Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Damage Consideration, as of BIF 1.0, is literally just the maximum amount of damage that you dealt returned to you as damage.
Heal Floor is the ABSOLUTE MINIMUM amount of health you can recover, so if you somehow damage someone/something with a weapon that does LESS damage than the floor, you still receive healing.
Say I have a pistol that deals 30 damage per bullet. I set my max heal at 5 points. What does it mean if I set the "damage consideration" at 10 vs. if I set it at 50 vs. 200, etc.
Or does this do something depending on the weapon? Like will it affect health based on damage whether I use an SMG that does 28 per shot vs. a bolt action Sniper Rifle that does 250 per shot.
>Damage Consideration is set to 30
>the resulting amount of damage that factors into how much you heal ends up being 30
(sorry about this, but I'm more of a visual learner, and I could not figure it out when testing on my own)
Max Heal comes in whenever it is that, even after having been filtered through Damage Consideration, the resulting still ends up being too fücking high.
If it ends up being greater than the Max Heal, then it is clamped to Max Heal.