RimWorld

RimWorld

Augmented Vanilla - Weapons
 This topic has been pinned, so it's probably important
Dallt  [developer] 9 May, 2022 @ 12:26pm
Your suggestions for changing the mod.
Write here your suggestions for changing the mod.
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Showing 1-11 of 11 comments
Artillery Piece 9 May, 2022 @ 1:45pm 
M4 carbine with Functional Underbarrel Grenade Launcher
Spookbuster 9 May, 2022 @ 5:42pm 
Browning HP-35 (iconic 9mm pistol)
Tao (bullpup 9mm SMG from Georgia based off the AKM)
ArmaLite AR-18 (rifle about which there is a song)
SSG-82 (DDR sniper rifle)
Karabiner-S(DDR SKS variant)
MPi-KM72(DDR AKM variant)
can u add some grenade launchers?
Funghi 14 May, 2022 @ 1:44pm 
RPG-7
Dallt  [developer] 14 May, 2022 @ 11:29pm 
Originally posted by sexy sushi:
can u add some grenade launchers?
Yes, I will add a few soon
Can you add bullpup rifles like aug, IWI X95, and kel tech ksg.

Also can you add M9 and 1911
Last edited by Well that was lucky; 24 May, 2022 @ 4:57pm
LupineWitch 21 May, 2022 @ 1:49am 
Can you add a SKS ?
Maille Man 7 Jul, 2022 @ 12:14pm 
Would be really cool if you added a Colt SMG DOE.
Dallt  [developer] 31 Jul, 2022 @ 2:33am 
Originally posted by Lollri:
maybe you can add weapons with attachments that can be only bought from traders or can be crafted from researching weapon attachments
Not a bad idea. It will be possible to do something similar.
Dallt  [developer] 31 Jul, 2022 @ 2:34am 
Originally posted by Lollri:
can u balance sniper rifles a bit. they dont have much range difference than rifles (bolt-action/assault) and have too much cooldown+warmup time like 6 seconds while most rifles has 2-3 seconds cd+warmup time

also in a raid my snipers doesnt even shoot for once since target gets killed by another pawn in seconds the target changes and cooldown resets they dont live enough to get shot by a sniper rifle

In the next mod, I slightly altered the balance
Мод крутейший!

Хотелось бы увидеть побольше револьверов и пистолетов (особенно крупнокалиберных).
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