Total War: WARHAMMER III

Total War: WARHAMMER III

Tabletop Caps Compatibility Patch (Various)
 This topic has been pinned, so it's probably important
Captain Freakout  [developer] 29 May, 2022 @ 6:02pm
SUGGEST A MOD
Use this entry to suggest mods you'd like to see a TTC patch for. Like I say in the description, however, do keep in mind that I like to keep things as loreful as possible, and I have a mind for balance, too.

For example, the Thundertusk mod looks amazing, but the unit stats are kind of inconsistent, so I'm reluctant to add it here but might do so eventually. The Feral mod from which it comes, however, is pretty wild in terms of lore, so I will definitely not add it here.
Last edited by Captain Freakout; 29 May, 2022 @ 6:03pm
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Showing 1-15 of 418 comments
LiptonDI 3 Jun, 2022 @ 5:46pm 
Hi, would it be possible to make the other units made by snek compatible with the tabletop caps mod ? I like to use the mod a lot, and I am too much of a noob at modding to try to make them compatible myself :steamsad:

Streltsi Sharpshooters
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2799350487&searchtext=snek

Erengrad Cannons, Molniya Mortars, and Tzar Cannons https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2800204693&searchtext=snek
Captain Freakout  [developer] 3 Jun, 2022 @ 7:49pm 
I'm really bad at modding too, if I could do it you can, too!

That said, I'll be plain, I don't like the Sharpshooters. I'll do the cannons, though :)
Captain Freakout  [developer] 3 Jun, 2022 @ 9:05pm 
I've added support for the artillery pack. I don't like it that much either, but I think it makes more sense than the Kathay shooters. In keeping with the theme that Kislev doesn't do cannons that much, I've made both units cost 2 Rare - it's going to be a tough decision to bring them along, and you cannot just Empire your way out of an Ogre Charge. In this line of thought, they're mostly meant to be for support, and should present a challenge for army composition when considering other, better-stat units like Little Grom. I know that doesn't correspond to their statline (though the mortars have more range than Empire ones and have different firing modes, making them better), so I want to be clear that this is more of a thematic decision.

Tzar Cannons cost 3 Rare: it would be too much to have one of these *and* an Elemental Bear for a siege - there should be only one of them, since the faction is thematically good at turtling up, rather than laying siege.
Last edited by Captain Freakout; 3 Jun, 2022 @ 9:06pm
LiptonDI 3 Jun, 2022 @ 9:09pm 
Thanks for adding them
Captain Freakout  [developer] 3 Jun, 2022 @ 9:11pm 
No problem. I know I'm pretty conservative when it comes to balance so let me know how they play out in a campaign.
Viper 6 Jul, 2022 @ 1:07pm 
Pestigor Herd
Captain Freakout  [developer] 13 Jul, 2022 @ 11:52am 
Originally posted by Viper:
Pestigor Herd
Theakrus told me they have native TTC compatibility :) I did change the rules for the Tzaangors, did you rather mean to do something like that?
Villas 14 Jul, 2022 @ 4:21pm 
Hi there Captain!

What about this first Cathay mod? Did you like this one? It's totally balanced and it makes sense (arsenal wise).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790444587

If you approve that, there's also these ones which complement the above one, but they're a little more daring (roster wise):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790154343
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810496470
Last edited by Villas; 14 Jul, 2022 @ 4:41pm
Captain Freakout  [developer] 16 Jul, 2022 @ 12:55am 
Originally posted by Victor:
Hi there Captain!

What about this first Cathay mod? Did you like this one? It's totally balanced and it makes sense (arsenal wise).

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790444587

If you approve that, there's also these ones which complement the above one, but they're a little more daring (roster wise):

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2790154343
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2810496470

Hey Victor,

Check out the submods list on the main TTC page - I think these have been added by another modder already. :)
Villas 16 Jul, 2022 @ 11:07am 
Thanks for replying Captain. Sorry I didn't pay attention to that detail on the page when I first saw it.

I checked it out now, but it seems that only the Cathay Artillery and the Kislev ones were made compatible with TTC... The Jade Army one and the Cathay Unit Pack aren't listed in any of the other submods :(
Captain Freakout  [developer] 18 Jul, 2022 @ 2:29pm 
Originally posted by Victor:
Thanks for replying Captain. Sorry I didn't pay attention to that detail on the page when I first saw it.

I checked it out now, but it seems that only the Cathay Artillery and the Kislev ones were made compatible with TTC... The Jade Army one and the Cathay Unit Pack aren't listed in any of the other submods :(

OK, I'll take a look at them. I'm travelling right now so I can't mod but come August I'll see what I can do.
Captain Freakout  [developer] 31 Jul, 2022 @ 1:53am 
Originally posted by Viper:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2838941228
Planning on doing this when I get back from travel :)
Captain Freakout  [developer] 6 Aug, 2022 @ 3:27pm 
@Victor The Cathay packs by Dead Baron are in!

@Viper The Rotblood Tribe now has native TTC compatibility. I'd do something different with it but it's basically an entire faction's worth of units, so I'll wait for IE to see if I want to change the rules they set. :)
Candyman 14 Sep, 2022 @ 8:54pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2853477423&searchtext=slayer
any chance youd do one for the slayer lord included in mixus slayer hero mod?
As it stand you cant recruit many of the slayers since they cost rare point and giant slayer cost 2.
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