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30% additional resources from scanning debris or salvaging.
Idea for new Perk, This is first iteration.
Empire must have four perks before this can be taken.
The point of to reduce some stuff to make game quicker, and yet, still have mod wibe.
If this perk gonna be live than others should be nerfed.
- Councilor agenda speed +33%
- Council agenda effect duration +33%
- Leader exp gain +33%
- Planetary decision speed +99%
- Excavation speed +33%
- Genocide speed +66%
- Colony deployment +66%
For all empire:
- Rework upkeep from from flat number to -10% in total (some jobs counted as "researher" which cause them Produce basic resources with negative values)
For normal empire:
- Increase number to required pops to add new researcher (specialist) from 20 to 25
For gestalt:
- Reduce number of required pops to add new researcher (complex drone) from 20 to 17
- Increase bonus to housing from 10 to +12
- Reduce colony ship cost from +300% to +200%
- Reduce colony ship build speed from -75% to -50%
- Decrease colony ship speed by -15%
- Add +1 max districts
- Add +1 building slot
Add description:
New formed colonies have temporary bonus Grand Colonisation Temporal Shelter what increase buildspeed, add housing and jobs, also autobuild Machine Assemble Plant if you machine/synth, Cyto-Revitalization Center if you normal empire or Spawning Pools/Offspring Nest if you hive-mind.
- Reduce max distcits from +3 to +1
- Reduce planetary buildspeed from +50% to +33%
- Reduce buildings cost from -15% to -5%
- Add reducing districts cost -5%
- Remove +5% housing
- Reduce buildings and distcits upkeep from -20% to -10%
- Add reducing pops upkeep -5%
- Increase Archaeology skill from +1 to +2
- Add new bonus - minor artifact ship cost -5%
- Living Metal Extractor - remove upkeep in alloys and alloy production, and increase upkeep in mineral by +16, increase living metal production to +4
- Production from +20% to +10%
- Upkeep from -10% to -5%
- Max districts and building slot from +4 to +2
Add description:
Can create many habitats in one system as before 3.9, but you need manualy destroy one major/minor complex in system to adjust distircts to new-formed habitat and rebuild it.
Rework cost for modules:
- Corvett - from 100 alloys 40 nanites to to 35 alloys 80 nanites
- Destroyer - from 110 alloys 50 nanites to 35 alloys 120 nanites
- Cruiser - from 150 alloys 80 nanites to 50 alloys 150 nanites
- Battleship - from 200 alloys 150 nanites to 90 alloys 220 nanites
- Titan - from 350 alloys 350 nanites to 200 alloys 500 nanites
Changes for ship (work on future)
Corvett
- Replace torpedo section to Frigate
Slots in general:
- Reduce S-defence slot from 6 to 4
- Reduce A-Auxiliary slot from 3 to 2
- Remove Nanite Defence Section
Rework Nanite Heavy Section:
- Rename to Hefence slot
- Reduce M-weapon slots from 2 to 1
- Add 2 S-weapon slot
- Add 2 P-slot
Destroyer
Slots in general:
Bow (left) slots:
- Remove 3 M-defence slots to 2 S-defence
Sterm (right) slots:
- Remove 3 S-defence slots
- Remove Nanite Standart Bow
- Remove Nanite Torpedo Stern
- Remove Nanite Defence Stern
- Remove Nanite Sniper Stern
Nanite Heavy Bow
- Rename to Nanite Adaptive Bow
- Reduce M-weapon slot from 2 to 1
- Add 2 S-weapon slots
Nanite Defence Bow
- Reduce M-weapon slots from 2 to 1
- Reduce P-weapon slots from 4 to 3
Nanite Heavy Stern
- Rename to Nanite Adaptive Stern
- Add 1 L-weapon slot
- Reduce M-weapon slots from 2 to 1
- Add 1 S-weapon slots
Nanite Defence Stern
- Reduce P-slots from 4 to 3
- Add 2 S-weapon slots
My laptop quite burning so i stop here for now.
Cruiser
Slots in bow (left):
- Reduce M-defence slot from 6 to 5
- Remove Nanite Heavy bow
Nanite Sniper Bow
- Add 2 M-weapon slots
Nanite Defence-Torpedo slot
- Reduce P-slots from 4 to 2
- Add 2 M-weapon slots
Slots in core (as nanite they called Mid):
- Replace 2 L-defence slots to 1 M-defence slot
Rework Nanite Carrier Mid
- Rename to Nanite Defcar Core
- Reduce H-hangar from 3 to 2
- Add 3 P-weapon slots
Nanite Torpedo Mid
- Reduce G-torpedo slots from 4 to 2
- Add 2 M-weapon slots
Nanite Standart Mid
- Rename to Nanite Heavy Core
- Add 1 L-weapon slot
- Reduce M-weapon slots from 4 to 3
- Add 1 S-weapon slot
Slots in stern (right):
- Reduce A-Auxiliary slots from 5 to 4
Battleships
Slots in bow (left):
- Replace 3 M-Defence to 1 L-slot (should be 4 L-Defence slot in general)
Nanite Artillery Bow
- Rename to Nanite Heavy Adaptive Bow
- Reduce L-weapon slot from 4 to 3
- Add 2 M-weapon slot
- Add 2 P-weapon slot
Nanite Torpedo Bow
- Reduce G-weapon slots from 4 to 2
- Increase L-weapon slots from 1 to 2
Slots in core (as nanite they called Mid):
- Reduce L-Defence slots from 5 to 4
- Remove Nanite Artillery mid
Nanite Standart Mid
- Rename to Nanite Heavy Core
- Reduce M-weapon slots from 4 to 3
- Add 1 L-weapon slot
Nanite Hangar Mid
- Rename to Nanite Heavy Hangar Mid
- Reduce H-hangar slots from 6 to 3
- Add 1-L-weapon slot
- Add 2-P-weapon slots
Nanite Torpedo Mid
- Rename to Heavy ArtiTor Core
- Reduce G-weapon slots from 3 to 2
- Increase L-weapon slots from 2 to 3
Slots in stern (right):
- Reduce A-Auxiliary slots from 6 to 4
- Remove Nanite Defence Stern
Nanite Artillery Stern
- Rename to Nanite Artef Stern
- Add 4 P-weapon slots
Nanite Standart Stern
- Rename to Nanite Heavy Adaptive Stern
- Reduce S-Weapon slots from 8 to 4
- Add 2 M-Weapon slot
Titan
Slots in bow (left):
- Reduce L-Defence slots from 10 to 8
Nanite Sniper Bow
- Increase L-slots from 3 to 4
Slots in core (as nanite they called Mid)
- Reduce L-Defence slots from 10 to 8
Nanite Heavy Mid
- Rename to Nanite Mega-Heavy Core
- Reduce L-weapon slots from 8 to 4
- Add 1 X-slot
Nanite Standart Mid
- Rename to Nanite Mega-Adaptive Core
- Reduce M-Weapon slots from 8 to 2
- Reduce P-Weapon slots from 8 to 4
- Reduce G-Weapon slots from 4 to 2
- Add 2 L-Weapon slots
- Add 2 S-Weapon slots
Slots in stern (right):
- Reduce A-Auxiliary slots from 7 to 5
- Remove Nanite Torpedo Stern
- Remove Nanite Standart Stern
Nanite Heavy Stern
- Rename to Nanite Mega-Heavy Stern
- Add 4 G-Weapon slot
Nanite Carrier Stern
- Rename to Nanite StanCar Stern
- Reduce H-Hangar slots from 6 to 4
- Add 4 M-Weapon slots
- Reduce Deviancy from -15% to -10%
- Reduce Monthly Organic pop-asseble from +2 to 1.5
Rework a little bonus from special project The Desire to Understand
- Equlize all research bonuses to 3% research from it
- Add new bonus - Quantum Catapult accuracy +25%
Ascending united bonus
- Reduce leader pool size from +3 to +1
- Reduce Leader lifespan from +40 to +25
Collective Ascension Theory
- Increase cost from 20000 to 35000
- Remove leader lvl cap
- Add new bonus - max negative traits -1
- Add new bonus +1 Additional Leader Trait Options
- Reduce time to create new primitive to 30 days
- Increase research project cost (what unlock nanite ship-sections) from 7500 to 20000
- Increase given nanites after researching project from 1000 to 2500
there must be fixes for modules, but they behind scene
Nanite Factory
- Increase upkeep from 25 energy / 75 mineral to 75 energy / 225 mineral
- Increase alloy output from 50 to 250