XCOM 2
[WOTC] Blutengel Soldier Class
FearTheBunnies  [developer] 10 Jun, 2022 @ 8:08pm
Class Balance & Feedback
Post here if you have thoughts or ideas around balance and feedback. This one is gonna be tricky to balance because using HP as a resource is highly volatile.
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Showing 1-11 of 11 comments
Tacoaloto 27 Jul, 2022 @ 3:40pm 
I wonder if changing the ability of "gaining 1/6th missing health after being wounded" would be better changed to "regenerate health after a missed attack." I've had my blutengel take 4-6 hits in a single turn and still survive with more damage than she actually took. at the same time, those were all 3/4 damage hits, but still the soldier just survives so many hits its almost unbalanced
FearTheBunnies  [developer] 28 Jul, 2022 @ 6:21am 
I agree that Regenerate is very powerful and is going to probably be the one thing that will be hardest to get "right".

The theory behind giving the class the ability is to allow them to become tanks as well as helping out with the fact that they are using HP actively, but there is a fine line between tanking enemy fire and just being immortal. If it was "on miss" instead of "on hit" then dangling them would become a non-starter which invalidates a lot of the design philosophy of the class.

I think part of the problem comes from the insane dodge that the unit has above and beyond, which means that even though hits are landing, they are only doing a pittance, so if the Blutengel has a significant pool of health all that happens is Regenerate heals back the damage taken if not more.

I very much appreciate the feedback. I will definitely keep thinking about this and if you have more thoughts around this topic, please continue sharing.
Tacoaloto 9 Aug, 2022 @ 7:32am 
Another balancing idea: The accuracy of the blutengel could be more reliant on the current HP of the blutengel. If at max hp, then everything is 100% unless poisoned, but at 50% HP their accuracy falls off a cliff. Could be an interesting balancing act when it comes to being able to melee attack 4 times per turn at proficiency 3 (Rebuke into punish the wicked into two other melee attacks)
FearTheBunnies  [developer] 9 Aug, 2022 @ 10:39am 
That is an interesting thought... Similar to the Reaper Ranger skill. Dance of Death was definitely on my radar as something that may require extreme rebalancing.
iSymphonia 13 Aug, 2022 @ 1:50am 
After testing for awhile, perhaps making regenerate either a cooldown(that maybe can be reduced through other means, like rank up) or give it a hard cap on how much can be regenerated each turn.

Could even go maybe a step further and make the cap change dynamically(like it decreases for each hit taken, and slowly recovers overtime)
FearTheBunnies  [developer] 16 Aug, 2022 @ 2:13pm 
@iSymphonia Just released a major rebalance to the Regen effect which should help temper the insanity.
FearTheBunnies  [developer] 28 Aug, 2022 @ 5:33pm 
Just released a balance shift to Dance of Death. Now it is a Stance, which when enabled makes all melee and Blutengel Psi skills non-turn ending. In trade, you drain 2 HP at the start of each turn (min 1 turn in the stance). This should allow for some explosive turns in the late game, but not every turn.
Nörr 27 Feb, 2023 @ 10:02am 
I feel like he needs to be using more hp with his abilities, considering if you give him enough armour he just becomes a wrecking ball, especially with his AOE skills
FearTheBunnies  [developer] 27 Feb, 2023 @ 11:29am 
All HP costs are configurable. Also, are you playing with Beta Strike or Delta Strike which increases unit HP? This class becomes extremely unbalanced in those game modes.

Which skills did you find yourself using regularly? If I can get a list of skills names I can look at those specifically to see if they need to be tweaked.
dehins 26 Jun, 2023 @ 6:21am 
Curseball should have a cooldown. My damage output now is in the range of 16-19 and it can be used again during the next turn. AOE skills in general should have cooldowns.
FearTheBunnies  [developer] 26 Jun, 2023 @ 12:50pm 
@dehins I very much thought it DID have cooldown. I will definitely correct that, thanks for the report!
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