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Laporkan kesalahan penerjemahan
[TeslaLootMod.X2BaseWeaponDeckSet]
+BaseWeaponDecks = "TLM_CV_BaseWeapons"
+BaseWeaponDecks = "TLM_MG_BaseWeapons"
+BaseWeaponDecks = "TLM_BM_BaseWeapons"
; Uncomment if using 5TWO
; +BaseWeaponDecks = "TLM_CG_BaseWeapons"
; +BaseWeaponDecks = "TLM_LS_BaseWeapons"
[TLM_CV_BaseWeapons X2BaseWeaponDeckTemplate]
Tier = 0
Requirements = (RequiredTechs = ("ModularWeapons"))
; Guns
+BaseItems = (TemplateName = "WP_PHEASTONRIFLE")
+BaseItems = (TemplateName = "WP_M96MATTOCK")
+BaseItems = (TemplateName = "WP_VINDICATORRIFLE")
+BaseItems = (TemplateName = "WP_FALCONRIFLE")
+BaseItems = (TemplateName = "WP_REEGARSHOTGUN")
+BaseItems = (TemplateName = "WP_GRAALSHOTGUN")
+BaseItems = (TemplateName = "WP_RAIDERSHOTGUN")
+BaseItems = (TemplateName = "WP_M23Katana")
+BaseItems = (TemplateName = "WP_SABERRIFLE")
+BaseItems = (TemplateName = "WP_M22CYCLONE")
+BaseItems = (TemplateName = "WP_KISHOCKSNIPER")
+BaseItems = (TemplateName = "WP_MANTISSNIPER")
+BaseItems = (TemplateName = "WP_INCISORSNIPER")
+BaseItems = (TemplateName = "WP_JAVELINSNIPER")
+BaseItems = (TemplateName = "WP_M97VIPER")
+BaseItems = (TemplateName = "WP_CollectorSMG")
+BaseItems = (TemplateName = "WP_GRANNANSMG")
+BaseItems = (TemplateName = "WP_ArgusRifle")
+BaseItems = (TemplateName = "WP_KRYSEAVEKTOR")
+BaseItems = (TemplateName = "WP_CARNIFEXPISTOL")
+BaseItems = (TemplateName = "WP_M11PISTOL")
+BaseItems = (TemplateName = "WP_ExecutionerPistol")
+BaseItems = (TemplateName = "WP_PUNISHERSMG")
+BaseItems = (TemplateName = "WP_SHURIKENSMG")
; Melee
+BaseItems = (TemplateName = "Sword_CV")
+BaseItems = (TemplateName = "CombatKnife_CV")
; +BaseItems = (TemplateName = "WristBlade_CV")
; +BaseItems = (TemplateName = "ShardGauntlet_CV")
; Others
+BaseItems = (TemplateName = "Gremlin_CV", ForcedRarity = "Lego")
+BaseItems = (TemplateName = "BallisticShield_CV")
+BaseItems = (TemplateName = "SparkBallisticShield_CV")
+BaseItems = (TemplateName = "GrenadeLauncher_CV")
[TLM_MG_BaseWeapons X2BaseWeaponDeckTemplate]
Tier = 1
Requirements = (RequiredTechs = ("LaserWeaponsTech_LW"))
; Guns
+BaseItems = (TemplateName = "WP_KISHOCKSNIPER")
+BaseItems = (TemplateName = "WP_M97VIPER")
+BaseItems = (TemplateName = "WP_PARTICLERIFLE")
+BaseItems = (TemplateName = "WP_CHAKRAMRIFLE")
+BaseItems = (TemplateName = "WP_POISONRIFLE")
+BaseItems = (TemplateName = "WP_TEMPESTSMG")
+BaseItems = (TemplateName = "WP_SCIMITARSHOTGUN")
+BaseItems = (TemplateName = "WP_VENOMSHOTGUN")
+BaseItems = (TemplateName = "WP_TRENNIENSHOTGUN")
+BaseItems = (TemplateName = "WP_STRIKERRIFLE")
+BaseItems = (TemplateName = "WP_BLACKWIDOWSNIPER")
+BaseItems = (TemplateName = "WP_ELDERSNIPER")
+BaseItems = (TemplateName = "WP_SEEGARSNIPER")
+BaseItems = (TemplateName = "WP_TOXINSNIPER")
+BaseItems = (TemplateName = "WP_INDRAVEKTOR")
+BaseItems = (TemplateName = "WP_SCORPIONPISTOL")
+BaseItems = (TemplateName = "WP_PHENTISPISTOL")
+BaseItems = (TemplateName = "WP_LOCUSTSMG")
+BaseItems = (TemplateName = "WP_HURRICANESMG")
; Melee
+BaseItems = (TemplateName = "Sword_LS")
+BaseItems = (TemplateName = "CombatKnife_LS")
+BaseItems = (TemplateName = "WristBlade_LS")
;+BaseItems = (TemplateName = "ShardGauntlet_MG")
; Others
+BaseItems = (TemplateName = "Gremlin_MG", ForcedRarity = "Lego")
+BaseItems = (TemplateName = "BallisticShield_MG")
+BaseItems = (TemplateName = "SparkBallisticShield_MG")
+BaseItems = (TemplateName = "GrenadeLauncher_MG")
; Armors
+BaseItems = (TemplateName = "MediumPoweredArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "AdventTrooperArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "AdventCaptainArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
[TLM_CG_BaseWeapons X2BaseWeaponDeckTemplate]
Tier = 2
Requirements = (RequiredTechs = ("MagnetizedWeapons"))
; Guns
+BaseItems = (TemplateName = "WP_PHEASTONRIFLE_MG")
+BaseItems = (TemplateName = "WP_M96MATTOCK_MG")
+BaseItems = (TemplateName = "WP_VINDICATORRIFLE_MG")
+BaseItems = (TemplateName = "WP_FALCONRIFLE_MG")
+BaseItems = (TemplateName = "WP_REEGARSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_GRAALSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_RAIDERSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_M23Katana_MG")
+BaseItems = (TemplateName = "WP_SABERRIFLE_MG")
+BaseItems = (TemplateName = "WP_M22CYCLONE_MG")
+BaseItems = (TemplateName = "WP_KISHOCKSNIPER_MG")
+BaseItems = (TemplateName = "WP_MANTISSNIPER_MG")
+BaseItems = (TemplateName = "WP_INCISORSNIPER_MG")
+BaseItems = (TemplateName = "WP_JAVELINSNIPER_MG")
+BaseItems = (TemplateName = "WP_M97VIPER_MG")
+BaseItems = (TemplateName = "WP_CollectorSMG_MG")
+BaseItems = (TemplateName = "WP_GRANNANSMG_MG")
+BaseItems = (TemplateName = "WP_ArgusRifle_MG")
+BaseItems = (TemplateName = "WP_KRYSEAVEKTOR_MG")
+BaseItems = (TemplateName = "WP_CARNIFEXPISTOL_MG")
+BaseItems = (TemplateName = "WP_M11PISTOL_MG")
+BaseItems = (TemplateName = "WP_ExecutionerPistol_MG")
+BaseItems = (TemplateName = "WP_PUNISHERSMG_MG")
+BaseItems = (TemplateName = "WP_SHURIKENSMG_MG")
; Melee
+BaseItems = (TemplateName = "Sword_MG", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Mag_Sword")
+BaseItems = (TemplateName = "CombatKnife_MG", Image = "")
+BaseItems = (TemplateName = "WristBlade_MG")
+BaseItems = (TemplateName = "ShardGauntlet_MG")
; Others
+BaseItems = (TemplateName = "Gremlin_MG", ForcedRarity = "Lego")
+BaseItems = (TemplateName = "BallisticShield_MG")
+BaseItems = (TemplateName = "SparkBallisticShield_MG")
+BaseItems = (TemplateName = "GrenadeLauncher_MG")
; Armors
+BaseItems = (TemplateName = "MediumPlatedArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Predator_Armor")
+BaseItems = (TemplateName = "AdventPurifierArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "AdventShieldbearerArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
[TLM_LS_BaseWeapons X2BaseWeaponDeckTemplate]
Tier = 3
Requirements = (RequiredTechs = ("CoilGunTech_LW"))
; Guns
+BaseItems = (TemplateName = "WP_KISHOCKSNIPER_MG")
+BaseItems = (TemplateName = "WP_M97VIPER_MG")
+BaseItems = (TemplateName = "WP_PARTICLERIFLE_MG")
+BaseItems = (TemplateName = "WP_CHAKRAMRIFLE_MG")
+BaseItems = (TemplateName = "WP_POISONRIFLE_MG")
+BaseItems = (TemplateName = "WP_TEMPESTSMG_MG")
+BaseItems = (TemplateName = "WP_SCIMITARSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_VENOMSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_TRENNIENSHOTGUN_MG")
+BaseItems = (TemplateName = "WP_STRIKERRIFLE_MG")
+BaseItems = (TemplateName = "WP_BLACKWIDOWSNIPER_MG")
+BaseItems = (TemplateName = "WP_ELDERSNIPER_MG")
+BaseItems = (TemplateName = "WP_SEEGARSNIPER_MG")
+BaseItems = (TemplateName = "WP_TOXINSNIPER_MG")
+BaseItems = (TemplateName = "WP_INDRAVEKTOR_MG")
+BaseItems = (TemplateName = "WP_SCORPIONPISTOL_MG")
+BaseItems = (TemplateName = "WP_PHENTISPISTOL_MG")
+BaseItems = (TemplateName = "WP_LOCUSTSMG_MG")
+BaseItems = (TemplateName = "WP_HURRICANESMG_MG")
; Melee
+BaseItems = (TemplateName = "Sword_CG", Image = "img:///IRI_Sword_CG.UI.Coil_Sword")
+BaseItems = (TemplateName = "CombatKnife_CG", Image = "")
+BaseItems = (TemplateName = "WristBlade_CG")
; +BaseItems = (TemplateName = "ShardGauntlet_MG")
; Others
+BaseItems = (TemplateName = "Gremlin_MG", ForcedRarity = "Lego")
+BaseItems = (TemplateName = "BallisticShield_MG")
+BaseItems = (TemplateName = "SparkBallisticShield_MG")
+BaseItems = (TemplateName = "GrenadeLauncher_MG")
; Armors
+BaseItems = (TemplateName = "MediumPlatedArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Predator_Armor")
+BaseItems = (TemplateName = "AdventPriestArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "AdventPathfinderArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "AdventPathfinderCaptainArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
[TLM_BM_BaseWeapons X2BaseWeaponDeckTemplate]
Tier = 4 ; Change to 4 if using 5TWO
Requirements = (RequiredTechs = ("PlasmaRifle"))
; Guns
+BaseItems = (TemplateName = "WP_PHEASTONRIFLE_BM")
+BaseItems = (TemplateName = "WP_M96MATTOCK_BM")
+BaseItems = (TemplateName = "WP_VINDICATORRIFLE_BM")
+BaseItems = (TemplateName = "WP_FALCONRIFLE_BM")
+BaseItems = (TemplateName = "WP_REEGARSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_GRAALSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_RAIDERSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_M23Katana_BM")
+BaseItems = (TemplateName = "WP_SABERRIFLE_BM")
+BaseItems = (TemplateName = "WP_M22CYCLONE_BM")
+BaseItems = (TemplateName = "WP_KISHOCKSNIPER_BM")
+BaseItems = (TemplateName = "WP_MANTISSNIPER_BM")
+BaseItems = (TemplateName = "WP_INCISORSNIPER_BM")
+BaseItems = (TemplateName = "WP_JAVELINSNIPER_BM")
+BaseItems = (TemplateName = "WP_M97VIPER_BM")
+BaseItems = (TemplateName = "WP_CollectorSMG_BM")
+BaseItems = (TemplateName = "WP_GRANNANSMG_BM")
+BaseItems = (TemplateName = "WP_ArgusRifle_BM")
+BaseItems = (TemplateName = "WP_KRYSEAVEKTOR_BM")
+BaseItems = (TemplateName = "WP_CARNIFEXPISTOL_BM")
+BaseItems = (TemplateName = "WP_M11PISTOL_BM")
+BaseItems = (TemplateName = "WP_ExecutionerPistol_BM")
+BaseItems = (TemplateName = "WP_PUNISHERSMG_BM")
+BaseItems = (TemplateName = "WP_SHURIKENSMG_BM")
+BaseItems = (TemplateName = "WP_PARTICLERIFLE_BM")
+BaseItems = (TemplateName = "WP_CHAKRAMRIFLE_BM")
+BaseItems = (TemplateName = "WP_POISONRIFLE_BM")
+BaseItems = (TemplateName = "WP_TEMPESTSMG_BM")
+BaseItems = (TemplateName = "WP_SCIMITARSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_VENOMSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_TRENNIENSHOTGUN_BM")
+BaseItems = (TemplateName = "WP_STRIKERRIFLE_BM")
+BaseItems = (TemplateName = "WP_BLACKWIDOWSNIPER_BM")
+BaseItems = (TemplateName = "WP_ELDERSNIPER_BM")
+BaseItems = (TemplateName = "WP_SEEGARSNIPER_BM")
+BaseItems = (TemplateName = "WP_TOXINSNIPER_BM")
+BaseItems = (TemplateName = "WP_INDRAVEKTOR_BM")
+BaseItems = (TemplateName = "WP_SCORPIONPISTOL_BM")
+BaseItems = (TemplateName = "WP_PHENTISPISTOL_BM")
+BaseItems = (TemplateName = "WP_LOCUSTSMG_BM")
+BaseItems = (TemplateName = "WP_HURRICANESMG_BM")
; Melee
+BaseItems = (TemplateName = "Sword_BM", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Beam_Sword")
+BaseItems = (TemplateName = "CombatKnife_BM", Image = "")
+BaseItems = (TemplateName = "WristBlade_BM")
+BaseItems = (TemplateName = "ShardGauntlet_BM")
; Others
+BaseItems = (TemplateName = "Gremlin_BM", ForcedRarity = "Lego")
+BaseItems = (TemplateName = "BallisticShield_BM")
+BaseItems = (TemplateName = "SparkBallisticShield_BM")
+BaseItems = (TemplateName = "GrenadeLauncher_MG")
; Armors
+BaseItems = (TemplateName = "MediumPoweredArmor", ForcedRarity = "Epic", Image = "img:///UILibrary_StrategyImages.X2InventoryIcons.Inv_Warden_Armor")
+BaseItems = (TemplateName = "ABBA_LMG_CV")
+BaseItems = (TemplateName = "ABBA_SHOTGUN_CV")
+BaseItems = (TemplateName = "ABBA_SNIPERRIFLE_CV")
+BaseItems = (TemplateName = "ABBA_ASSAULTRIFLE_CV")
+BaseItems = (TemplateName = "ABBA_PISTOL_CV")
+BaseItems = (TemplateName = "ABBA_SWORD_CONVENTIONAL")
These are the entries for the magnetic tier:
+BaseItems = (TemplateName = "ABBA_LMG_LASER")
+BaseItems = (TemplateName = "ABBA_LMG_PLASMA")
+BaseItems = (TemplateName = "ABBA_SHOTGUN_LASER")
+BaseItems = (TemplateName = "ABBA_SHOTGUN_PLASMA")
+BaseItems = (TemplateName = "ABBA_SNIPERRIFLE_LASER")
+BaseItems = (TemplateName = "ABBA_SNIPERRIFLE_PLASMA")
+BaseItems = (TemplateName = "ABBA_ASSAULTRIFLE_LASER")
+BaseItems = (TemplateName = "ABBA_ASSAULTRIFLE_PLASMA")
+BaseItems = (TemplateName = "ABBA_PISTOL_LASER")
+BaseItems = (TemplateName = "ABBA_PISTOL_PLASMA")
+BaseItems = (TemplateName = "ABBA_SWORD_LASER")
+BaseItems = (TemplateName = "ABBA_SWORD_PLASMA")
And here are the beam tier weapons:
+BaseItems = (TemplateName = "ABBA_LMG_LASERM2")
+BaseItems = (TemplateName = "ABBA_LMG_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_SHOTGUN_LASERM2")
+BaseItems = (TemplateName = "ABBA_SHOTGUN_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_SNIPERRIFLE_LASERM2")
+BaseItems = (TemplateName = "ABBA_SNIPERRIFLE_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_ASSAULTRIFLE_LASERM2")
+BaseItems = (TemplateName = "ABBA_ASSAULTRIFLE_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_PISTOL_LASERM2")
+BaseItems = (TemplateName = "ABBA_PISTOL_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_SMG_PLASMAM2")
+BaseItems = (TemplateName = "ABBA_SMG_LASERM2")
+BaseItems = (TemplateName = "ABBA_SPARKRIFLE_LASERM2")
+BaseItems = (TemplateName = "ABBA_BULLPUP_LASERM2")
+BaseItems = (TemplateName = "ABBA_VEKTORRIFLE_LASERM2")
+BaseItems = (TemplateName = "ABBA_AUTOPISTOL_LASERM2")
+BaseItems = (TemplateName = "ABBA_WRISTBLADE_LASERM2")
+BaseItems = (TemplateName = "ABBA_SWORD_LASERM2")
Note that these lists do not include Advent weapons from ABBA, since they have their own loot boxes.
Conventional:
+BaseItems = (TemplateName = "BRSR_STRIKERIFLE_Conventional")
+BaseItems = (TemplateName = "BRSR_BATTLERIFLE_Conventional")
Laser:
+BaseItems = (TemplateName = "BRSR_STRIKERIFLE_Laser")
+BaseItems = (TemplateName = "BRSR_BATTLERIFLE_Laser")
Magnetic:
+BaseItems = (TemplateName = "BRSR_STRIKERIFLE_Magnetic")
+BaseItems = (TemplateName = "BRSR_BATTLERIFLE_Magnetic")
♥♥♥♥:
+BaseItems = (TemplateName = "BRSR_STRIKERIFLE_Coil")
+BaseItems = (TemplateName = "BRSR_BATTLERIFLE_Coil")
Beam:
+BaseItems = (TemplateName = "BRSR_STRIKERIFLE_Beam")
+BaseItems = (TemplateName = "BRSR_BATTLERIFLE_Beam")
Hey Stukov, which mass effect weapon mods do you use for this config edit? This seems like a pretty cool way to do lockboxes
Do you use the 'item hider' mod to make them unobtainable or a different method
BowCaster-Psionic Guided Bow | SmartPistol | Legacy of Chosen(Chosen Hero Weapon mod)Ver 1.5 | Kinetic Smite Module | Chosen Spark Arsenal
They add various new weapons. The chosen ones of course add chosen-type weapons to sparks and hero unit weapons for example. Adding them to the pool for this mod may be broken of course but I'd just like to try it out.
I think Item hider will hide the item you get from this mod too. So that could be your root cause. I normally hide items with WSR so they wont be buildable but at the same time won't touch what you have in inventory. Sample:
Give it a try and let us know.
You need template name of the weapons to be added to the loot pool. There is a wiki on how to find template names.
https://www.reddit.com/r/xcom2mods/wiki/index/template_names
Thanks!
I've added the hunter rifles from 4rrakis' comment above, and I found the schematics for the Chosen Hero + Chosen Spark mods and added them into the Beam-tier. Curious to see how it works since they apparently have proving grounds research/tech requirements associated to it, so I guess by doing this I've made it so I can just get it from a box by chance at Beam tier, so that will be.. awkward XD.
I also added them to Item Patcher config folder, just in case it needs to be there (maybe for the colour text?)
I don't know how Chosen Hero + Chosen Spark mods work. There needs to be some sense check when adding to loot pool though. If the original modmaker didn't intend for the weapons to be built more than once, adding the weapons to this mod's lootbox will allow you to receive those weapons more than once.