Total War: WARHAMMER III

Total War: WARHAMMER III

Mixu's Legendary Lords
Ishmael 15 Oct, 2022 @ 4:43pm
Skaeling Tribe Bug
I wanted to do a campaign as the Skaeling tribe as they were effectively a mixture or Norsca & Khorne which seemed quite interesting, however when I started the campaign, I noticed that basically all the tier 1 units I would normally have as norsca are not actually recruitable, even the "Marauder Of Khorne" units that im meant to be able to recruit are unrecruitable, they still show up in garrisons (although it doesnt say they will be part of the garrison), but although they are clearly intended to be usable, they are not actually recruitable and only usable in siege defence battles,.

This makes it very hard to start a campaign as your first few turns you are stuck with a 6 stack army at best, which while powerful, is going to get overwhelmed by numbers unless you just sit around for a few turns to wait for buildings to finish and then recruit, which is very undesirable, Also, the faction itself spreads Chaos Undivided Corruption, when it feels like it should be Khornate Corruption

Edit: I also cant see a way to turn the marauder chieftains into chaos lords of Khorne like it says you should be able to
Last edited by Ishmael; 15 Oct, 2022 @ 8:29pm
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Showing 1-3 of 3 comments
Drsquid 11 Nov, 2022 @ 9:00pm 
To add to to this, started a Throgg campaign and EVERY norscan settlement has Chaos Warriors of Khorne Dual Weilding in EVERY garrison.
Green Ramirez 13 Nov, 2022 @ 3:56pm 
Yeah, I think the garrison was changed for every Norsca faction, which is not that because Norsca's garrisons suck, hahah, but yeah, should probably be fixed.
Wikist 18 Dec, 2022 @ 8:01pm 
Yeah that bug with Norsca garrisons urgently needs fixing, because it destroys any balance on the campaign map. Norscans get OP garrisons even in tier 1 and AI can not really take them back.
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