Stellaris

Stellaris

Unique Ascension Perks 3.14 DEV branch
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2022 年 6 月 14 日 上午 8:42
Founded bugs - Reloaded
You guess it, write here about any problems with mod and/or perks.
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目前顯示第 91-105 則留言,共 147
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 6 月 27 日 上午 1:44 
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
FirePrince  [開發人員] 2023 年 6 月 28 日 下午 2:49 
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
What exactly? :P
@Branch Officers / King Brick
TY for bring this up again.
Now I remember where the problem with the Branch Office was. Should be all fixed now.
But if you use other mods with conflicting game rules there could be a problem, as The Merger of Rules normally solves this and supports UAP but there is a missing entry for this. I've reported this to the Merger. ;-)
最後修改者:FirePrince; 2023 年 6 月 28 日 下午 2:51
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 6 月 28 日 下午 3:01 
On current moment:
1 - Lost Heritage - system overlaping.
2 - Unlimited Awareness - block "veteran" traits from DLC Paragons (because they start on 5 lvl and cant choose it), making leaders are useless because they cant choose "Destiny" traits.
3 - Nano Drone Workers - minors, they give jobs on NDW-building. Which is should not - they are job-less, at least must be
4 - Space Domestication - Still problems with re-recreating to new space-aliens.
5 - Primitive Creation - you know why.
6 - Any AP what give non-player "vassal" type friendly units - they constantly leave federations, making lvl-up tho near impossoble (if they re-join/re-exiting).
7 - Pinnacle Society - minor, Ecum-type districts available on Relic-type world. Not critical.
最後修改者:†MLS† KIRINAS ';,†,;' ;,,;; 2023 年 6 月 28 日 下午 3:02
King Brick 2023 年 6 月 28 日 下午 7:33 
引用自 FirePrince
At least 7 perks works... with problems. Some triggers are not corrected, and i dont know how they was before 3.4-
What exactly? :P
@Branch Officers / King Brick
TY for bring this up again.
Now I remember where the problem with the Branch Office was. Should be all fixed now.
But if you use other mods with conflicting game rules there could be a problem, as The Merger of Rules normally solves this and supports UAP but there is a missing entry for this. I've reported this to the Merger. ;-)

I'll keep an eye out for the MoR update. I see you went with making all 8 slots visible. Just wanted to let you know my temporary choice beforehand was to just eliminate the max_vertical_slots and add a vertical scroll to the gridbox. If you ever want to leave the option for even more expansion to it. Or perhaps we could contact Orrie to update UI Overhaul (or create new submod) on how they would handle it.
FirePrince  [開發人員] 2023 年 6 月 29 日 上午 8:17 
Thanks a lot KIRINAS:
1./2./4./5./6./7. Should be fixed today.
3. I can't see yet how this is possible.

@King Brick: already in MoR! If you could do that, that would be great. ;-)
最後修改者:FirePrince; 2023 年 6 月 29 日 上午 8:17
KoriksFlameKell 2023 年 7 月 10 日 上午 11:26 
Lost Heritage often either creates hyperlanes that aren't connected to the first system or are connected to the main galaxy. I don't know if this is a problem for larger galaxies, as I often play on a 2k-star galaxy. Annoying as I enjoy Lost Heritage essentially creating a whole cluster outside of the galaxy that only I can access and use as a resource hub. But I expect this is probably a known problem. If not then I've modded my Stellaris too much
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 7 月 10 日 上午 11:54 
Hyperline to New systems after choose "create" from darkmatter or first-first one with neutron star?
最後修改者:†MLS† KIRINAS ';,†,;' ;,,;; 2023 年 7 月 10 日 下午 12:46
KoriksFlameKell 2023 年 7 月 14 日 上午 9:43 
The hyperlanes don't go to the first neutron star/gaia world one.
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 7 月 14 日 上午 9:46 
First system should not have hyperline with main map, but should be connected with wormhole.

or you mean first after creating through menu?.
最後修改者:†MLS† KIRINAS ';,†,;' ;,,;; 2023 年 7 月 14 日 上午 9:47
KoriksFlameKell 2023 年 7 月 14 日 上午 9:50 
Here's an example.
https://imgur.com/a/if7FoVX
KoriksFlameKell 2023 年 7 月 14 日 上午 9:50 
First system should not have hyperline with main map, but should be connected with wormhole.

or you mean first after creating through menu?.
After creating through the menu
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 7 月 14 日 上午 10:31 
Spawned not one, but... yea, it's still issue, they are overlap each other.

Again. Try 1 by 1, if you have save in that date.
KoriksFlameKell 2023 年 7 月 16 日 下午 8:39 
1 by 1 somewhat works, they generate but do not have hyperlanes to the neutron star system
I suppose as I have mods that allow me to generate hyperlanes this is not too much of an issue, though I could see it being rather inconvenient
KoriksFlameKell 2023 年 7 月 16 日 下午 8:44 
Oh, and it also sometimes connects to the main galaxy when it's meant to be isolated.
†MLS† KIRINAS ';,†,;' ;,,;  [開發人員] 2023 年 7 月 17 日 上午 12:55 
Bruh, that bug since 2.4, or, whatever original mod was created. And now again appear.
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