Arma 3
[COOP-4] Operation "Serpent's Rise"
DanteAdams  [developer] 3 Jun, 2022 @ 4:40am
Bugs, issues
Post encountered issues here
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Showing 1-4 of 4 comments
Thoreaufare 13 Jun, 2022 @ 9:12am 
One thing I noticed playing through is that, with no mods, you can't walk on some of the slanted walls. You just start to clip through them. For example, the slanted military walls at the officer's building near the AA. Another example is the slanted walls on the cliffsides.

I don't know if you tested this with something like Enhanced Movement, but yeah, with vanilla you can't walk on those. You may want to replace with something else that can be walked on.

Also, it wasn't too obvious when players would get a respawn. I would just mention somewhere that respawns will occur after each objective is completed.

You may also want to think about force respawning all players before the final cutscene, because otherwise their character may or may not appear.
DanteAdams  [developer] 13 Jun, 2022 @ 10:47am 
Thanks a lot for the feedback! Yeah i play with Enhanced movement all the time myself so that has played a trick on me. Though the main building wasn't made by me so that's a bit strange (that the creator of that didn't notice it aswel, i mean).

About respawn yeah, i was unsure how exactly to tell the players when they can respawn, i'll try to think of something, thanks!
kharon 11 Aug, 2022 @ 1:20pm 
After destroying the AAs we continued uphill towards south. We weren't sure about which way to progress so I got back to check the other way, at which point my buddy and I were seperated. A Big chunk of rocks spawned out of nowhere to close the gap in the valley. He got stuck in it for a while but managed to get out by spamming "v" but we were (I guess) at the wrong side of that rock to progress. So that was an unexpected game breaking bug for us. We didn't complete the mission after that and left it to try for another night.
DanteAdams  [developer] 11 Aug, 2022 @ 2:05pm 
Ah, i see, sorry, the path along the rocks must have not been clear enough, my bad. Wasn't exactly a bug cuz i close off past areas to unload props and "load in" the next area. Y'know, for performance's sake. I can try to think of something to make the path more clear and def change the rock so if you just keep moving forward you'll never see it. One thing i can say is just try to keep moving along the right side of the rocks, there's a part where you'll have to jump down (Not immediately, after you've walked a bit along right side), then a bit further down walk around an edge and it's pretty straightforward afterwards
Last edited by DanteAdams; 11 Aug, 2022 @ 2:44pm
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