Garry's Mod

Garry's Mod

gm_construct_2022 - A Complete Overhaul
 This topic has been pinned, so it's probably important
Toma  [developer] 29 May, 2022 @ 4:45am
To-do list
Hello everyone, i wanna thank you all for the support, some people have given me feedback on things that could be done, so i'll be making a to-do list to keep track of the things left to do until it feels 100% complete. I will update it as development and time goes on until it wraps up, you are free of dropping more feedback down below,

so here's the list:

- changing some textures here and there (maybe)
- fixing remaining lighting issues
- spicing things up overall with detail and props (stairs in the spawn building for example)
- naming the light_environment and adding a normal sun for addon compatibility
- changing the entrance to the darkroom to another location or blocking it off with a destructible wall
- making the breen statue breakable and say "no!" upon destruction
- minor tweaks
- improving stair collisions for smooth movement

Now there are plans for the far future, which i am also going to put on this to-do list, but to keep it separate, here it is:

- a prophunt version
- a source 2 version for the spiritual successor of garry's mod, s&box
- an overhaul of gm_flatgrass [most likely next]
- a combo of gm_construct, gm_flatgrass and gm_bigcity
- [super secret content yet to be revealed]

See you soon!
Last edited by Toma; 27 Sep, 2024 @ 1:04pm
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Showing 1-15 of 15 comments
Penoltinum 29 May, 2022 @ 4:49am 
Don't forget optimization like using areaportals and hint skip
Toma  [developer] 29 May, 2022 @ 4:50am 
Originally posted by Penoltinum:
Don't forget optimization like using areaportals and hint skip
Hint and skip is already widely used, i could optimize it a little more though.
nextmorgan 7 Jun, 2022 @ 9:50pm 
- a combo of this and gm_bigcity
are you gonna mix gm_construct_2022 with gm_bigcity?
i have a couple questions
-is gm_bigcity going to have it's own 2022 version which is going to be mixed with gm_construct_2022?
-is gm_bigcity_2022 going to have it's own easter eggs too and recover some of them from the original map such as the gnome, the laughing garage door and the screaming baltic shop?

and also, are you going to add new things later to your to-do list?
Last edited by nextmorgan; 7 Jun, 2022 @ 9:53pm
Toma  [developer] 8 Jun, 2022 @ 6:20am 
Originally posted by digitalbeast86:
- a combo of this and gm_bigcity
are you gonna mix gm_construct_2022 with gm_bigcity?
i have a couple questions
-is gm_bigcity going to have it's own 2022 version which is going to be mixed with gm_construct_2022?
-is gm_bigcity_2022 going to have it's own easter eggs too and recover some of them from the original map such as the gnome, the laughing garage door and the screaming baltic shop?

and also, are you going to add new things later to your to-do list?
I wont reveal any of it yet, but i'll give you a maybe
Yes, more things will be added until i feel like the map is completely finished, i might move the future plans somewhere else entirely after that
nextmorgan 10 Jun, 2022 @ 12:41am 
- making the breen statue breakable and say "no!" upon destruction
which breen statue? the one in the secret room (breen's office)?
or the one which is half-buried near the corner of the map?
and also, why are there 2 dark rooms? well, one lighted dark room and a normal dark room
Last edited by nextmorgan; 10 Jun, 2022 @ 1:48am
Toma  [developer] 10 Jun, 2022 @ 5:52am 
The half buried one, also there's no two dark rooms, there's just one, which is the dark one. The old one is a warehouse.
noah51553 15 Sep, 2022 @ 4:46pm 
Does it have navmesh
Toma  [developer] 16 Sep, 2022 @ 10:17am 
Originally posted by noah51553:
Does it have navmesh
Yup
bubby 5 Jan, 2023 @ 1:57pm 
it would be cool if you mashed the flatgrass thing your working on + that bigcity project of yours and this map all together
Toma  [developer] 6 Jan, 2023 @ 6:11am 
already been one step ahead lol, though its rather glitchy and i'd need help on that
pupcraftevan 16 Feb, 2024 @ 3:50pm 
add some doors. (where the spawn is, and the big garage with the [lighten up] dark room)
SilkMoth 27 Sep, 2024 @ 9:52am 
Swap the stairs in the mirror room and above it with a ramp. its weird going down actual stairs while a ramp with a noncolide stair model would work wonders with no weird movment on it.
SilkMoth 27 Sep, 2024 @ 10:01am 
actually everystair i found has the weird movment problem, the camera jumps around too much and you cant jump up the stairs all the well
Toma  [developer] 27 Sep, 2024 @ 1:03pm 
I can work on improving the collisions on that, if i actually end up working on this again
Osk13 27 Dec, 2024 @ 12:21am 
could you make a remake of this i love it its so cool like what if you add some beta stuff from construct 13
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