Stellaris

Stellaris

Unique Ascension Perks 3.14 DEV branch
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†MLS† KIRINAS ';,†,;' ;,,;  [开发者] 2022 年 6 月 11 日 上午 10:15
Suggestions - Reloaded
Before changes appear in main-mod we need, firstly, test new stuff here.

Also you can write about nerfs, buffs, and about add some new stuff, to not spam on main-page and make it more clear and good-looking.

Suggestions on 3.3 (legacy): https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2779645384/3187992458103872566/
最后由 †MLS† KIRINAS ';,†,;' ;,,; 编辑于; 2022 年 6 月 11 日 上午 10:46
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正在显示第 16 - 30 条,共 58 条留言
GlitchFling108 2022 年 8 月 5 日 上午 4:39 
Library of Wisdom

Perk is good but there are something missing edits.

-Pop growth and reduced housing usage "Campaign: Empire Growth"
-Pop assembly and Mechnical Pop assembly "Campaign: Pop assembly"
-Espionage (+5 for Codebreaking and Encryption with +20% inflation speed) "Advanced intelligence agency"


Fallen Disciple
In general there nothing wrong with this perk but needs bonus intel on fallen empires

- adds +50 base intel on Fallen empires


Genius Pregnancy
and
Robotic Assemblers
There perks should have passvie effect that allow creating addional pop (or creating twins and triplets pop how you can call) on growthing pop or assemblying them

-Genius Pregnancy have "Enchanted multiple birth" There is 40% to growth a two pops instead of one and 20% to growth a three pops instead of one. Can't be turned off or vice versa in Decisions
-Robotic Assemblers have "Rapid AI Core Copy" There is 30% to assemble a two mechanical pops instead of one and 10% to assemble a three mechanical instead of one. Can be turned off or vice versa in Decisions
最后由 GlitchFling108 编辑于; 2022 年 8 月 5 日 上午 4:42
FirePrince  [开发者] 2022 年 8 月 5 日 上午 11:27 
@GlitchFling108: Nice ideas, thx, I'll add them. But I'm not sure to Genius Pregnancy & Robotic Assemblers, as I've recently opt this perks for performance reason.
A question to "Genius Pregnancy", why not be able to turn off via Decision?
最后由 FirePrince 编辑于; 2022 年 8 月 5 日 下午 1:49
GlitchFling108 2022 年 8 月 6 日 上午 3:38 
引用自 FirePrince
@GlitchFling108: Nice ideas, thx, I'll add them. But I'm not sure to Genius Pregnancy & Robotic Assemblers, as I've recently opt this perks for performance reason.
A question to "Genius Pregnancy", why not be able to turn off via Decision?

Well, if Growth on planet went out of control
†MLS† KIRINAS ';,†,;' ;,,;  [开发者] 2022 年 8 月 6 日 上午 4:01 
Mate, you write cant. That why he asking.
最后由 †MLS† KIRINAS ';,†,;' ;,,; 编辑于; 2022 年 8 月 6 日 上午 4:14
GlitchFling108 2022 年 8 月 6 日 上午 5:05 
Mate, you write cant. That why he asking.
Sorry about that

anyway here a another suggestions.


Utopian Realisation
Slighty Rework to make perk acttualy very more useful

-Turning your captial into Gaia now turns into unique Utopian Gaia world which proves 20%+ immigration pull and immigration growth and 20% pop growth +10% output from jobs and reduced 10% job Upkeep +20% housing
-Instead of creating new pops, will growth one of every species from galaxy
-[Megacorps DLC required!] turning Utopian Gaia into Ecumenopolis will be Utopian Ecumenopolis that have 40%+ immigration pull and immigration growth and 30% pop growth +15% output from jobs and reduced 15% job Upkeep +25% housing.
-Turning into Center of the Galaxy will bb unique True Utopia planet, which have doubled current empire postive effects (idk if this is possible to code)


Private Galactic Market
Slave Market Upgrade: Slaves can be bought as anti slave empire with doubled amount of cost (you are literraly saving them)


Space Domestication
and
Leviathan Master
Now proves 50% more damage to Spaceborne aliens and Guardians
最后由 GlitchFling108 编辑于; 2022 年 8 月 6 日 下午 3:57
GlitchFling108 2022 年 8 月 8 日 上午 5:56 
Influnceable Population
small tweak:

Feature: Idealogy Ascendancy:
If your Governing Ethic attaction is 500% higher than empires that have border with your empire, pops in those empires will start follow your ethics
最后由 GlitchFling108 编辑于; 2022 年 8 月 8 日 上午 5:58
FirePrince  [开发者] 2022 年 8 月 9 日 上午 12:26 
@GlitchFling108: thx, I like your ideas. I added all suggestion except of the Center of the Galaxy and Influnceable Population (later). I'm again few days on travel. For Genius Pregnancy&
Robotic Assemblers I added another Decision but with flat values for performance and the result should near the same (even I added the code for it but not activated). So have fun testing the changes.
最后由 FirePrince 编辑于; 2022 年 8 月 9 日 上午 12:28
GlitchFling108 2022 年 8 月 9 日 上午 9:39 
Library of Wisdom
Shouldn't pop growth, pop assembly be in economy domain and improve our spy ability" in political domain instead inside research domain?

Security Strike Force
Small tweak, to make perk very useful

Partols should be constructed at any time, they have bonus pirate growth reduction.

Nano Drone Workers

Perfect Resource Replacement: if Empire or sector is running low of any strategic resources, Nano Drones will replacement (10 Nano Drones per one resource).

Can be turned off or on or create a new perk for this
最后由 GlitchFling108 编辑于; 2022 年 8 月 9 日 上午 9:43
†MLS† KIRINAS ';,†,;' ;,,;  [开发者] 2022 年 8 月 9 日 上午 10:39 
NDW are useless after you pickin up Nanite Composition because you can extract resources from planets.
FirePrince  [开发者] 2022 年 8 月 15 日 上午 2:53 
@GlitchFling: OK added. In question "Library of Wisdom" do you mean the edicts domain? I think the whole edict domain of this perk should be a sub menu with only one edict!?
†MLS† KIRINAS ';,†,;' ;,,;  [开发者] 2022 年 9 月 14 日 下午 1:53 
*Crack neck and dies, but anyway live*

Fellas, it's been a while. Lets make some changes :^

Space Industrialization

- Set limit of small SI ships to 10, but reduce needed fleet capacity from each 250 to 150;
- Remove all defence modules; ships anyway T H I C C, but add 0.5% regeneration hull, armor and shield (or not);
- Increase speed of SI-ships to flat 200, which can be boosted from ship-modules, for giga - 100;

Chosen Ruler

Colony edict
- Remove % house-reducing on no-focus state, instead add flat +15;
- Reduce amenities on no-focus state from -6% to -3%;
- Reduce amenities on focus from +10 -8% to +8 -5%;

Special edict
- Reduce terraforming speed on focus from 65% to 50%, reduce cost from -10% to -5%;

Pinnacle Society

- Increase upkeep for all ring-world segments to 25 energycredits. In moment when you can build them you already have a lot of credits;

Upperground District (non-gestalt, didnt test on gestalts yet):

- Reduce housing from 50 to 16;
- Replace Teacher from worker category to Specialist;

NAVY Distict:

- Reduce housing from 10 to 6;
- Reduce army (war?)-expert jobs from 2 to 1, but increase bonuses from 8% to 12% and defence armies from 2 to 3;
- Increase upkeep from to 10 food, 5 CG and 20 alloys;

- Reduce pilot-jobs from 9 to 5, but increase fleet-limit-capacity (not total fleet capacity) from +1 to +2
- Reduce total fleet capacity from 6 to 5
- Increase base upkeep to 5 food, 2 CG and 10 alloys

And nooo, im not finish massacure it yet. But need wait for it.

Cortana Technology Researcher

- Reduce bonus to science from 10% to 5%
- Reduce extra research option from 2 to 1
- Increase activation cost for relic from 18k energycredits to 30k

Library of Wisdom

Get ready fo die starts playing

Lets us begin.

Relic:
- Reduce bonus to exp for ships and army from 250% to 100%
- Reduce bonus to exp for leaders from 100% to 50%

Edicts:
- Learning campaing - reduce bonus to EXP for leaders from 66% to 40%;
- Upkeep campaing - reduce edict duration from 75% to 40%;
- Upkeep campaing - reduce all numbers to 5%, edict but make it permanent;
- Building campaing - remove it;
- Preparing to war - reduce bonus to alloys from 15% to 10%, reduce other bonuses from 150% to 75%, reduce army starting exp from 300 to 150;
- Evade simulation - reduce chance for fleet escape from 50% to 15%, reduce chance to evade from +10 to +5;
- Secret routes - reduce bonuses from 30% to 15%;
- EXP sharing - reduce bonuses from 500% to 150%;
- Defence Weakness Finder - reduce shiled/armor penetration from 20% to 5%, reduce bonus damage to hull from 30% to 15%;
- improved weaponry - reduce damage from 25% to 10%, attack speed bonus from 15% to 5%;
- Extended Capabilities (?) - reduce bonus research options from 5 to 3;
- Empire Growth campaing - remove housing usage decrease;

Genius Pregnancy

- Reduce bonus to bio-pop assemble from building from 20% to 10%, but also add 5% to pop-growth;

Stability Celebration

- Remove housing decrease usage;

Space Engineers

- Remove reducing spacestation upgrade cost ;

Expandable Knowledge

- Reduce leader pool bonus from +5 to +2;

Unlimited Awareness

Attack-option:
- Reduce shield/armor penetration from 20% to 5%;
- Reduce tracking bonus from 25% to 10% ;
- Reduce amount of rivals from +5 to +2;

Build-option:
- Remove starbase upkeep reduce;
- Reduce builing cost from -25% to -5%;
- Reduce max districst from +5 to +3;
- Reduce max building slots from +4 to +3;
- Increase terraform cost from -20% to -10%;
最后由 †MLS† KIRINAS ';,†,;' ;,,; 编辑于; 2022 年 9 月 14 日 下午 1:54
FirePrince  [开发者] 2022 年 9 月 16 日 下午 9:41 
*Crack neck and dies, but anyway live*
...
TY, done, except for Library of Wisdom: "- Building campaign - remove" and Space Industrialization: "- all defence modules remove " (will be fulfilled in the next update).
最后由 FirePrince 编辑于; 2022 年 9 月 16 日 下午 9:41
GlitchFling108 2022 年 10 月 4 日 下午 11:04 
Library of Wisdom
And
Cortana Technology Researcher
Add situation to show cooldown
†MLS† KIRINAS ';,†,;' ;,,;  [开发者] 2022 年 11 月 16 日 上午 7:57 
Kinda empty here. Lets write something.

Idea for new perk:
No time for wait
Perk focused on speed. It gonna be empire modifier.
- Increase planetary decission speed +75%
- Increase ship speed +15%
- Increase buildspeed for starbases, planetary building and distcirts +25%
- Increase automatic resettelment for 25% for all colonies

Pinnacle Society

- Increase planet-type disctrom upkeep from 4 energy to 15 energy (it dont need

[non-gestalt]
Govemmental disctirct

Judjes
- Fix stability increasing to +8 (game shows +0)
- Decrease crime reduction from -80 to -45

University district
- Remove social research point production from district itself
- Remove teacher jobs (pops just ignore them even if in colony can be 100 of them)
- Instead add +1 Director job

Directors
- Decrease unity production from +10 to +5
- Decrease amenities production from +20 to +12

Planetary defence district
Militart expert

- Increase defense army morale/damage from +12% to +15%, but redice amount of jobs from 2 to 1 for ecum-type planet

Border Security guard
- Remove energy production (why he can produce it in first place?)
- Remove crime reduction (both flat and %)
- Increase trade value from +4 (flat) to +8 (flat)
- Reduce trade value from +3% to +1%
- Add system trade-protection +10

Industrial district
- Make Industrialist jobs affected by Ministry of production, alloy foundries, civilian industries

Ring-worlds
Underground districts
- Remove teacher jobs
- Reduce housing from +20 to +15

Luxury and Purification district
- increase upkeep to +10

NAVY center district
- Increase upkeep from 2 energy/food/alloys to 5
- If empire lithoid - replace food to minerals
- Reduce pilot jobs from 6 to 5

Habitats
Control district
- Fix Controller jobs stability to +5 (game shows +0)

Legendary Forge

- Add interaction with Celestial Manipulation which allows create LF world 18 size with special planet feature that grants +1 metallurgist job each 15 pops, +1 living metal extractor job each 35 pops and +1 engineer job each 50 jobs. Also add +15 habitability.
- Reduce Deep Forge district bonus from +3% to +1%

Celestial Manipulation
Planetary program feature

- Reduce output from +20% to +10%
- Reduce upkeep reduction from -10% to -5%

Transcedent Learning
- Rework minor bonuses to research to 2.5% for physics, 3.75% for social (engineering still same 5%)

Space engineers

- Remove +10% starbase capacity
最后由 †MLS† KIRINAS ';,†,;' ;,,; 编辑于; 2022 年 11 月 16 日 上午 7:58
GlitchFling108 2022 年 12 月 14 日 上午 10:57 
Friendly Nature
Rework to make perk less lag generator and popup spamer while also more useful

Instead creating new Planetary features over time, it will generate 10 random postivie Planetary features on planet

New effect:Perfect Planetary utilization
Bonus from Plantary features are improved by 30%
Or flat +1
最后由 GlitchFling108 编辑于; 2022 年 12 月 18 日 上午 1:33
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