XCOM 2
[WOTC] Playable Rulers
 Тази тема е прикачена, така че сигурно е важна
Bug reports
Here you can report the bugs you find while using the mod. Please be precise with step to reproduce if possible, you can also post video / screenshot of the bug to further help. Check if the bug is ruler specific as it can help

These bugs are not fixable at the moment
- Ruler make continuous sounds if you visit them in the barracks
- The Archon king's slam may cause a crash / solf-lock
Последно редактиран от TRNEEDANAME; 27 юни 2022 в 13:00
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Показване на 1-15 от 134 коментара
I know you'll be updating the mod soon but for now, some general reports.

- Proving grounds projects tend to get into a broken state where you get "1/2/3/4 corpses" required for building, or sometimes, removal of this cost entirely or random costs
- IMG: placeholder icons seem to cause alignment issues in tactical (people on modding discord could help make icons for abilities or i could help send you some!)
- Ruler reactions are not present, at all.

To help with abilities, Mitz perk packs have loads of cool things in to use so check them out when you get back to working on this :).
The cost are Indeed weird.
The icons... You could send some if you like
It's a prime reaction, only react when he is attacked. If it doesn't work... Well idk what is going on
The Viper King has no primary weapon after he is created/recruited. Going through the loadout lists it has nothing available for a primary.
Have you tried a new campaign + unsub / resub ?
Първоначално публикувано от TRNEEDANAME:
Have you tried a new campaign + unsub / resub ?

Yes, new campaigns don't fix the issue, nor does unsubbing, resubbing, uninstalling and reinstalling, nothing.
Does the bug affect the Archon King as well ?
Първоначално публикувано от MergingApollo:
Първоначално публикувано от TRNEEDANAME:
Have you tried a new campaign + unsub / resub ?

Yes, new campaigns don't fix the issue, nor does unsubbing, resubbing, uninstalling and reinstalling, nothing.

Bug might be fixed. Try unsub / resub + new campaign to check.
Първоначално публикувано от TRNEEDANAME:
Първоначално публикувано от MergingApollo:

Yes, new campaigns don't fix the issue, nor does unsubbing, resubbing, uninstalling and reinstalling, nothing.

Bug might be fixed. Try unsub / resub + new campaign to check.
Sorry for the late reply, been a weird week.
Yes, the Viper King does now have access to his Bolt Caster on new campaigns, Archon King has his weapon.

Forgive me if I am misremembering, is the Viper King supposed to have a Secondary weapon? As of right now, no secondary weapon is there, only the Primary is.
Първоначално публикувано от MergingApollo:
Първоначално публикувано от TRNEEDANAME:

Bug might be fixed. Try unsub / resub + new campaign to check.
Sorry for the late reply, been a weird week.
Yes, the Viper King does now have access to his Bolt Caster on new campaigns, Archon King has his weapon.

Forgive me if I am misremembering, is the Viper King supposed to have a Secondary weapon? As of right now, no secondary weapon is there, only the Primary is.

The viper king has actually 3 weapons : Bolt caster, His tongue and the Frost bite.

The issues will be fixed in 2min once I compile the mod and upload it
Първоначално публикувано от TRNEEDANAME:
Първоначално публикувано от MergingApollo:
Sorry for the late reply, been a weird week.
Yes, the Viper King does now have access to his Bolt Caster on new campaigns, Archon King has his weapon.

Forgive me if I am misremembering, is the Viper King supposed to have a Secondary weapon? As of right now, no secondary weapon is there, only the Primary is.

The viper king has actually 3 weapons : Bolt caster, His tongue and the Frost bite.

The issues will be fixed in 2min once I compile the mod and upload it
Rad, thanks mate. Sorry for bothering you with all this. I appreciate you working on this thing.
It does not bother me, I have also added the weapon in the localization files with description and name (so hopefully no more "this weapon has no friendly name" errors)
I don't know if the new compiled mod has been added in, the Viper King has his Tongue Secondary and his Bolt Caster primary available (we have access to all three tiers of his weapon right from the start regardless of research, but that is a different issue entirely)
His frost bite is still conspicuously missing from the loadout for some reason.
Последно редактиран от MergingApollo; 3 авг. 2022 в 7:27
Първоначално публикувано от MergingApollo:
I don't know if the new compiled mod has been added in, the Viper King has his Tongue Secondary and his Bolt Cater primary available (we have access to all three tiers of his weapon right from the start regardless of research, but that is a different issue entirely)
His frost bite is still conspicuously missing from the loadout for some reason.

The glob will be fixed in 1min
Първоначално публикувано от MergingApollo:
I don't know if the new compiled mod has been added in, the Viper King has his Tongue Secondary and his Bolt Caster primary available (we have access to all three tiers of his weapon right from the start regardless of research, but that is a different issue entirely)
His frost bite is still conspicuously missing from the loadout for some reason.

The Viper King's weapons should now be fixed (no longer be available from the start)
Viper King's primary weapons are all missing again, and his frost bite/glob is still missing.

Would some logs be of assistance?

Also, I do happen to work as QA and I have a lot of free time today. If you want, I can get specific data for you if it can be helpful to you.
Последно редактиран от MergingApollo; 3 авг. 2022 в 7:53
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Показване на 1-15 от 134 коментара
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