Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This has very quickly become one of my favorite mods, and I hope to see it continue. I really love seeing callbacks to past favorite colonies, and it pushes me to take quests I would normally pass up, which makes gameplay more interesting.
I want to second the request to tweak the mod settings for compatibility with Endless Growth. With that, genes, and tweaks to skill degredation or removal of daily learning caps, hitting 20 really doesn't feel special anymore. I would love to be able to change it to 35-40 or so.
If not, no problem; will just poke the CSV file on my own to remove those items that don't "pass muster." (The other reply there about \n vs \r\n is super helpful!)
Thank you even if you can't adjust this; I love this as a concept and can't wait to find my mythic items in future saves.
- There's no errors on game load that mention problems with loading mythic items?
- If you're file encoding doing anything odd? The mythic items csv expects lines to be separated by a "\n" character, and some text editors might quietly change that to something else like "\r\n"
- Have you tried creating a mythic item in game (easy to do with debug mode by maxing a pawn's skills), then editing the resulting item in the csv?
link to endless growth
Regarding the error. Have you changed the mods you're using lately? My best guess is that the game saved a mythic pair of pants and duster that were made from a modded material that's no longer present in your current modlist. If you click the "Clear invalid items" button (also below the danger zone in the mod options), that should clear it out of your save file.
Thanks for the feedback! If you go into the mod's settings, there are some buttons you can select to 'clear' the saved list of mythic items. But be warned that this is a metaphorical "heavy hammer" - it'll delete ALL saved mythic items, so you'll need to rebuild from there. NOTE: For safety, this option is not visible by default. You'll need to scroll down to the bottom of this mod's options to the section called "DANGER ZONE BELOW", then select the checkbox there to make this button show up.
As a forward-looking solution, you can also limit the number of mythic items that are saved. I believe the default is 100, so you can try lowering that so that only more 'recent' items are remembered.
P 1/2
I have a suggestion, and a tiny red error to share
Sugggestion : make it so the weapons / apparel from a specific colony get a tag or something, i've had this mod for like a year now and the amount of mythic items from random colonies i kinda forgot about arent as exciting as the newer ones. something to let you delete mythic items from certain colonies would be good, the current list makes it tedious (unless i have missed a setting?)
The error i found says a duster and a pair of pants are made of stuffable but no stuffable def supplied, thus it will be made from default stuff instead (litteraly what the error says).
It is self explanatory and i dont mind, its just a red error in your great mod i thought you might want to know about.
Thanks for a swift reply o7
I'm not aware of increasing a research tech level possibly causing any problems so i figured it might be best to ask.
Not sure what's the cause, I was using Semi-random research and was forced to complete it, and accidently found I can do the kibble one. Then tested also the Medicine one.
i love using this mod and it starts to feel strange to do the void ending and not get a mythic item unlike with the other 3 endings.
Great mod, thanks! I think I found a bug, where a cooking legendary doesn't work. It is supposed to add 250% to the cooking speed, the effect is present on the health tab and the info panel, but it doesn't calculate the cooking speed at all (same value with and w/o the item).
Any idea how to solve it? I don't use many mods, mostly vanilla expanded and QoL but I can give you more info if needed.