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requires 100 kills on all pawn types. (mechanoid, humanoid, animal, etc.}
allows the item to perform a critical hit sometimes.
god emperor throne, could give like an heddif to people that meditate at it giving stat bonus and psychic ♥♥♥♥ or an cool aura or maybe ir regens health ( many possibilities here)
an mythic table that just makes people really happy to have, since they care so much about tables and such in the rim, ok i can think of something better…(i didn't )
lazarus sarcophagus( it could become it after burying a legendary pawn on it) and it can rez one pawn in the game and then blow in lightning
midas shelf , turns anything put on it in gold or silver
super smart chess table (creative naming at its finest) gives a heddif to help in the art of war to people that play in it
lucky poker table, an ability to call an random event every once in a while or pawns that play in get lucky and get shot less
mythic chair could regen rest while you sit on it,maybe a one quality bonus to items made by pawns sitting on it
undying bed while the pawn is in the bed he can't die, he won't get better, but he wont die from the wounds.(took me a while this one) or some cool heddif to people that sleep in it
narnia wardrobe( i went deep on this one) transports the pawn whose bed it links to a magical weirdly christian reality, but nobody but the bed owner(or couple) can ” go ” there everybody else just thinks you`re crazy, in game it could just be that while sleeping they could get some varied thoughts and heddifs about .. well narnia ♥♥♥♥
paradox end table, it can randomly spawn rare items in its weird drawers
mythic sculptures, could give an aura, to help your pawns, one to make raiders insane or sad, making traders give better prices while in range, recharge shields faster( here i could ramble for a while)
I say that assuming it would not be hard to create such a menu. If it would require massive rewrites to your code, then it would be best to ignore the suggestion, or at most keep it for later.
Is there a way to know how many other pawns a pawn has knocked out but not killed ? If it is possible, maybe enough non-lethal knockouts could give a Merciful mythical title that makes a weapon less lethal and more incapacitating ?
Guiding Angel (weapon, melee): increases armor piercing and decreases cooldown.
That would still require new interactions, but would certainly be easier.
"Duster of the Desert Wanderer" - achieved by wearing the same duster for n quadrums in a desert or extreme desert biome. It gives a random combat bonus (e.g. melee dodge chance, or aiming time, etc.) while in a desert or extreme desert biome.
"The Juggernaut" - achieved by downing/killing n enemies consecutively using a longsword without the wielder getting downed (the down/kill counter resets to 0 whenever the wielder is downed). It gives the go-juice high buff when drafted to the person that achieved the feat (the weapon will be automatically bonded to the wielder, the weapon acts like a persona weapon in which it can only be used by other pawns if the wielder dies).
"Mogul Kahnt Touch This" - achieved by downing/killing n enemies consecutively using a Battle Axe (Vanilla Weapons Expanded) without the wielder getting downed (the down/kill counter resets to 0 whenever the wielder is downed). It gives the go-juice high buff when drafted to the person that achieved the feat (the weapon will be automatically bonded to the wielder, the weapon acts like a persona weapon in which it can only be used by other pawns if the wielder dies).
Requiring Vanilla Ideology Expanded - memes and Structures:
"Zantetsuken, the Iron Cutter" - achieved by killing 20, 40, 60, 80, 100 enemies wearing armor with armor sharp value ≥ 65.7 using a Shintao style longsword. It increases the Armor Penetration (AP) value in five tiers (depending on the number of kills) capping at 95%.
"Inazuma, the Lightning Strike" - achieved by instakilling n enemies (in five tiers) using a Shintao style longsword. It decreases the weapon cooldown of the weapon in five tiers (depending on the number of kills) capping at 0.5 seconds.
"Zangetsu, the Moon Slayer" - achieved by killing n enemies (in five tiers) at night using a Shintao style longsword. It increases the Melee Hit Chance at night in five tiers (depending on the number of kills) capping at 95%.
Requiring VFE- Classical:
"Spear of Belisarius" - achieved by surviving n consecutive raids using a spear and also wearing the Centurion armor set (Centurion Helmet and Centurion Armor). It bestows the Combat Command Ability or just increases the effect of the toggled ability Formation (the Formation Ability is attached in the Centurion).
Bloody (Clothing) of the Butcher - Colonist slaughtered X Animals. could increase damage against animals, or the meat gained from slaughtering them
Donner Party (Clothing) - Colonist Slaughtered X Humanoids. same as above but humans.
(Weapon), Pirates Plight - Wielder killed A LOT of Pirates
The Alien Slaying (Weapon) - Killed X ammount of humanoid Aliens (if we integrate the Alien mod to this)
(Colonist)'s Stone Age Ender - Killed X Tribals
(Colonist)'s Cyberware (Clothing/Weapon) - Colonist gained a lot of Bionic Implants - Weapon deals EMP damage (EMP weapons get increased damage)
(Item) of the Archon Apostle - Colonist got all Vanilla Archon implants (legs, arms, and eyes)
(Clothing) Of the Heroic Rescuer - Colonist Saved a lot of people from bleeding out.
(Colonist)'s Vetrinarian (Clothing) - Colonist made Steve Irwin proud by saving animal lives.