Rivals of Aether

Rivals of Aether

Jerma985
 This topic has been pinned, so it's probably important
roboshyguy  [developer] 7 Jun, 2022 @ 6:01pm
Bug Reports/Balancing
If you find something funky while playing this character, post it here, and I'll do my best to fix it.
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Showing 1-15 of 19 comments
low tier subway 7 Jun, 2022 @ 9:21pm 
hitting someone inside neutral special and up smash crashes the game for me
Last edited by low tier subway; 7 Jun, 2022 @ 9:27pm
WolfboomZ 8 Jun, 2022 @ 5:10pm 
Would it be possible for side special if used in the air to a wall allow you to wall jump? I been getting killed easy from not able to connect to the wall from that move.
Binga 9 Jun, 2022 @ 12:39am 
Maybe he could get a little more height on his up b? His recovery is pretty bad
laser 10 Jun, 2022 @ 10:22pm 
His recovery is pretty bad yeah.
Smearf0 11 Jun, 2022 @ 7:11pm 
Forward special seems to cause an instant disconnect in friendly matches
crow 17 Jun, 2022 @ 9:29pm 
14-19 skin crashes the game
leaf! 7 Jul, 2022 @ 12:10pm 
Experiencing a bug with a friend. Trying to choose Jerma on an online friend match with workshop enabled just crashes the game as soon as it loads his picture on the character select, sometime crashing before he does the little sound effect, sometimes immediately after/at the same time. Here's the error it gives me before the game crashes entirely.

############################################################################################
ERROR in
action number 1
of Step Event0
for object sentry_handler:


___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object cs_playerbg_obj:

Unable to find any instance for object index '-4' name '<undefined>'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_cs_playerbg_obj_Draw_0 (line 377)

############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_catcherror_update (line 6)
called from - gml_Object_sentry_handler_Step_0 (line 5)

Any idea how to fix this?
D YellowMadness 18 Oct, 2022 @ 5:18pm 
His neutral special breaks replays now for some reason. When the bubble is triggered, it just makes a weird noise continuously until it disappears instead of actually triggering & Jerma's behavior desyncs as a result. Also, filling his meter makes a horrible continuous noise during replays & the flash effect loops over itself.
roboshyguy  [developer] 18 Oct, 2022 @ 8:11pm 
Originally posted by D YellowMadness:
His neutral special breaks replays now for some reason. When the bubble is triggered, it just makes a weird noise continuously until it disappears instead of actually triggering & Jerma's behavior desyncs as a result. Also, filling his meter makes a horrible continuous noise during replays & the flash effect loops over itself.
Yeah I've been looking into this, and it'll be fixed in his next update. Sorry for the inconvenience until then though.
Softie Swirl 13 Jan, 2023 @ 1:07pm 
Hype Train down special feels incredibly useless, especially compared to every other special though maybe not the taunt attack.
Last edited by Softie Swirl; 21 Jan, 2023 @ 3:01pm
NuzzlyLeaf 13 Jan, 2023 @ 11:51pm 
Originally posted by Softie Swirl:
Hype Train down special feels incredibly useless, especially compared to every other special and even the taunt attack.
Probably because you're not cancelling it into other moves like it's supposed to.
Softie Swirl 21 Jan, 2023 @ 2:47pm 
Originally posted by NuzzlyLeaf:
Originally posted by Softie Swirl:
Hype Train down special feels incredibly useless, especially compared to every other special and even the taunt attack.
Probably because you're not cancelling it into other moves like it's supposed to.

Very mature with the award whoever did that without actually saying anything. Even considering that, the other specials feel far better in my opinion. I feel like all are so incredible that it outweighs the benefits of a down special combo, apart from the taunt one, in hind sight that one is just because the AI never reacts to it.

Both up and down specials have extremely early kill potential and up special being omni-directional means it can gimp from anywhere. Meanwhile neutral special controls so much space and does on par damage to a down special combo if you can activate both screens (unless I'm missing something, which I could be.) This makes down special feel lackluster in comparison, again, in my opinion. Could be there's a combo that deals 50%+ damage I'm unaware of.
Last edited by Softie Swirl; 21 Jan, 2023 @ 3:09pm
D YellowMadness 26 Jan, 2023 @ 2:48pm 
Maybe this is just because it's activated by a special option on the character select & maybe you can't do anything about it but Jerma's voice doesn't play during replays except in taunts.

Originally posted by Softie Swirl:
Originally posted by NuzzlyLeaf:
Probably because you're not cancelling it into other moves like it's supposed to.

Very mature with the award whoever did that without actually saying anything. Even considering that, the other specials feel far better in my opinion. I feel like all are so incredible that it outweighs the benefits of a down special combo, apart from the taunt one, in hind sight that one is just because the AI never reacts to it.

Both up and down specials have extremely early kill potential and up special being omni-directional means it can gimp from anywhere. Meanwhile neutral special controls so much space and does on par damage to a down special combo if you can activate both screens (unless I'm missing something, which I could be.) This makes down special feel lackluster in comparison, again, in my opinion. Could be there's a combo that deals 50%+ damage I'm unaware of.

Yeah, the jester award has never made sense. "I disagree with this person so I'm gonna give them shop points. They will surely be thoroughly offended by this." Valve should remove it since all it does is encourage toxicity from cowards who wanna insult someone anonymously without actually saying anything & encourage people to flame bait just so they can get points.
algo 29 Apr, 2023 @ 11:53am 
Constantly getting errors like this at random times. Might happen during a game, after a game (right before victory screen), on the character select screen when playtesting, etc. I can't seem to find anything that will always trigger it, I'll just be playing and it happens for seemingly no reason. The error message might vary slightly but it usually looks something like this.

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Event0
for object cs_playerbg_obj:

Unable to find any instance for object index '-4' name '<undefined>'
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_get_instance_x (line 2)
called from - gml_Script_vm_gml_thread_exec_slice_call_fn0 (line 5)
called from - gml_Script_vm_gml_thread_exec_slice_call (line 4)
called from - gml_Script_gml_thread_exec (line 712)
called from - gml_Script_gml_program_call (line 16)
called from - gml_Script_ugc_script_call (line 27)
called from - gml_Object_cs_playerbg_obj_Step_0 (line 36)
D YellowMadness 29 Dec, 2023 @ 12:57pm 
I've been forgetting to mention this for a long time. Sometimes, when I try to use any other special move during Hype Train, down special happens instead for some reason. You'd think it would be a controller issue but it's just with Jerma, only down special, & only during Hype Train. It even sometimes happens when I attempt up special so it can't just be a misinput.

As far as I remember, it seemingly only has a chance of happening if I hit someone & try to follow up with a special move right after so maybe it has something to do with pushing the special button during a previous attack since I tend to just mash the button in advance.
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