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but also, skip the slurry and just vat some nutrients
and perhaps have pawns enter the vat and grow the limbs right onto them. sure it takes em out of the game for a bit, but maybe you can put a slider to accelerate growth for more nutrients / power like the machines in project rim factory.
also in the same vein, some organic limbs on par with the advanced+ bionics
The first two probably won't be used because that would result in what is basically the biosculpter pod.
Also I've tried making the thing simply accept nutrients...it seems these types of item processors don't want to accept things by categories (and I refuse to make this thing require hoppers)
I consider it more of an oversight that a bug so its in this section.