Stellaris
Unique Ascension Perks 3.14 DEV branch
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2022년 6월 14일 오전 8시 42분
Founded bugs - Reloaded
You guess it, write here about any problems with mod and/or perks.
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전체 댓글 147개 중 91~105개 표시 중
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 6월 27일 오전 1시 44분 
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
FirePrince  [개발자] 2023년 6월 28일 오후 2시 49분 
†MLS† KIRINAS ',†,' ,, 님이 먼저 게시:
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
What exactly? :P
@Branch Officers / King Brick
TY for bring this up again.
Now I remember where the problem with the Branch Office was. Should be all fixed now.
But if you use other mods with conflicting game rules there could be a problem, as The Merger of Rules normally solves this and supports UAP but there is a missing entry for this. I've reported this to the Merger. ;-)
FirePrince 님이 마지막으로 수정; 2023년 6월 28일 오후 2시 51분
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 6월 28일 오후 3시 01분 
On current moment:
1 - Lost Heritage - system overlaping.
2 - Unlimited Awareness - block "veteran" traits from DLC Paragons (because they start on 5 lvl and cant choose it), making leaders are useless because they cant choose "Destiny" traits.
3 - Nano Drone Workers - minors, they give jobs on NDW-building. Which is should not - they are job-less, at least must be
4 - Space Domestication - Still problems with re-recreating to new space-aliens.
5 - Primitive Creation - you know why.
6 - Any AP what give non-player "vassal" type friendly units - they constantly leave federations, making lvl-up tho near impossoble (if they re-join/re-exiting).
7 - Pinnacle Society - minor, Ecum-type districts available on Relic-type world. Not critical.
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 6월 28일 오후 3시 02분
King Brick 2023년 6월 28일 오후 7시 33분 
FirePrince 님이 먼저 게시:
†MLS† KIRINAS ',†,' ,, 님이 먼저 게시:
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
What exactly? :P
@Branch Officers / King Brick
TY for bring this up again.
Now I remember where the problem with the Branch Office was. Should be all fixed now.
But if you use other mods with conflicting game rules there could be a problem, as The Merger of Rules normally solves this and supports UAP but there is a missing entry for this. I've reported this to the Merger. ;-)

I'll keep an eye out for the MoR update. I see you went with making all 8 slots visible. Just wanted to let you know my temporary choice beforehand was to just eliminate the max_vertical_slots and add a vertical scroll to the gridbox. If you ever want to leave the option for even more expansion to it. Or perhaps we could contact Orrie to update UI Overhaul (or create new submod) on how they would handle it.
FirePrince  [개발자] 2023년 6월 29일 오전 8시 17분 
Thanks a lot KIRINAS:
1./2./4./5./6./7. Should be fixed today.
3. I can't see yet how this is possible.

@King Brick: already in MoR! If you could do that, that would be great. ;-)
FirePrince 님이 마지막으로 수정; 2023년 6월 29일 오전 8시 17분
KoriksFlameKell 2023년 7월 10일 오전 11시 26분 
Lost Heritage often either creates hyperlanes that aren't connected to the first system or are connected to the main galaxy. I don't know if this is a problem for larger galaxies, as I often play on a 2k-star galaxy. Annoying as I enjoy Lost Heritage essentially creating a whole cluster outside of the galaxy that only I can access and use as a resource hub. But I expect this is probably a known problem. If not then I've modded my Stellaris too much
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 7월 10일 오전 11시 54분 
Hyperline to New systems after choose "create" from darkmatter or first-first one with neutron star?
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 7월 10일 오후 12시 46분
KoriksFlameKell 2023년 7월 14일 오전 9시 43분 
The hyperlanes don't go to the first neutron star/gaia world one.
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 7월 14일 오전 9시 46분 
First system should not have hyperline with main map, but should be connected with wormhole.

or you mean first after creating through menu?.
†MLS† KIRINAS ';,†,;' ;,,; 님이 마지막으로 수정; 2023년 7월 14일 오전 9시 47분
KoriksFlameKell 2023년 7월 14일 오전 9시 50분 
Here's an example.
https://imgur.com/a/if7FoVX
KoriksFlameKell 2023년 7월 14일 오전 9시 50분 
†MLS† KIRINAS ',†,' ,, 님이 먼저 게시:
First system should not have hyperline with main map, but should be connected with wormhole.

or you mean first after creating through menu?.
After creating through the menu
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 7월 14일 오전 10시 31분 
Spawned not one, but... yea, it's still issue, they are overlap each other.

Again. Try 1 by 1, if you have save in that date.
KoriksFlameKell 2023년 7월 16일 오후 8시 39분 
1 by 1 somewhat works, they generate but do not have hyperlanes to the neutron star system
I suppose as I have mods that allow me to generate hyperlanes this is not too much of an issue, though I could see it being rather inconvenient
KoriksFlameKell 2023년 7월 16일 오후 8시 44분 
Oh, and it also sometimes connects to the main galaxy when it's meant to be isolated.
†MLS† KIRINAS ';,†,;' ;,,;  [개발자] 2023년 7월 17일 오전 12시 55분 
Bruh, that bug since 2.4, or, whatever original mod was created. And now again appear.
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