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I mostly liked the balance and difficulty of the battles here. I found them all doable within a few attempts, and I don't think any of the battles are much more difficult than what I encountered in the main campaign. Though I think three battles stuck out to me as being a bit more challenging:
New Allies In Shimmersea
Going straight for the exit wasn't too hard, but trying to deal with the lever was tougher. I know this is an optional objective for more loot and XP, so that might be fine. I only made a couple attempts at reaching the lever before I gave up.
Sea Battle 1
Shoves are handy for dealing with the chaff, but the spriggats' immobilizing breath made it harder to reposition to respond to new spawns. The assassins' dodge also screwed me a couple times. Just generally a lot to respond to.
Chimera Gorge
Doable, but only being able to take a couple hits with the kineticist is scary. Could have been even scarier if I went into that battle without any bandages, and depending on your last save in a separate slot it could take time to go back and fix that.
I have some follow-up questions for you.
1) I am trying to figure out if you played the original version of the New Allies in Shimmersea battle, or the recently updated, harder version that I uploaded about 27 hours ago. The new, harder version would have had an axe guard next to the pushable block, an axe enemy starting next to the Skiankineticist, and the crossbow wielder in the middle of the screen. The old version wouldn't have had these two extra axe wielders and the crossbow enemy would have been next to the alter instead.
2) Sea Battle 1 - In that mission only Kailyn and Catarine need to not be defeated in order to win. There is no penalty if other characters are defeated. Was that clear to you our do you think I could do a better job of making that clear to players?
Also, that's a good point re the spriggat's immobilising breath. Perhaps having so many dark spriggats adds a bit too much randomness as the immobilise isn't guaranteed, but it is nasty if you let a lot of them hit you. I'll see what others think of the difficulty. If others agree I might have a look and see if maybe a balance of 2 types of spriggat might be a better mix than just having dark ones.
Thanks again!
1) I think I played the harder version of "New Allies". The two extra axewielders were in those locations. I don't remember where the crossbowman was, but they are next to the altar when I checked the campaign editor just now. A swordsman (corporal) is in the middle of the room.
2) I believe I was aware at the time that only a couple characters were essential, but I was frequently reloading when it looked like a character was going to fall. I did end up losing a couple characters towards the end and just went with it.
In the meantime, do you remember what part of the battle gave you the most difficulty? Was it Pravus Zel (the mini boss), the waves coming from the garden, the initial enemies near the start of the mission, or something else?
I just uploaded a new version of Shimmersea to the Workshop with some minor changes to the New Allies in Shimmersea mission (reduced the level of 3 Grunts by 1, delayed when 1 Grunt and 1 Swordsman reinforcement appear). I still want this mission to be hard, but these small tweaks make it a little more forgiving.
So, on to some tactics.
First, a few general points:
OK, so on to some specifics. This is one way that I have successfully completed the mission:
Re Arced Shot, Zeriph gets this at level 7. He receives two different skills at levels 3 and 5.
Level 3 = Split Shot, Level 5 = Place Snare Trap
Please let me know if anything is unclear or if you are still struggling. Thanks!
That's awesome to hear! All you missed out on were 1 bandages and 1 focus pills . Not a huge deal.
You might be pleased to hear that you can take as long as you like to complete the next mission. There are no waves of enemies pursuing you. Just be careful not to rush blindly ahead into the fog of war with squishy characters...
The tunnel escape went very smoothly and I was able to beat it after a few restarts. The ship battle, on the other hand, is impossible once the dark spriggats attack from both sides of the ship while the slaver assassins keep pouring in from the bridges (love the map design, by the way, very believable); by this point I lost everyone except the princesses. If you update it, I'll have to play through the mod from the beginning, won't I? When I tried restarting the church battle after your update and loaded a save file from the old version, all that showed up on reset was an automatic "defeat" screen. Couldn't figure out how to fix it so I started over to be safe. Having to do it all over again once the sea battle is fixed would be understandable, just frustrating
If you want advice to make the next fight easier, read here Only Catarine and Marcus are involved in the next fight. I suggest that you buy AT LEAST 2 bandages for both of them in the shop if you want the fight to be a bit easier. I have completed the fight without bandages but it is unforgiving that way. A single misstep can be deadly. Even with bandages, make use of the terrain (they can both push) and always look at the zone of attack of enemies. Also Catarine should have at least 1 Focus Pills, but that should be the case for every mission anyway .
Re Chimera Gorge: The Adrenaline Pills could actually be handy for Catarine for the first half of the mission. You don't need them, but if you don't need the money from selling them I'd give them to Cat. It wouldn't hurt to equip Cat with Leather Armour too. She is a priority for armour over Tilly and Zeriph.
Re the final battle: This should be easier than New Allies in Shimmersea and Sea Battle 1. Only Kailyn can't fall in the mission so don't throw her into any fights by herself and you should be fine. The Caffeine Pills could be useful (there are a few spriggats) but I've never used them. Don't rush enemies unnecessarily, instead form up and let them come to you (ideally with the enemy stopping one space away from you so you don't get hit on turn 1). For the militia at the north of the tavern, go into the tavern and block the northern entrance. It is actually possible to win this fight with no one falling (including any militia) but all that matters is that Kailyn doesn't fall.