Call of Duty: Black Ops III

Call of Duty: Black Ops III

Vee's Custom Wonder Weapons and Over-Powered Stuff for Zombies
V137n4m3$3_n00b  [developer] 25 Jun, 2022 @ 2:00am
Perk-a-Cola changes
Deadshot Daiquiri:
  • Hitting headshots on a target apply an infinitely stackable debuff that increases the headshot damage the target takes.
  • Non-headshots reset the stack to 0.
  • Sniper weapons give 5 stacks instead of 1.
  • If a target has its head gibbed/destroyed, any damage taken from an attacker with Deadshot Daiquiri instantly, regardless of hit location, kills the target instantly (does not apply to Margwa).

Electric Cherry:
  • Cancelling weapon reload does not disable perk's electric shock for that weapon.
  • Updated electric shock spamming mechanics: now has 10 charges instead of vanilla's 4, refreshes one charge every 3 seconds, does not refill when player spams reload.
  • First Cherry charge does not limit amount of zombies shocked (but by effective radius), second charge shocks 10 zombies max. Every subsequent charge shocks 1 fewer zombie than the previous, capping at 2 zombies at 10th charge.
  • Has a constant AoE radius of 256 units, independent of magazine percentage.
  • Charge amount is displayed at the bottom right of the screen as a blue bar.
  • Electric shock on player's down deals infinite damage.

Juggernog:
  • Displays player's health as a green bar at the bottom of the screen.

Mule Kick:
  • Increases rolling speed of Mystery Box.
  • Provides 20% chance of reducing and 20% chance of not increasing the risk of getting Teddy Bear in the next roll, totalling at 40%.
  • Provides 20% chance to completely prevent Teddy Bear in any roll, stacking independently with the above buff.

Quick Revive:
  • Bonus health regeneration every 0.4s, independent from vanilla health regen, that increases as the player's health gets lower:
    • 5HP (fixed value) when player has 95% HP or higher.
    • 5% max HP when below 95%.
    • 10% max HP when below 80%.
    • 15% max HP when below 60%.
    • 20% max HP when below 40%.
    • 25% max HP when below 20%.
  • Gets 10% max HP more to bonus health regeneration if player has Medi Gun or its upgrade.

Speed Cola:
  • Increases weapon switching/ADS speed.
  • Increases post-melee recovery speed.
  • Increases equipment use speed.
  • Increases grenade toss speed.

Stamin-Up:
  • Negates fall damage (always active in official maps except The Giant).
  • Allows firing while sprinting.

Note: editing perks' script overrides those perks entirely, including the vending machine model, therefore this mod applies the most commonly used/generic machine models possible for all perks that it changes. Maps that have custom vending machine models whose perks are altered by this mod may be overridden.
Last edited by V137n4m3$3_n00b; 25 Mar, 2024 @ 5:08pm