XCOM 2
[WOTC] Stop Spamming Reinforcements!
 This topic has been pinned, so it's probably important
lordabizi  [developer] 14 Jun, 2022 @ 9:48am
Appendix A: Supported Mods
The following mods are supported. If there are mods not listed here, the reader is encouraged to mention them, and they might be addressed.

Base game
Scheduled reinforcements in missions: untouched.

Lost: In XComGameData the number of turns and the sound threshold for new Lost swarms are edited. The new numbers are twice the default. This is in spirit of the goal of this mod.

Chosen: Are not modified by this mod. The Elder's favorite pets have special privileges.

The MOCX Initiative
Obviously untouched, since otherwise it would be impossible to fight them!

Bio Division
Bio Captain's/General's call for reinforcements is disabled. Bio MEC/Bio Mec Trooper's call for reinforcements is disabled. Bio Lost call for more Bio Lost is disabled.

ADVENT General Revamp
The general's ability to call for reinforcements is disabled.

ADVENT Field Training
Is not modified by this mod. The training pods are already easier than other enemies, so it's probably ok if they can summon things.

Even More Robots
The author will admit that the Sectopod Hunter calling the Royal Sectopod and the war horn cry of the Royal Sectopod are cool, but eventually stand in the way of this mod, and thus are removed.

ADVENT Purifier Revamp
Purifier's call for Purifier reinforcements is disabled.

Children of The King 2.0
The Children cannot call for reinforcements.

The Hive
Swarming is kind of the essence of the Hive, so the author did not disable those abilities. Instead, the author increased the cooldown on those abilities. The only exception is the Gestation Pit enemy which is completely removed from the game, as is Hive Warrior's ability to call for a Gestation Pit. Enemies whose entire purpose is to summon more enemies have no place with this mod.

Frost Legion
Disabled the Frost Necromancer's Corress ability (that spams multiple spectral frost zombies). They can still summon normal Frost zombies.

A Harder War: The Ethereal Restoration
Removed its ability to summon reinforcements.

LEB Late Game Enemies
Untouched. There is a mod config menu to disable the Riftkeeper enemy. The Riftkeeper enemy is quite boring without it's Rift abilities, so there's no point in keeping it without those abilities.

ADVENT Reinforcements
Untouched, but has a line to disable that ability in the config. This line is currently commented, so it does nothing. The reader can uncomment it to activate it. However, an easier way to achieve that goal would be to just unsub from the ADVENT Reinforcements mod. It is also a questionable decision to be subbed to both a mod that gives enemies the ability to call for reinforcements and to this mod at the same time...

AHW Praetorians Standalone
The Praetorian's ability to call for other Praetorians if the Rapid Response dark event is active is disabled.
Last edited by lordabizi; 23 Aug, 2024 @ 6:04am