Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Edit: This sprite has been scrapped and a new one is being made.
the problems are the broken hitboxes and hurtboxes that are dislocated with the sprites... for example, crouching moves the entire sprite (or model) so much forward that the hurtboxe and crouch sprite almost don't touch each other,
double jump has a missing frame, the first one to be exact
dattack has a incredibly longer hurtboxe than it should have
and the list goes on with some hitboxes like dtilt that has just one frame of attack rather than many hitboxes that "follow" the tail
use more often the script "load.gml" to reposition better sprites and hurtboxes and get some help from here " https://ko-fi.com/post/Rivals-of-Aether-Workshop-A-Complete-Starter-Guid-I2I42WI2N " in the tool section there is even a tool to create hitboxes drawing rather than coding each of them
sorry falcion, couldn't fix glitches and probably won't be able to do it that soon, lost my computer, my dad took it from me (lmao) and my phone fricking died, literally, it got a battery problem so it just broke, but once i get my computer back, i promise i'll fix those things
im excited to hear that, keep up.
after finishing some exams, im going to continue my character as well