Conquest of Elysium 5

Conquest of Elysium 5

Umari Tribe (A Winter-Based Class)
SnorkelwackJr  [developer] 26 May, 2022 @ 1:13am
Bugs
This is a place to discuss bugs or issues with the mod. Please post anything related to the topic here.
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Showing 1-11 of 11 comments
SnorkelwackJr  [developer] 26 May, 2022 @ 1:16am 
Starting a game with the mod sometimes causes a crash. This seems to only occur when other mods are enabled. Looking into a fix...
theslimchewbacca 26 May, 2022 @ 9:00pm 
This mod is amazing, thank you. I might be missing something here but: (i) I have a snow tile with a bridge from beyond, (ii) a chosen of the ancients and (iii) 237 sacrifices. Why can't I cast the "Forbidden Ritual of the Ancients"? I don't have an Olgiru Reincarnate. Did you by accident leave library mastery on the chosen ancient? Thanks.
Last edited by theslimchewbacca; 26 May, 2022 @ 9:15pm
SnorkelwackJr  [developer] 26 May, 2022 @ 9:51pm 
Originally posted by theslimchewbacca:
This mod is amazing, thank you. I might be missing something here but: (i) I have a snow tile with a bridge from beyond, (ii) a chosen of the ancients and (iii) 237 sacrifices. Why can't I cast the "Forbidden Ritual of the Ancients"? I don't have an Olgiru Reincarnate. Did you by accident leave library mastery on the chosen ancient? Thanks.

Hey, thanks for the feedback! I currently have Forbidden Ritual of the Ancients set at 275 sacrifices and being on a Bridge to the Beyond gives you a 10% discount on all rituals, meaning it should cost 247 to cast.

But just in case you mistyped the number, I went in and double checked. The ritual appears to be working for me. I'll take a look at the code as well just in case something is not right there, but check if maybe it was just a numbers issue with sacrifice cost :)
junkmail4mjd 31 May, 2022 @ 9:02pm 
i dont have any other mods enabled but when i try to create a world it crashes.
edit: it crashes spacidicly at something called swapping.
edit 2: i have done nothing but it seems to be working now.
Last edited by junkmail4mjd; 31 May, 2022 @ 9:06pm
SnorkelwackJr  [developer] 11 Jun, 2022 @ 11:34pm 
Originally posted by junkmail4mjd:
i dont have any other mods enabled but when i try to create a world it crashes.
edit: it crashes spacidicly at something called swapping.
edit 2: i have done nothing but it seems to be working now.

I've seen that happen to me as well and it's very inconsistent. I'm still not sure why. I'm looking into it but I can't find much documentation on what the Swapping step of game creation does, so it's slow going.
Sagaroth 27 Jul, 2022 @ 4:19am 
the summonerble guard tower counts as melee with reach so it only have a range of two even thou i ses 6 in the description
Last edited by Sagaroth; 27 Jul, 2022 @ 4:19am
SnorkelwackJr  [developer] 3 Sep, 2022 @ 11:06pm 
Originally posted by Sagaroth:
the summonerble guard tower counts as melee with reach so it only have a range of two even thou i ses 6 in the description

Thanks for finding that. I'll be releasing a large update on the class either tomorrow or Monday. I've resolved this problem as one of the included bug fixes.
Last edited by SnorkelwackJr; 3 Sep, 2022 @ 11:06pm
Green Ghost 8 Dec, 2022 @ 1:15pm 
Seems to be slightly incompatible with Raise the levies! as it replaces the lake towns with altars.
SnorkelwackJr  [developer] 12 Dec, 2022 @ 11:00am 
Originally posted by Green Ghost:
Seems to be slightly incompatible with Raise the levies! as it replaces the lake towns with altars.
There must be a terrain number overlap. I'll take a look and fix it. Thanks!
SnorkelwackJr  [developer] 12 Dec, 2022 @ 3:00pm 
Originally posted by Green Ghost:
Seems to be slightly incompatible with Raise the levies! as it replaces the lake towns with altars.
The bug has been fixed with the 12/12 patch. I also reviewed the custom terrains of other popular mod classes to avoid future compatibility issues. Thanks again for the comment :)
Last edited by SnorkelwackJr; 12 Dec, 2022 @ 3:02pm
Eventide Rider 18 Mar, 2023 @ 6:24pm 
So, while I haven't used Umari in a while, I have looked at the file and recall the issue in question of "snowok" not functioning for some reason (noted in the #TODO list). If it helps, I went and tested the command on a common vanilla settlement type and waited for winter to compare around and it DOES work in this context.
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