Barotrauma

Barotrauma

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Jump packs suck?
Tried jumping a shuttle with a jump pack. Seems worthless?
1. It will drain its own power when not connected to anything. just putting 3 full batteries inside will cause it to drain!
2. It provides too little power/recharge even with 3 masterwork fulg batteries
3. Whatever power it gives is too little to actually charge the shuttle much at all and the shuttle will just drain its own batteries too quickly for this to matter

I would rather it use fuel rods or gives more power, or just have it be a large shuttle battery you charge at your own reactor and then detach and attach/use on their shuttle batteries and have it not use personal batteries at all.
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Showing 1-6 of 6 comments
i think its purpose is to dock the shuttle to your sub, and recharge? 3rd battery is an on/off switch basically
Originally posted by CannonFodder:
i think its purpose is to dock the shuttle to your sub, and recharge? 3rd battery is an on/off switch basically

It also does not "jump" Them enough, it would be better if it was just a big shuttle battery and you could charge it via your own reactor and then move it to their shuttle that way instead of 3 battery slots. and like I said its coding is weird where the batteries power does not translate to power given to the shutter.
It would be really cool if we could just have a "jump" cable we can run from the sub to the shuttle to recharge its batteries.
Medium B*t  [developer] 11 Apr @ 5:57pm 
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.
Originally posted by Medium B*t:
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.

Good idea, I will do that. can you fix it so it only "use power it actually uses" instead of it seemingly self draining no matter what the actual draw rate is? also could you add a "Dock" for it or so it has a power in so we can recharge it from our own sub when not not in use?

Right now if you put the 3rd battery in it starts discharging even though nothing is connected.
Medium B*t  [developer] 12 Apr @ 6:22pm 
Originally posted by Biggis Dickus:
Originally posted by Medium B*t:
Unwire the oxygen generator of the shuttle, it causes more than 90% of the power drain by itself. With the oxygen generator unwired you can easily give the shuttle 3-5 minutes of power with normal batteries.

Good idea, I will do that. can you fix it so it only "use power it actually uses" instead of it seemingly self draining no matter what the actual draw rate is? also could you add a "Dock" for it or so it has a power in so we can recharge it from our own sub when not not in use?

Right now if you put the 3rd battery in it starts discharging even though nothing is connected.

I was very worried about it being an infinite source of electricity by having it power a charger to refill the batteries so I made it extremely bad on purpose. Despite what the content in this mod may make people believe I'm actually not that good at xml modding in barotrauma, hence why the jump starter is so clunky to use.

I'm not really planning on working too much on this mod anymore but if I get another burst of inspiration to work on it, I'll look into making the jump starter more user friendly.
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Showing 1-6 of 6 comments
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