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Actually, Battle Sector, another master piece of 40k game is planning to launch their DLC for Sisters of Battle. I am currently waiting for that to build entire playable faction for hers. Meantime, I will only plan to housekeeping for Sisters of Battle related mods.
About Space Dwarves, I also want to do any action for them, but there are, so far I know, no firm Codex and Miniatures for them yet, so it may takes time.
It's there already, but we don't have good psykic mod at the moment. Let's waiting for Vanilla Psycast Expanded lol
Vanilla Psycast Expanded = Magic
Vanilla Vehicles Expanded = Land Raider, Leman Russ etc.
Vanilla Warwalkers Expanded = Dreadnought, Battlesuits, Wraithlords etc.
That will free up Warcaskets to be Astartes.
Thoughts?
Vanilla Psycast Expanded = Yes
Vanilla Vehicles Expanded = Yes
Vanilla Warwalkers Expanded = No, they should be reserved for Titans, Imperial Knights, and Big Battlesuits like Riptide.
I personally don't like the concept of Astartes = War Casket, cause Astartes are biologically enhanced post humans, not mechanically enhanced one. Castellan Robots or Dreadnought are, IMO, more close to the concept of War Casket.
Still, you can use the awesome Astartes War Caseket mods out there along with this mod ;)
If necessary, I can add some options to disable all apparel based space marines in the future, so that you can replace them with War Caskets. Anyway, it's your game to play.
Another thing, although that may not be the best place to ask - sorry! - for some reason I'm not able to use a cloak alongside the power armors, like the Chaplain does in the Blood Angels screenshot.
Hmmm I can definitely see your point and I think you are right Dreadnoughts are closer to Warcasket. Still I'm looking forward to the further development of this mod!
Sure, once I have done with Ultramarines helmets, will put Death company variant of terminator armors.
And about the cloak, I think it depends on which cloak from which mod. Technically, Power Armors are using Outer and Middle layer, and some of the cloak (I forgot which one was which one) uses Outer layer while others uses accessories layer. If I remember correctly, that one with Chaplain would be either came from Adeptus Mechanicus mod, or O21 Dragon not included mod. Let me check it later.
Something else I've noticed is some pawns wear a combination of items that result in them having no heads, just bodies, and appearing with just their bottoms despite wearing other items too.
Edit: I also encountered some regular pawns vising me that were absolutely huge compared to regular ones, none of them had anything special in their health tab.
hmm... with your description above, I can hardly figure out what is the problem. But I can assume few things at my end. About disappearing head / body, I want to know which item from which mod causes it, but some of the modded items won't provide specific visual for specific side. Like Adeptus Astartes (Space Marines 40k) mod's terminator helmet, if you won't use it with proper terminator armor and your pawn headed to north (which means, showing their back to you), their head will be disappeared. It is because the modder doesn't want to messed up his terminator armor, which size of armor exceed head gear layer, hence head gear comes upon the armor. If you put my terminator helmet with that mod's terminator armor, you could see what I've try to explain here.
Like this, there are so many variance out there, so unless you give me specific combination, it would be hard for me to figure out what is the root cased.
Please note that armors added by this mod are using Adeptus Mechanicus mod's drawing extension, so that it won't cause such issue.
Edit in previous comment** I also encountered some regular pawns vising me that were absolutely huge compared to regular ones, none of them had anything special in their health tab like gene seeds. Any idea what caused this or how I could turn my own pawns into giant monstrosities? They were close to the size of Muffalos lol
hmm... will check at my end as well, but I can't assure I could reproduce the issue in anytime soon, but I have one theory here. Those Astartes related armors / helmet actually have a hidden function that changing pawn's body type forcefully into Hulk type. (Function itself comes from Adeptus Mechanicus mod.) And there would be some possibility that those disappeared apparels may not have visuals for specific body type.
And about the bigger pawn, I presume that should be an Ogryn. Alien Races added by HAR has some specific function to make drawing size of pawn bigger or smaller. Unfortunately, so far I know, there is no way for player to do that during the game.
Thanks a lot for taking the time to look into this stuff and explain. The new items / textures are great.
I've been wondering if it's possible to make another variant of the chaplain helmet based on Chaplain Lemartes? Kind of a mixture of the current BA chaplain helm and the spikes of the sanguine guard helmet. There's this specific artwork of it with a rebreather, just like the current chaplain helm in the mod, but without any marks on it, with a golden skull and golden spikes.
Sounds like I have most of the parts on my hand. Will search for the google once I woke up (It's 6 am here and I need to go to bed lol)