XCOM 2
[WOTC] TeslaRage's Loot Mod
 Dit topic is vastgepind, dus het is waarschijnlijk belangrijk
TeslaRage  [ontwikkelaar] 30 jul 2022 om 22:37
Frequently Asked Questions (FAQ)
This sections lists popular questions gathered from this mod's comment section.

[Q] I could not find/equip a weapon I got from the lockbox. What happened to it?
[A] Highly likely the weapon has an ammo upgrade attached. Make sure the soldier you are trying to equip it with does not have any ammo equipped in one of its utility slots.

As of 6th Aug 2022, this should no longer be relevant. I made an update that changes how Ammo Upgrade interacts with Utility Ammo. See mod's Change Notes dated 6th Aug 2022.

[Q] I changed bAllowRemoveUpgrade to `true` mid campaign. Does not seem to work?
[A] Only affects future items obtained from the lockboxes. For existing item, you can run this console command: TLM_UpdateSlotCount

[Q] How can I get rid of old items?
[A] You can either sell them on Black Market (use Black Market Expanded Information), or enable the Salvage tech via Config/XComTLM.ini (look for bEnableSalvageTech)
Laatst bewerkt door TeslaRage; 5 aug 2022 om 18:03
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1-5 van 5 reacties weergegeven
How can I remove Rare & Epic lockboxes, so that I will only ever get Legendary - both in the Black Market and as drops?
Still don't see gear or upgrades in the black market after getting Black Market Info Expanded mod.
I don’t know if it’s still relevant here. Can I get upgraded guns from weapon packs (for example, the Call of Duty pack)?
Say what's the command to give you the Loot boxes?

I'm running Mr.Closta's memeconfig2 mod so it give's me the lootbox's upgrade item's instead of the loot boxes themselves
How would one go about adding compatibility for a weapon mod that adds new weapon classes? For example a custom weapon with the class "Battle Rifle"
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