RimWorld

RimWorld

Yet another prosthetic expansion mod - Core
MrKociak  [developer] 16 May, 2022 @ 6:21am
Suggestion pile.
If you have any balance, content or patch suggestions, share them here.
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Showing 1-15 of 43 comments
ZE 16 May, 2022 @ 9:35am 
mod options in general

but also, skip the slurry and just vat some nutrients

and perhaps have pawns enter the vat and grow the limbs right onto them. sure it takes em out of the game for a bit, but maybe you can put a slider to accelerate growth for more nutrients / power like the machines in project rim factory.

also in the same vein, some organic limbs on par with the advanced+ bionics
MrKociak  [developer] 16 May, 2022 @ 11:10am 
@Zero-Exodus the upgraded organic limb idea might be made into a new module.
The first two probably won't be used because that would result in what is basically the biosculpter pod.
Also I've tried making the thing simply accept nutrients...it seems these types of item processors don't want to accept things by categories (and I refuse to make this thing require hoppers)
Last edited by MrKociak; 16 May, 2022 @ 11:10am
Annabellee 16 May, 2022 @ 2:30pm 
maybe add some medieval and tribal prosthetic
MrKociak  [developer] 16 May, 2022 @ 2:41pm 
@oicher good idea, though I'll probably do it as a different module or even a standalone mod to avoid possible overlap with other mods
Furious_Pixel 18 May, 2022 @ 8:05am 
It would be awesome to be able to get Techprints for the Ultratech bionics to give the players that choose to fight the empire an expensive alternative to buying them
MrKociak  [developer] 18 May, 2022 @ 9:06am 
@Furious_Pixel I'll later try making that into a separate module/mod
Moxie 18 May, 2022 @ 10:22am 
Any plans on interactions with Medical System Expansion 2?
MrKociak  [developer] 18 May, 2022 @ 11:21am 
@Moxie there are plans, just not very high priority ones, because it requires an unholy amount of small patches
Scout Gaming 19 May, 2022 @ 5:05am 
Ultratech bionics could be craftable with techprints if you have royalty enabled. That is an idea. Since in royalty there are ultra implants that you can craft after using techprints.
^7p^0o^1i 19 May, 2022 @ 10:35am 
would be really nice if it would patch out duplicates from other bionics mods, mostly EPOE/Forked
MrKociak  [developer] 19 May, 2022 @ 1:07pm 
@^7p^0o^1i I might do it, but I think it would be for the best to release it as a seperate thing. I don't want people to load their colony and suddenly see that their items are gone and the error log is freaking out :U
Annabellee 19 May, 2022 @ 1:35pm 
I know you have something like Questionable Ethics Enhanced with grown organic parts but cloning? (ps the guy who is doing the updating for it is putting the mod up for adoption.)phantom pain after so many days a pain gets pain for missing a limb which comes and goes. Organ rejection and organs are suitable for a set time.
Hanko 7 Jun, 2022 @ 9:24am 
I found issue that ALL prothetic tier proshtetics have the same work time which is 250.
I consider it more of an oversight that a bug so its in this section.
Last edited by Hanko; 7 Jun, 2022 @ 9:25am
MrKociak  [developer] 7 Jun, 2022 @ 10:47am 
@Hanko I'll check if I forgot to change the amounts. It might be possible that the game does some weird calculations that result in the same amount, but yeah I'll look into this, it's more likely that I just forgot lel.
AerosAtar 17 Jun, 2022 @ 6:23am 
Integration for QEE (maybe) and/or Altered Carbon (preferably) for the Biological stuff, as both allow you to grow organic parts.
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