UBOAT
[2022.1] Realistic VIIC Exterior & Camouflage Skins
Jim (VG)  [developer] 20 Oct, 2022 @ 4:58pm
Realistic VIIC Exterior & Camouflage Skins support
Please use this thread to post your system specs, Uboat game graphic & video settings, and any screenshots or videos of the problem you are seeing with the mod. It will hopefully be easier to discuss things here than in the Comments section.
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Showing 1-15 of 20 comments
urseus 20 Oct, 2022 @ 5:39pm 
It was like the skin and whole model was vibrating. I was loading a save and it was morning light.

After I reloaded and cleared and restarted and it's now full daylight, seems to be ok. Will keep monitoring.

Is clamping a skin to the model a thing? I don't know modelling
CottonCuddle 21 Oct, 2022 @ 1:35am 
Hi Jim. Problem is fixed. I had only cleared my Cache folder and not the Data folder. So i did as you suggested and cleared out both again this time. Reloaded game and then saw i now had options from the update for camo and gun cover etc. Looks amazing. Looking forward to more future updates on this amazing mod. Will i need to clear both for any future updates again too?
CottonCuddle 21 Oct, 2022 @ 2:15am 
I wanted to ask, is it possible to have a version of the Arctic Camo but in the 2 colour tones of the Atlantic please? i love the colours of the Atlantic camo but prefer the pattern of the Arctic one. :) Also i cant now use the xmas tree as well as a camo? its not a biggy but i guess the game wont allow for more than one choice bit like using a Flotilla conning tower image as well as a Uboat number image.
Jim (VG)  [developer] 21 Oct, 2022 @ 4:47am 
Originally posted by CottonCuddle:
Hi Jim. Problem is fixed. I had only cleared my Cache folder and not the Data folder. So i did as you suggested and cleared out both again this time. Reloaded game and then saw i now had options from the update for camo and gun cover etc. Looks amazing. Looking forward to more future updates on this amazing mod. Will i need to clear both for any future updates again too?
Great! Thanks for letting me know. :steamthumbsup:

I've now updated the mod description to advise players to also delete their Data Sheets folder, not just the Cache folder.

Glad to hear you like the new version.

Yes, you will probably have to clear Data Sheets and Cache in future updates. I wish the game would automatically do this kind of thing when it detects a new/updated mod has been activated.
Last edited by Jim (VG); 21 Oct, 2022 @ 8:19am
Jim (VG)  [developer] 21 Oct, 2022 @ 4:51am 
Originally posted by CottonCuddle:
I wanted to ask, is it possible to have a version of the Arctic Camo but in the 2 colour tones of the Atlantic please? i love the colours of the Atlantic camo but prefer the pattern of the Arctic one. :) Also i cant now use the xmas tree as well as a camo? its not a biggy but i guess the game wont allow for more than one choice bit like using a Flotilla conning tower image as well as a Uboat number image.

The next camouflage skins I am looking at doing will probably be colour variations of the two I've already made. Just need to check some more references to make sure about the colours.

I'm going to make a Mediterranean one too, which will have a different pattern.

There may be a way to have the Xmas tree usable at the same time as a skin because they appear in different parts of the model. I will look into that at some point....
Last edited by Jim (VG); 21 Oct, 2022 @ 5:38am
Jim (VG)  [developer] 21 Oct, 2022 @ 4:55am 
Originally posted by urseus:
It was like the skin and whole model was vibrating. I was loading a save and it was morning light.

After I reloaded and cleared and restarted and it's now full daylight, seems to be ok. Will keep monitoring.

Is clamping a skin to the model a thing? I don't know modelling

Thanks for letting me know it's working now :steamthumbsup:

Sounds like your game had a bump map or gloss map cached from the vanilla skin or from the B131 version of this mod. That kind of thing can cause very odd rendering problems.

Yes, clamping is a mode for textures in models, but that just affects the X&Y positioning of a texture on the model surface - it can't cause the texture to "float" off the surface.

Let me know if you see any more issues.
kevin_o 26 Oct, 2022 @ 1:10pm 
A graphics card update fixed the issue. Thanks for the support and a great mod.
Jim (VG)  [developer] 26 Oct, 2022 @ 1:27pm 
Originally posted by kevin_o:
A graphics card update fixed the issue. Thanks for the support and a great mod.
Great! Thanks for letting me know. I'm glad to hear you solved the problem and are now enjoying the mod! :steamthumbsup:
Jim (VG)  [developer] 26 Nov, 2022 @ 2:49pm 
Originally posted by GJC:
Bug found tested only with this mod on and on a clean save.
All lightbulbs models are missing

Thanks again for taking the time to post screenshots of this problem :steamthumbsup: Hopefully I can get it fixed soon.
GJC 26 Nov, 2022 @ 3:01pm 
No problem, I love this mod and your other works aswell!
Jim (VG)  [developer] 26 Nov, 2022 @ 4:26pm 
Originally posted by GJC:
No problem, I love this mod and your other works aswell!
Thank you for your support! :steamhappy:
McDewgle 27 Dec, 2022 @ 3:22pm 
I think this might be related to Realistic Exterior mod. Does not happen in vanilla but is easily fixed by reloading the save file.
https://i.imgur.com/wf9W9gW.png
Jim (VG)  [developer] 30 Dec, 2022 @ 11:43am 
Originally posted by McDewgle:
I think this might be related to Realistic Exterior mod. Does not happen in vanilla but is easily fixed by reloading the save file.
https://i.imgur.com/wf9W9gW.png
Thanks for the report.

I've seen that happen sometimes too, but have yet to find the cause of it.

My guess is that it may be to do with the instanced material used for rendering the exterior elements of the tower cut-away view, and that material having some kind of clash with the mod's materials. So far I haven't been able to find the cut-away material in order to investigate that possibility, so will need to wait until one the UMG dev modders can help me to diagnose the cause.
Unsure if its just me doing something wrong, but when I installed TURM I upgrade the skin wouldnt render on it, am I doing something wrong?
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