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-100% self-inflicted damage
Gains "rocket fuel" on kill, once full press mouse 2 to do a "rocket bounce" (aka harmless sticky jump)
explodes when landing on heads of people, instantly using a rocket bounce for free
explodes on kill
i was thinking... WHY not turn it into a misc for demoman and scout?
it looks perfect
+10% in length when rocket jumping
-30 walk speed (Because it'd be hard to walk on those)
(Toasty's idea #2)
You take 10% more damage on wearer if using the Sticky Jumper
These are just my ideas :3
Holding "Jump" charges boots
Longer charge means higher jump
Mid-air use greatly reduces jump
Runs on fuel which can be regained from metal
Longer charges use more fuel
+20% fall damage
On second jump: -65 HP (Nearby enemies also take that damage)
+50 Health
Hold jump while explosive jumping to decend slowly
100% Melee Critical chance while Explosive jumping.
Pro's:
(Automatic) Slower descend time.
+10% jump height
(The pro's work together to make it feel like less gravity.)
Con's:
-10% explosive resistance.
-10% fire resistance.
It's a bit like the B.A.S.E. Jumper though, don't you think? Please tell me what you think!
+15% more health
+stickies blast you 50% higher
+25% better charge turning control
+no self inflicted damage from stickies
+landing on people decreases the enemys health by 50%
+Flying over target will cause short periods of afterburn
-------------------------------------------------------
-50% pushback taken from stickybombs
-25% more pushback
-User must jump first in order to activate rockets
I feel like these would go well with an Astronaut-themed Demoknight set, maybe more geared towards movement instead of resistances
This really feels like something Vavle would make and add in a Space update or something, good work!
turning the normal ammo capacity into rocket fuel
ammo : 100
medic and dispenser dont but give fuel insted
pros
can fly
cons
uses 5 fuel per second
cant get healed by medic or dispenser
_______________________________________________________________________________
pros
rocket jump increases by 50%
no damage from sticky bombs
land on target will set the target on fire for 10 sec
cons
landing on the ground will set you on fire for 10 sec if not hit a target
_______________________________________________________________________________
pros
can fly like noclip ( that you dont toggle on or off )
cons
cant fly through world
can double jump
replaces sticky bomb launcher