tModLoader

tModLoader

Fargo's Best of Both Worlds
Lovecraft 21 Jun, 2024 @ 3:28am
Issue & suggestion
Depending on the evil biome you choose on start, that biome's orbs and altars will be dominant in the world and the other evil's wont spawn when choosing both evils. Also unlike in the drunk seed, the world evil doesn't change when the day passes meaning both crimson and corruption chests or bunnies for example are unable to spawn. Both evil biome dungeon chests also having same issue

Add an option to merge the small deserts with the main one for a big desert.

Add options to include different seed features in a world. I would like to have golden slimes and jungle mimics in a normal world or have the same underworld island and lava ocean as the upside down world.

I recommend you look up TerraCustom and see the world gen options they have there.

If author doesn't update I might try to meddle into world gen code if its just C# and see what I can do
Last edited by Lovecraft; 21 Jun, 2024 @ 3:46am
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Showing 1-11 of 11 comments
DarkNova 5 Jul, 2024 @ 5:33am 
Is there any new information on this?
Unable to create a world and getting this error every time, when trying to create a world, mod settings are default:
A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 640
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 294
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14050
at Terraria.WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 6263
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2504
at Terraria.WorldGen.worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2493
pumpkin boogeyman 26 Oct, 2024 @ 11:36pm 
this error:
[13:42:47.973] [.NET TP Worker/ERROR] [tML]: FargoSeeds/FargoWorldGen : A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 359
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
[13:42:47.977] [.NET TP Worker/ERROR] [tML]: A problem was encountered during world generation
System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at FargoSeeds.FargoWorldGen.multiplyStep(List`1 tasks, Int32 stepIndex, Int32 numMultiplier) in FargoSeeds\FargoWorldGen.cs:line 701
at FargoSeeds.FargoWorldGen.ModifyWorldGenTasks(List`1 tasks, Double& totalWeight) in FargoSeeds\FargoWorldGen.cs:line 359
at Terraria.ModLoader.SystemLoader.ModifyWorldGenTasks(List`1 passes, Double& totalWeight) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
at Terraria.WorldGen.GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch, GenerationProgress customProgressObject) in tModLoader\Terraria\WorldGen.cs:line 14050
at DMD<System.Void Terraria.WorldGen:GenerateWorld(System.Int32, Terraria.WorldBuilding.GenerationProgress)>(Int32 seed, GenerationProgress customProgressObject)
at SyncProxy<System.Void Terraria.WorldGen:GenerateWorld(System.Int32, Terraria.WorldBuilding.GenerationProgress)>(Int32 , GenerationProgress )
at Terraria.WorldGen.do_worldGenCallBack(Object threadContext)
at Terraria.WorldGen.worldGenCallback(Object threadContext)
[13:42:51.951] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = True): "tModLoader-Logs"
UltraEarth 23 Nov, 2024 @ 1:46pm 
Same issue as the two users above me.
Mister Sanguis 23 Dec, 2024 @ 2:09am 
Same issue as ∞Ð🝗∤🜉Ω∤Ð∞ has.
bubbli 17 Jan @ 7:55am 
I'd like to be able to have access to all 6 hardmode ores upon breaking altars, is that possible to be made?
Originally posted by bubbli:
I'd like to be able to have access to all 6 hardmode ores upon breaking altars, is that possible to be made?
I don't remember what mod was or if it was vanilla terraria but when you have a bunch of one ore you can change it to its counterpart in the forge... so its possible that way.
Wyneus 27 Mar @ 9:20pm 
System. ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the
collection. (Parameter 'index')
at FargoSeeds. FargoWorldGen.multiplyStep(List 1 tasks, Int32 stepIndex, Int32 numMultiplier)
FargoSeeds\FargoWorldGen. cs: line 701
in
at FargoSeeds. FargoWorldGen. ModifyWorldGenTasks(List 1 tasks, Double& totalWeight) in
FargoSeeds\FargoWorldGen. cs:line 335
at Terraria. ModLoader. SystemLoader. ModifyWorldGenTasks(List 1 passes, Double& totalWeight) in
tModLoader\Terraria\ModLoader\SystemLoader.cs:line 437
at Terraria. WorldGen. GenerateWorld_RunTasksAndFinish(Int32 seed, Stopwatch generationStopwatch,
GenerationProgress customProgress0bject) in tModLoader\Terraria\WorldGen.cs:line 14050
at Terraria. WorldGen.GenerateWorld(Int32 seed, GenerationProgress customProgressObject) in
tModLoader\Terraria\WorldGen.cs:line 6263
at DMD<DMD<>?61737608:: Terraria. WorldGen:: do_worldGenCallBack>(Object threadContext)
at SyncProxy<System. Void Terraria.WorldGen:do_worldGenCallBack(System.Object)>(Object )
at Terraria. WorldGen. worldGenCallback(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line
2493
Same issue as the user above me.
Goose 6 Apr @ 4:42pm 
Same. Think its broken. A shame, really because it was awesome
Originally posted by bubbli:
I'd like to be able to have access to all 6 hardmode ores upon breaking altars, is that possible to be made?
You can accomplish this by adding the drunk world tag to the world file via TEdit. You'd need to place/import a crimson chest with vampire knives into the dungeon from another world, as well, while you're in there.

Would it be possible to have that tag apply if the both ores option is selected, and have the biome chest generate? Thanks!
Last edited by Saaturnidae; 6 May @ 1:13pm
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