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The theory behind giving the class the ability is to allow them to become tanks as well as helping out with the fact that they are using HP actively, but there is a fine line between tanking enemy fire and just being immortal. If it was "on miss" instead of "on hit" then dangling them would become a non-starter which invalidates a lot of the design philosophy of the class.
I think part of the problem comes from the insane dodge that the unit has above and beyond, which means that even though hits are landing, they are only doing a pittance, so if the Blutengel has a significant pool of health all that happens is Regenerate heals back the damage taken if not more.
I very much appreciate the feedback. I will definitely keep thinking about this and if you have more thoughts around this topic, please continue sharing.
Could even go maybe a step further and make the cap change dynamically(like it decreases for each hit taken, and slowly recovers overtime)
Which skills did you find yourself using regularly? If I can get a list of skills names I can look at those specifically to see if they need to be tweaked.