Space Engineers

Space Engineers

Consolidation Armament - Definitive Weapon Pack
Dercaixr  [developer] 22 May, 2022 @ 3:24am
Weapon suggestions
Here you can suggest a weapon that you'd like us to add. Please note that not every suggestion will be added, but more votes increases chances.
< >
Showing 1-13 of 13 comments
Dooum 22 May, 2022 @ 7:29am 
Plasma turret like in stellaris, good splash damage low pen. Shooting colored ammo.
Ammunition Speed 550 m/s
themagicnerf 22 May, 2022 @ 10:55am 
A Main Cannon, bigger than the Excalibur. While the Excalibur is good on smaller combat ships, larger ones (like the RWI - Valiant), you need a bigger cannon for the ships size along with all the smaller guns.
Dekroom 29 May, 2022 @ 5:51am 
- A type of 30mm Gatling (like an A-10)
[possible turret version design primarily for small ship & missiles]
- More variations of autocannon for small grid
- APS (against missiles and other projectiles of a certain type)
- Viewport/camera variants for small grid (long range/ NV/ Thermal if that is even possible)
- Antennas & radar blocks
- Armoured wheels
- RHA/ERA-like blocks
- Compact cockpits
- MBT-like main guns
- ATGM/missile projectile weapon varieties for small grid
[possible turret equivelants]

All I can think of for ideas
FaustusFestus 2 Jun, 2022 @ 9:37pm 
Missiles, maybe a variety if possible? Large grid based with potential small grid counterparts.

Ideas off the top of my head:

3 types of missiles

Light missiles:
- Good acceleration
- Alright top speed, slow enough for PD to be able to take care of easily.
- Small range (2-3km)
- Can target small/large grids, projectiles if possible.
- Low damage on hit, enough a fighter would care, but large grids should be able to tank a fair few, perhaps around vanilla rocket damage.
- Large volume of fire, launch high amount before reload,
- Small size, I was thinking vanilla rocket but just longer. Launcher would likely be 1x1x2


Medium missiles:
- Alright acceleration
- Similar top speed to light missile
- Medium to Long range (6-8km)
- Can target small grids, would track poorly because of lower turn rate and smaller target, could also target projectiles as an option, but much less effective than light missiles.
- Alright damage on hit, 2x2 or 3x3 splash maybe? Heavy armor could potentially survive beyond the impact point.
- Multiple may be launched before reload, I vaguely though 4 was a good number.
- sizable, 3-5m long and a diameter of 1.2m. Launcher would be 1x1x3, or 1x1x4

Heavy missile (basically torpedo)
- Poor acceleration
- higher top speed than medium/light missile, noticeable but not dramatic.
- Long range (8-12km), maybe with a minimum effective range where it can't fire if target is under certain range.
- Can target small/large grids. Poor turn rate, you could likely dodge fully in small grids
- High damage on hit, 4x4 or 5x5 splash, puts hefty hole in heavy armor.
- Probably only one launched before reload unless launcher is larger.
- Large size, 1.5-2m diameter, length of 7.5-10m. Launcher would be 1x1x4 or 1x1x5


Common traits would be a long reload after exhausting magazine, the range of 20-60 seconds depending on the launcher is what I was thinking of. All would be susceptible to PD, taking very few if more than one hit to bring down.

Maybe different launcher variants that could reload faster, or have a larger magazine on reload, at the price of launcher size. An example would be the medium missile launcher being able to launch more missiles before reload or having a shorter reload, but still launching out of one part of the block, allowing for it to be semi-protected by the hull as part of it is sunk inside while still being able to fire unobstructed.

Or, maybe even just one or two universal launchers where you could change what kind of missile is fired, with some types of ammunition having larger or smaller magazines and differing traits.

Of coarse, it's all up to you guys, this is just how I visualize it could work if implemented (:
John Shepard 12 Jun, 2022 @ 7:52pm 
How about some energy-projectile alternatives, instead of crafting cumbersome and sometimes (possibly not often) confusing projectile munitions for the guns, energy is it's ammunition.

Can give some lore behind them if need be :)
Tibrochief 11 Jul, 2022 @ 8:48pm 
Something that may be a good addition that i havent seen yet is a proper beam weapon. Yes, there is one that uses a beam already, but im talking more for offensive armament, not just point defense. Also large grid versions of the weapons that are set in place, like large grid tank gun and laser for example. Also, I second the torpedo/missile suggestion, also with stable and turret options.
VS-lockon 26 Jul, 2022 @ 11:08am 
a main ship cannon that like the mac cannon
CanehdianSteve 29 Jul, 2022 @ 2:13pm 
I'd really love to see a double 101 Kladnets turret similar in design to the 202 Excal for small grids. Imagine how cool a tank destroyer would look with one of those on top of it!
VS-lockon 31 Aug, 2022 @ 10:08am 
rockets as well
Patron Red 5 Sep, 2022 @ 3:21pm 
Love the designs! Could probably use some anti shield weaponry and some energy-based weaponry. Both would really fit the aesthetic.
Bio-Hazard 16 Oct, 2022 @ 8:33am 
I would love to see your take on a railgun
Specs if you want 10000m range 2 or 4 rpm (or less) your choice speed 5000 m/s great against sheilds over pens armor (its a railgun it's going to rip through) high energy consumption
Last edited by Bio-Hazard; 16 Oct, 2022 @ 8:48am
Hexbug586 12 May, 2023 @ 12:10pm 
The one thing I'd like is some sort of Hatal/Nehete Large grid turret. Something with Rapid-Fire kinetic damage, because some of the kinetic autocannons are also only small grid.
masterbuilder1016 28 May, 2023 @ 10:27pm 
I would also love a new capital railgun turret to match the capital plasma turret that is in the second pack.
< >
Showing 1-13 of 13 comments
Per page: 1530 50