XCOM 2
[WOTC] Playable Rulers
 Тази тема е прикачена, така че сигурно е важна
Feature request
Here you can request that feature are added (new ability, change to some damage...). I will try to make them.
Последно редактиран от TRNEEDANAME; 27 юни 2022 в 9:22
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Показване на 1-15 от 17 коментара
Backing into here rather than a comment section. Otherwise I'll just EAT page 1 lol.

1) Make these projects only researchable after killing them once and for all and doing the autopsy of the corpses before "Unlocking" development of them in the proving grounds

2) Instead of straight development via the proving grounds, to limit their use to one each, if one dies, you must recover their "corpses" somehow from the battlefield (kinda like a spark core mechanic) as then the only way to "make more" of these if with the original corpse recovered. Possibly as well, a way to make each copy/clone/recreation tremendously more expensive each time, maybe not unreasonably so...but, heh, maybe SOME kinda balance

3) Ruler reactions 2.0? "ouch mode"? I dunno, maybe some crazy stuff where they can just do what the hell they want and potentially end up stomping friend or foe because they are inherently unstable, maybe a risk of when they injured severely they can "switch sides" unless...subdued, stunned, put into status, knocked out or fultoned from the battlefield.

Loads of ideas, maybe none you want to attempt haha but hey, just spit balling :). If I could mod and have the time I'd do it myself but alas, not the right time.
- Made it so that it's not repeatable (like skulljack)
- Added the requierment of their corpse
I've not used this just yet but when i can I'll check as I know that's a crazy thing, might be easier for us to continue chatting on discord if that's ok :). As I was saying, Rustydios is tremendously knowledgeable, so I am sure he could help :). Nice work though :steamthumbsup:
May I request any way to get the items that come with the ruler autopsies after I've used the corpses to reanimate them?
(from the comments section)

Hey. I have a suggestion. Is it possible to make the Rulers have the same UI and health bar as the original Alien Rulers? This is the only thing they lack to be real Rulers, but on your side. Add this please! It'd be cool I think
Първоначално публикувано от Maximal_42:
(from the comments section)

Hey. I have a suggestion. Is it possible to make the Rulers have the same UI and health bar as the original Alien Rulers? This is the only thing they lack to be real Rulers, but on your side. Add this please! It'd be cool I think

changing that is not possible, as the color of the health is tied to the team.
Seriously? But this was done in the Playable Chosen mod. This is mentioned in the description of the mod itself:
"Their health-bar has been changed, now sporting the purple health with the red icon next to it like actual chosen"
Първоначално публикувано от Maximal_42:
Seriously? But this was done in the Playable Chosen mod. This is mentioned in the description of the mod itself:
"Their health-bar has been changed, now sporting the purple health with the red icon next to it like actual chosen"

I'll have a look, thought it was based on the team they were with
Bro, I would like that you could add some more damage to the Archon Weapons, because i think that 5-10 for melee and 8-11 for shoot is very low comparing to another ones.
The Archon King's version of Ruler's Right should also work on Mutons, as Archons are a relative of Mutons just like Berserkers.
TRNEEDANAME  [разработчик] 3 септ. 2024 в 11:33 
Archons arent related to mutons afaik
Първоначално публикувано от TRNEEDANAME:
Archons arent related to mutons afaik
Archons are derived from Floaters, which are derived from old-gen Mutons. That said, I understand not making him control Mutons for balance reasons [Maybe he could just panic them or something?]
Последно редактиран от flarefighter; 14 септ. 2024 в 11:18
TRNEEDANAME  [разработчик] 14 септ. 2024 в 11:24 
Първоначално публикувано от flarefighter:
Първоначално публикувано от TRNEEDANAME:
Archons arent related to mutons afaik
Archons are derived from Floaters, which are derived from old-gen Mutons. That said, I understand not making him control Mutons for balance reasons [Maybe he could just panic them or something?]

I can make that a toggle in the config
Първоначално публикувано от TRNEEDANAME:
Първоначално публикувано от flarefighter:
Archons are derived from Floaters, which are derived from old-gen Mutons. That said, I understand not making him control Mutons for balance reasons [Maybe he could just panic them or something?]

I can make that a toggle in the config
Would be perfect, thank you :D
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