Stellaris
Unique Ascension Perks 3.14 DEV branch
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†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2022년 6월 11일 오전 10시 15분
Suggestions - Reloaded
Before changes appear in main-mod we need, firstly, test new stuff here.

Also you can write about nerfs, buffs, and about add some new stuff, to not spam on main-page and make it more clear and good-looking.

Suggestions on 3.3 (legacy): https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2779645384/3187992458103872566/
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2022년 6월 11일 오전 10시 46분
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Willem 2023년 1월 14일 오전 3시 52분 
Anyway to make the Ringworld Districts for Machine Empires from Pinnacle Society compatible with the Frameworld from Gigastructural Engineering and it's Voidframe add-on? (Since it counts as a ringworld in the Game files)
Willem 님이 마지막으로 수정; 2023년 1월 14일 오전 6시 32분
Soilborn 2023년 3월 29일 오전 10시 30분 
I propose providing some unique descriptive text for the mod's jobs. Pretty much all that I've seen just say "generated with so-and-so perk," which is hella dry. I can provide if desired.

I'm also probably going to produce grumblings and kinda hate saying it myself, but pointing to a molten world and making it immediately inhabitable as a legendary foundry is kinda weird and breaks immersion a bit. Maybe make it a terraforming option?
FirePrince  [개발자] 2023년 3월 29일 오후 3시 37분 
Soilborn 님이 먼저 게시:
I propose ...
Totally Yes Please!
Soilborn 2023년 3월 31일 오전 6시 41분 
FirePrince 님이 먼저 게시:
Soilborn 님이 먼저 게시:
I propose ...
Totally Yes Please!
Alrighty then! I'll have to find some time to dig around and dig out all the text in-game. Unless there's a github I can sniff around in.
FirePrince  [개발자] 2023년 3월 31일 오전 7시 05분 
Yes, the Github link is on the front page (on the very end). :p
Soilborn 2023년 3월 31일 오전 7시 21분 
Got it! Time to sniff!
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 5월 4일 오전 5시 25분 
Im not in good mood at all, but need write here something sometimes.

Reproductive Mastery
(genius pregnansy in past)

- Add to Breeding Facility +0.2 Bio-pop asseble (lithoid should work fine too)
- Remove +4 food upkeep (Lithoids dont wanna produce any food)

Choosen Ruler
Edicts:

Raw recources
- Increase bonus on focus state from +10% to +14%

Strategic resources
- Increase bonus on focus state from +6% to +9%

Colony
- Decrease bonuses on no-focus state from +15 house to +10
- Increase housing on focus from +5+5% to 8+5%

Fix in Special category text for Trade edict (option is empty)

Nano-drone Workers

- Remove Consturctor job from engineer-research facility variation

Pinnacle Society

Fix text in Control District for habitat, Luxury/Administrative disctict on ring-worlds for both - gestalt and non - empires (there "#" in name and discription).

Correct text for Smuggler job on ring-worlds - they never produced any unity (game says they do).

By changes Smugglers got removed from gestalt empires. Im pretty sure its not intented. So:

- Add Gestalt-Smuggler for Gestalts with same advanced production (1 moles/gas/crystal) and base upkeep for 15 minerals and 5 energy (for bio/lithoid-hives and machines).
- Gestalt-Smuggler should be in Menial drone category
- Gestalt-Smuggler should increase deviancy by 6 per job

And return them into:
- Smuggler districts on habitats - 3 per district
- Underground district on ring-worlds - 8 per district

NAVY district (non-gestalt empire)
- Remove food/mineral upkeep for district
- Increase energy/alloy upkeep from 4 to 6 instead for district
- Replace base upkeep for Navy Pilot from Food to Mineral

Navy Center District (hive-empire)
- Remove food/mineral upkeep for district
- Increase energy/alloy upkeep from 4 to 6 instead for district

Navy Center District (machine-empire)
Remove food/mineral upkeep for district
- Increase energy/alloy upkeep from 4 to 6 instead for district
- Replace base upkeep for Navy Pilot from Food to Mineral

Purification district (machine empire)
- Remove Recycler job

Administrative district (machine-empire)
- Rename Stabilizer job what increase output, give amenities and reduce spicies special project cost to Efficacious-drones

Luxury/Administrative disctict (hive and machine empires)
- Increase edict fund capacity for Stabilizer job from +5 to +20 and increase Recource storage capacity from +1000 to +7500 (job are useless anyway)
- Replace Stabilizer from Complex to Menial drone category

Districts on hive-worlds
- Rework upkeep from PS from any food to energy
- Fix text on Enterpeneur district - Stabilizer job dont provide housing

Districts on machine-worlds
- Disable Recyscling Districts until rework. It's illogical to have in first place.
- Rename Stabilizer job to Efficacious-drones

Security districts
- Add +2 Protector jobs
- Add to Protector jobs -5% deviancy (similar to hive-controller)
- Increase deviancy reduction from Protector jobs from -15 to -30
- Remove -5 deviancy from district itself

Legendary Forge
Armor buff
- From 160 to 335, regeneration from 0.2-hull / 0.4-armor to 1 hull / 2 armor for S
- From 400 to 865, regeneration from 0.5-hull / 0.8-armor to 3 hull / 5 armor for M
- From 950 to 2000, regeneration from 1-hull / 1.6-armor to 7 hull / 10 armor for L (also increase cost for this size from 5 living metal to 8)

Recycling Expeditions
- Rework ship upkeep from +6% to -10%

Emergency Calculation
- Replace Combat Disengagement Chance 50% to Disengagement Opportunities +1

Deep-Space scaners
- Rework bonus from Physics 20% to direct bonus to Computing category only

Defender of the Galaxy
- Add +20% to diplomatic weight

Leviathan Master
- Fix text for guardian_wraith_mult (its probably for neutron wraiths?) and ldragon_country_mult (dragons from L-clutser, i guess)

Archeological Expert
- Add description about chance to start precursor chains (and find them)
- Add +15% bonus to research for Archaeostudies

Primitive Creation
- Add warning about heavy lag spike when Primitive got created

Celestial Manipulation
- Add description to Random planet category - "Have a small chance to special deposit. Successful created body always 13 size"
- Add description to Perfect planet category - "Successful created body always 21 size"
- Add description to Habitat category - "Habitats have special feature to be more effective than regular one".
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 5월 4일 오전 11시 09분
GlitchFling108 2023년 5월 5일 오전 1시 25분 
Transcedent Learning
Remove project and move it to Unlimited Awareness so AI can proper use it (this might be bug with game)



Expandable Knowledge
Remove it from mod and merge it with Unlimited Awareness (or with Transcedent Learning)
Also 3.8 and Paragon Galactic DLC will rework how leaders works so perk doesn't make any sense anyone


Unlimited Awareness
Rework to perk to make a bit more interseting

Now needs one of Ascension paths to be unlocked with Selected Lineages tech


Once picked, project will start.

When project is finishers, leader gain special "Unlocked Awareness" Trait which gains a powerful effects based on type of leader with bonus.

Leader minimum level will be 3 and start with 2 traits, also leaders have 35% chance per year to remove negative trait.



Ruler:
Pop Happens: +10%
Editcs funds: +100
Leader experience gain: +25%
Leader Year: +50

Governor:
Pop Upkeep Reduction: 20%
Pop Housing Needs: 10%
Bulding Speed: 30%
Bulding Upkeep: 25%
Building Cost Reduction: 30%
Leader Year: +50

Scientist:
Research speed: +10%
Archaeology skill: +3
Archaeology Excavation Speed: +50%
Survey Speed: +20%
Anomaly Detection Chance: +30%
Anomaly Research Speed: +50%
Leader Year: +50

Admiral:
Fire rate +25%
Weapons Range: +30%
Armor penetration: +20%
Shield Penetration: +20%
Disengagement opportunity: +5
Evasion: +10%
Sublight Speed: +30%
Sensor Range: +3
Daily Hull Regeneration: +1%
Daily Armor Regeneration: +1%
Leader Year: +50

General:
Army damage: +20%
Army Morale: +10%
Army Morale Damage: +10%
Army disengagement chance: +30%
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 5월 5일 오전 2시 17분 
We need more information about new system and how it should work in first place. Need see it alive, in action, to understand.

It took, at least, 2-3 weeks.
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 5월 5일 오전 3시 08분
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 5월 5일 오후 2시 17분 
Thanks to A_Spec we Slightly see how it can be in-game.

https://www.youtube.com/watch?v=0MbqlTzArX8

I already have ideas for reworks, but need play with tho myself.
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 5월 5일 오후 2시 17분
FirePrince  [개발자] 2023년 5월 11일 오전 4시 38분 
@KIRINAS: Very good, all done (except the job constructor, because there is no job added for they).
Gestalt-Smuggler: was more or less intended, for my understanding smuggler have no entitlement for Gestalt!?
Thank you very much for the analysis.

I agree to you with @GlitchFling108
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 5월 11일 오전 4시 49분 
Like, strategic resources? They need to all empires, no excepts.

FirePrince 님이 먼저 게시:
@KIRINAS: Very good, all done (except the job constructor, because there is no job added for they).

On 4-5 lvl it is. Gonna confirm later - UI OD is dead after paradox update.

UPD: UI is alive.
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 5월 11일 오전 4시 56분
GlitchFling108 2023년 5월 21일 오전 11시 04분 
Private Galactic Market
Add few more robots

Researcher Robot:
Pops comes with Logic Engines trait

Trader Robot:
Pops comes with Trading Algorithms trait



Also shouldn't Genocidal empires (Fanatic Purifiers, Devouring Swarm/Terravore, Determined Exterminator) can't use Private Galactic Market since they already can't use Galactic Market
FirePrince  [개발자] 2023년 5월 21일 오후 8시 10분 
GlitchFling108 님이 먼저 게시:
Private Galactic Market
Done, ty!
GlitchFling108 2023년 6월 26일 오전 1시 56분 
Unlimited Awareness

Reduce research speed bonus to 25% due to balance hell
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