Crusader Kings III

Crusader Kings III

Ability to Read
german localization
Here u go my german comrades (Downloadlink):

german.localization.books.gg2ezboom.de

Alternativ Code:

l_german:

authorship.1000.t: "Schreibt euer Buch!"
authorship.1000.1: "Editiere Kapitel 1"
authorship.1000.2: "Editiere Kapitel 2"
authorship.1000.3: "Editiere Kapitel 3"
authorship.1000.4: "Editiere Kapitel 4"
authorship.1000.5: "Editiere Kapitel 5"
authorship.1000.6: "Editiere Kapitel 6"
authorship.1000.7: "Editiere Kapitel 7"
authorship.1000.8: "Editiere Kapitel 8"
authorship.1000.9: "Editiere Kapitel 9"
authorship.1000.name_and_desc: "Editiere den Buchnamen und die Beschreibung"
authorship.1001.t: "$authorship.1000.t$: $custom_book_artifact_name$, Kapitel $authorship.current_chapter$"
authorship.1001.t.no_chapter: "$authorship.1000.t$: $custom_book_artifact_name$"
authorship.1001.back: "Vorheriges Kapitel"
authorship.1001.next: "Nächstes Kapitel"
authorship.1001.done: "Beendet das Editieren"
authorship.title.default: "$authorship.display.title$"
#"[GetPlayer.GetLocalizedText('custom_book_chapter_title_1')]"
authorship.body.default: "$authorship.display.body$"
#"[GetPlayer.GetLocalizedText('custom_book_chapter_body_1')]"
authorship.you_start_editing_custom_book: "Startet das Editieren [custom_book.GetName]"

# For testing very long strings
oathbringer.meme: "I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway.I'm certain some will feel threatened by this record. Some few may feel liberated. Most will simply feel that it should not exist. I needed to write it anyway."

custom_book_artifact_name: "[ROOT.Var('selected_book').Artifact.GetName]"
custom_book_name: "[ROOT.Var('selected_book').Var('author').Char.GetLocalizedText('custom_book_name')]"
custom_book_desc: "[ROOT.Var('selected_book').Var('author').Char.GetLocalizedText('custom_book_desc')]"

selected_book_name: "[Scope.Artifact.GetNameNoTooltip]"
selected_book_desc: "[Scope.Artifact.GetDesc]"
selected_book_chapter_title: "#SIZE:30 [Scope.Var('author').Char.GetLocalizedText($raw_selected_book_chapter_title$)]#!"
raw_selected_book_chapter_title: "Concatenate('custom_book_chapter_title_',GetVariableSystem.Get('selected_book_chapter'))"
raw_selected_book_chapter_title_key: "[$raw_selected_book_chapter_title$]"
selected_book_chapter_title_flag: "[Scope.Var(Concatenate('chapter_title_',GetVariableSystem.Get('selected_book_chapter'))).GetFlagName]"

selected_book_chapter_body: "[Scope.Var('author').Char.GetLocalizedText($raw_selected_book_chapter_body$)]"
raw_selected_book_chapter_body: "Concatenate('custom_book_chapter_body_',GetVariableSystem.Get('selected_book_chapter'))"
raw_selected_book_chapter_body_key: "[$raw_selected_book_chapter_body$]"
selected_book_chapter_body_flag: "[Scope.Var(Concatenate('chapter_body_',GetVariableSystem.Get('selected_book_chapter'))).GetFlagName]"


authorship.custom.name.default: "Unbenanntes Buch"
authorship.custom.desc.default: "Das Buch hat noch keinen Titel und ist reif für die Bearbeitung.."

authorship.display.name: "[GetPlayer.MakeScope.Var('selected_book').Artifact.GetNameNoTooltip]"
authorship.display.desc: "[GetPlayer.MakeScope.Var('selected_book').Artifact.GetDesc]"
authorship.display.authorship: "By [GetPlayer.MakeScope.Var('selected_book').Var('author').Char.GetFirstNameNoTooltipRegnal]"
authorship.current_chapter: "[GetPlayer.MakeScope.Var('editing_custom_book_chapter').GetValue|0]"
authorship.display.body: "[GetPlayer.MakeScope.Var('selected_book').Var('author').Char.GetLocalizedText(Concatenate('custom_book_chapter_body_',Localize('authorship.current_chapter')))]"
authorship.display.title: "[GetPlayer.MakeScope.Var('selected_book').Var('author').Char.GetLocalizedText(Concatenate('custom_book_chapter_title_',Localize('authorship.current_chapter')))]"

write_book_decision: "Schreibt euer Buch!"
write_book_decision_desc: "Ich sollte ein Buch verfassen, um mein Vermächtnis als geschriebenes Word zu hinterlassen."
write_book_decision_confirm: "Zeit zum Schreiben!"
write_book_decision_tooltip: "Erstellt ein [book|E] type [artifact|E] from scratch, preserving your thoughts for future generations."
write_book_decision_effect: "Beginnt mit dem Schreiben eines brandneuen Buches."
edit_book_decision_effect: "Editiert euer Buch [book.GetName]"
edit_book_decision: "Editiere Buch"

artifact_custom_book: "Individualisiere das Buch"


artifact_desc_with_extras: "[AddTextIf(Artifact.MakeScope.Var('extra_artifact_modifier_desc').IsSet,Concatenate(Artifact.MakeScope.Var('extra_artifact_modifier_desc').GetFlagName,'\n'))][Artifact.GetPlayerModifierEffects][AddTextIf(Artifact.MakeScope.Var('author').IsSet,Concatenate('\nWritten by ', Artifact.MakeScope.Var('author').Char.GetName))]"
ARTIFACT_YEARS_UNTIL_DECAY: "#F [Artifact.GetYearsUntilDecay] years#!"
WOK_ARTIFACT_FLAVOR: "#T Display Artifact flavor text#!"


game_concept_book: "Buch"
game_concept_book_i: "@icon_book_button!"
game_concept_books: "Buch"
game_concept_tome: "Band"
game_concept_tomes: "Bänder"
game_concept_treatise: "Abhandlung"
game_concept_treatises: "Abhandlungen"
game_concept_book_desc: "Bücher können von gebildeten Personen in der [book_i]Books UI. Die meisten [characters|E] sind des Lesens und Schreibens kundig, es sei denn, sie werden durch ihre [faith|E]'s [doctrines|E] beeinflust."


#translated by gg2ez_Bo.Om!#
Last edited by Bo.Om!#. youtube.com/@gg2ezboom; 10 Aug, 2022 @ 2:23pm
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Edaryion 31 Aug, 2022 @ 3:55pm 
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