Stellaris

Stellaris

Shroud Rising [3.8]
 This topic has been pinned, so it's probably important
LastLeviathan  [developer] 17 May, 2022 @ 3:43pm
Bug Reports
Report any bugs you find here.
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Showing 1-15 of 79 comments
FreedomForever 19 May, 2022 @ 11:30pm 
I am on ver3.3.4 The start pop message should be choose percentage of the crisis . My is shroud_rising_trigger.2 and all the choice button turns to shroud_rising_trigger.2. Any suggestions ? Thanks.
LastLeviathan  [developer] 20 May, 2022 @ 12:27am 
Originally posted by RiderVest:
I am on ver3.3.4 The start pop message should be choose percentage of the crisis . My is shroud_rising_trigger.2 and all the choice button turns to shroud_rising_trigger.2. Any suggestions ? Thanks.
What language are you using?
FreedomForever 20 May, 2022 @ 1:38am 
Originally posted by LastLeviathan:
Originally posted by RiderVest:
I am on ver3.3.4 The start pop message should be choose percentage of the crisis . My is shroud_rising_trigger.2 and all the choice button turns to shroud_rising_trigger.2. Any suggestions ? Thanks.
What language are you using?
It works I switch back into English. Thanks:steamhappy:s
LastLeviathan  [developer] 20 May, 2022 @ 4:00am 
Originally posted by RiderVest:
Originally posted by LastLeviathan:
What language are you using?
It works I switch back into English. Thanks:steamhappy:s
Which language was it though? Because I thought I had set it up for all of them.
pointless 20 May, 2022 @ 12:13pm 
Originally posted by LastLeviathan:
Originally posted by RiderVest:
It works I switch back into English. Thanks:steamhappy:s
Which language was it though? Because I thought I had set it up for all of them.

I had same problem with russian. There is a first line in every localization file you should change to l_[language].That should fix this problem
Bedge 20 May, 2022 @ 12:36pm 
shroud horrors keep spawning in a system with a sealed rift
LastLeviathan  [developer] 20 May, 2022 @ 12:44pm 
Originally posted by Basado:
shroud horrors keep spawning in a system with a sealed rift
Which rift # is it?
LastLeviathan  [developer] 20 May, 2022 @ 12:44pm 
Originally posted by grosdoorne28:
Originally posted by LastLeviathan:
Which language was it though? Because I thought I had set it up for all of them.

I had same problem with russian. There is a first line in every localization file you should change to l_[language].That should fix this problem
I'll have to fix that. In the meantime you can edit it yourself and it will work.
Chrys 20 May, 2022 @ 6:19pm 
Are we supposed to be able to build the megastructure in foreign territory, or do we have to wait for the AI to close the rifts?

https://imgur.com/a/zM1Ky9B

The 'rift closed' event seems to be triggering with no prompting; there's no system assigned to it, and when I check the Situation Log there's still the same amount of rifts there.

https://imgur.com/a/wD2La85

Also, the model for the Eye of Terror itself seems to be offcentre. Not sure if that's intended.
Last edited by Chrys; 20 May, 2022 @ 6:26pm
LastLeviathan  [developer] 20 May, 2022 @ 6:34pm 
Originally posted by Chrys:
Are we supposed to be able to build the megastructure in foreign territory, or do we have to wait for the AI to close the rifts?

https://imgur.com/a/zM1Ky9B

The 'rift closed' event seems to be triggering with no prompting; there's no system assigned to it, and when I check the Situation Log there's still the same amount of rifts there.

https://imgur.com/a/wD2La85

Also, the model for the Eye of Terror itself seems to be offcentre. Not sure if that's intended.
I'll take a look at the unstable rift issue.

The Eye spawns on the capital planet, so it's not meant to be centered.
alaricdragon 21 May, 2022 @ 2:57pm 
don't know if this is a bug or not, but the cultist uprisings seem to happen way to often to AI empires, destroying 1/2 of them every game i play. (i play on commodore difficulty with scaling difficulty on).
I had the Eye of terror spawn in an fallen empires home system. i am again unsure if this is a bug or not.
and lastly the rift mid game crises seems spawned on all three games i played. i played at 5% chance to get an eye of terror even chain, and it still happened every single game. crises are less fun when they always happen, so if its possible for me to lower the chances (or if im just lucky) just let me know
LastLeviathan  [developer] 21 May, 2022 @ 3:06pm 
Originally posted by alaricdragon:
don't know if this is a bug or not, but the cultist uprisings seem to happen way to often to AI empires, destroying 1/2 of them every game i play. (i play on commodore difficulty with scaling difficulty on).
I had the Eye of terror spawn in an fallen empires home system. i am again unsure if this is a bug or not.
and lastly the rift mid game crises seems spawned on all three games i played. i played at 5% chance to get an eye of terror even chain, and it still happened every single game. crises are less fun when they always happen, so if its possible for me to lower the chances (or if im just lucky) just let me know

Are you playing with any mods that add colonizable objects? Such as real space stations? That causes a lot of low stability planets which could account for it. Nonetheless, I'm going to lower the stability maluses as they snowball too much.

It is designed to spawn in the FE, yes.

So the chances are 5% yearly after midgame, so it means every year there's a 5% chance to spawn. so statistically it is likely to happen at some point in a game just later. I may rework it to have an option to make it a decade chance rather than yearly. Or if people tend to prefer a different method I'm open to suggestions.
Last edited by LastLeviathan; 21 May, 2022 @ 3:09pm
Astraeos 22 May, 2022 @ 8:08am 
Have the issues surrounding the spawning in of the crisis at midgame been fixed?

Even after they were discussed to have been "fixed", nearly everytime the event from this mod fired, I would get constant CTD's that killed my saves.
LastLeviathan  [developer] 22 May, 2022 @ 12:15pm 
Originally posted by Astraeos:
Have the issues surrounding the spawning in of the crisis at midgame been fixed?

Even after they were discussed to have been "fixed", nearly everytime the event from this mod fired, I would get constant CTD's that killed my saves.

You mean from 3.3? It's been completely reworked and it doesn't mass spawn enemies anymore.
Tactical Tim 23 May, 2022 @ 3:13am 
I dont know if it is intentional or not but there are Heresies that happen in ongoing Heresies.
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