no dice yet. I'll mention it here if I found a more direct solution that doesn't necessitate console commands.

Edit: As I'm trying rn. Was the bug by any chance with Slugtongue? I seem to be fine with all base game and Ghorros.
I have not tried Blessigors with Ghorros, but I know Slugtongue isn't working with them. I know with the Vanilla lords and Vanilla units upgrading the Herdstones aren't a problem for me. Tbf, I'm not sure what the issue is. I wish I didn't have to console command, but beta mods on a beta IE can be frustrating.
Blecco 5 Oct, 2022 @ 10:53am 
Originally posted by Mana:
Originally posted by Blecco:

I also had this problem and had managed to fix it with Load Order. Then add Singe's beastmen units and it just won't solve. I've been trying to rebalance a few things so looked into the mod with RPFM but no dice yet. I'll mention it here if I found a more direct solution that doesn't necessitate console commands.

Edit: As I'm trying rn. Was the bug by any chance with Slugtongue? I seem to be fine with all base game and Ghorros.
I have not tried Blessigors with Ghorros, but I know Slugtongue isn't working with them. I know with the Vanilla lords and Vanilla units upgrading the Herdstones aren't a problem for me. Tbf, I'm not sure what the issue is. I wish I didn't have to console command, but beta mods on a beta IE can be frustrating.

I can confirm Ghorros doesn't suffer from the same problem. It seems to be limited to Slugtongue. I'm guessing it may have something to do with his plagues, but this is just a supposition. Currently sick so I can't scour through the mod RN but I will report back if I find a solution that doesn't require console command.
flyboy254 9 Oct, 2022 @ 4:32pm 
Don't know if this is necessarily from this mod or another, but I noticed playing as Talabecland that Boris Todbringer doesn't have his unique character skill line. Is that on me or has anyone else had that bug?
Niveksirrah 11 Oct, 2022 @ 10:17am 
I dunno if anyone else mentioned it. But Duke Parravon. He starts with his special black pegi mount but since they have the thing that auto buys the new mounts, he loses his special mount when this happens as there is no equip item for it. If you could either add that mount to his mount pool or to his skill list that could be great. Yeah the hippogryphs are probably stronger but it's his special thing ya know?
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