Call of Duty: Black Ops III

Call of Duty: Black Ops III

Vee's Custom Wonder Weapons and Over-Powered Stuff for Zombies
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Update: 1 Jun @ 2:34pm

Speed Cola:
- Fixed faster ladder climb and mantling buffs not removed after losing perk.
- Buffs are now applied if buff settings are enabled after the player has obtained the perk.

Stamin-Up:
- [Menu version] Replaced Stamin-Up Sprint-fire option with Stamin-Up Sprint Actions option.
- Buffs are now applied if buff settings are enabled after the player has obtained the perk.
- Now also provides ability to use lethal, tactical grenades and equipment during sprint.

Update: 30 May @ 1:50pm

Meat Hook:
- Adjusted requirements for player drop position-picking algorithm.

Medi Gun:
- Adjusted requirements for dead player's tomb spawn position-picking algorithm.

RNGat:
- Adjusted requirements for player failsafe teleport position-picking algorithm.

Tau Cannon:
- Adjusted requirements for player failsafe teleport position-picking algorithm.

Teleporter:
- Reduced and adjusted requirements for player teleport position-picking algorithm.

Update: 30 May @ 8:11am

Teleporter:
- Fixed failing to teleport player.

Update: 27 May @ 3:59pm

Deadshot Daiquiri:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).
- Updated damage calculation to avoid integer overflow.

Electric Cherry:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).

Juggernog:
- Implemented compatibility with Harry Bo21's perk pack.

Mule Kick:
- Now returns additional weapons when repurchased within weapon limit.
- Implemented compatibility with Harry Bo21's perk pack.

Quick Revive:
- Implemented compatibility with Harry Bo21's perk pack.

Speed Cola:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).
- Now also speeds up ladder climb and mantling.

Stamin-Up:
- Implemented compatibility with Harry Bo21's perk pack (still overrides perk stats from Harry's pack).

Chronosphere:
- Fixed Fear In Headlights unfreezing zombies frozen in Chronosphere for a split second.
- Now freezes enemy players' control inside it.
- Now freezes lingering duration of power up drops inside it.
- Now destroys enemies' projectiles of type "grenade" and "missile" inside it. An exception includes Mangler's torpedo.

Dispenser:
- Now is removed if the owner player disconnects.

DO NOT USE!:
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated damage calculation to avoid integer overflow.
- Updated kill-choking mechanism to properly kill all original targets after chokes, instead of invalidating some targets after each choke as they no longer meet killing requirement.
- Changed kill-choke counter from per-player to global to prevent crashes.
- [Upgraded] Changed display name.
- [Upgraded] Altmode now kills damageable entities as well as deletes grenade and missile entities.

Meat Hook:
- Fixed creating invisible zombies at high rounds.
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Improved player detection algorithm.
- Updated damage calculation to avoid integer overflow.
- Updated player detection algorithm.
- Updated hooked player dropping algorithm.
- Updated kill-choking mechanism to properly kill all original targets after chokes, instead of invalidating some targets after each choke as they no longer meet killing requirement.
- Changed kill-choke counter from per-player to global to prevent crashes.
- Reduced kill rate per 0.05s from 6 to 2.

Medi Gun:
- Fixed ÜberCharge not working/filling up.
- Fixed reviving dead players not immediately adding to revive counter.
- Updated tomb spawn point picking algorithm.
- Updated spawn point picking algorithm for dead players revived with Medi Gun.
- [Upgraded] Updated cloaking conditions.
- Updated perk/weapon return on revive mechanism.

Path of Sorrows (customized):
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated hit detection mechanism.
- Updated damage calculation to avoid integer overflow.
- Updated kill-choking mechanism to properly damage all original targets after chokes, instead of invalidating some targets after each choke as they no longer meet damaging requirements.
- Changed kill-choke counter from per-player to global to prevent crashes.
- Now kills Margwa and Panzer Soldat inside Chronosphere. Damages Margwa's open heads and Panzer Soldat outside of Chronosphere.
- Increased Chronosphere cooldown from 30s to 60s.
- Reduced base damage from 3000 to 2000.

Rainbow Star:
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated damage calculation to avoid integer overflow.

RNGat:
- Updated failsafe teleport destination picking algorithm.

Sentry:
- Fixed applying two damage stacks on first shot on enemy.
- Fixed kills and headshots by Sentry not counting toward some stats.
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated damage calculation to avoid integer overflow.
- Updated kill-choking mechanism for level 20 death explosion effect to properly damage all original targets after chokes, instead of invalidating some targets after each choke as they no longer meet damaging requirement.
- Now is removed if the owner player disconnects.

Tau Cannon:
- Added on-damage health and damage clamping for AI to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated damage calculation to avoid integer overflow.
- Updated player fling mechanism: now uses the game engine's physics instead of a custom system to increase compatibility and fix bugs with certain terrains/mid-air stuck.
- Updated failsafe teleport destination picking algorithm.
- Flung players no longer kill nearby enemies.

Teleporter:
- Added on-damage health and damage clamping for AI for level 10 teleport kill effect to avoid cases where high damage values do not reduce AI's health and risk of creating invisible AIs if an external mod is loaded.
- Updated kill-choking mechanism for level 10 teleport kill effect to properly damage all original targets after chokes, instead of invalidating some targets after each choke as they no longer meet damaging requirement.
- Updated teleportation destination picking algorithm.
- Changed kill-choke counter from per-player to global to prevent crashes.
- Now is removed if the owner player disconnects.

General:
- Fixed forces with upward velocity not boosting player vertically, if the player is on the ground (does not apply to Tau Cannon).
- Fixed potential error if a player disconnects before settings are loaded.
- Fixed movement speed modifiers that provide the same amount not stacking.
- [Menu version] Added support for maps with pre-start settings/menu/delay (experimental).
- Give weapon cheat now supports camo index.
- Updated various damage mechanisms to avoid integer overflow.
- Simulated vertical velocity now resets to 0 if player's altitude has little to no change after a brief period of time.
- Minor optimizations.

Update: 29 May, 2024 @ 2:59am

Rainbow Star:
- Fixed game breaking when the entity responsible for playing theme is deleted before the theme is looped.
- Fixed potential theme-related bug if Star is re-obtained within 0.05s after expiration.

Stamin-Up:
- [Menu version] Fixed player taking no damage if Default option is selected for Override Damage to Players setting and Stamin-Up No Fall-damage is enabled.
- Adjusted obtained hint messages.

Update: 5 Apr, 2024 @ 4:14pm

Player:
- [Menu version] Fixed not taking damage when using None or Default value for Override Damage to Players setting.
- [Menu version] Fixed shield not blocking damage if player has Widow's Wine perk and at least 1 grenade when using All Overrides value for Override Damage to Players setting in an official map without shield originally.
- [No-menu version] Fixed not taking damage when using None or Default value for Override Damage to Players setting.
- [No-menu version] Fixed shield not blocking damage if player has Widow's Wine perk and at least 1 grenade in an official map without shield originally.

Update: 2 Apr, 2024 @ 7:49pm

Player:
- [Menu version] Fixed not taking damage in Revelations when using All Overrides value for Override Damage to Players setting.
- [Menu version] Fixed players joining mid-game not getting custom-set max health value.
- [No-menu version] Fixed not taking damage in Revelations.

Tau Cannon:
- Fixed charge sound not ending if charge is cancelled using melee.

Update: 27 Mar, 2024 @ 4:21pm

Quick Revive:
- Fixed causing a crash in some maps.

Update: 27 Mar, 2024 @ 8:49am

Rainbow Star:
- Fixed theme still playing for a while after the power-up has expired in some cases.

Update: 25 Mar, 2024 @ 4:41pm

Perks:
- Buffs are now implemented in standalone scripts and no longer override default perk scripts.

Deadshot Daiquiry:
- Reworked damage buff.
- Removed bonus points buff.

Speed Cola:
- [Menu version] Fixed buff being active regardless of settings.
- Skills provided by buff are now repeatedly checked every second in case they are removed by an external factor.
- Now displays buff hint when obtained.

Rainbow Star:
- Adjusted how dead AIs are flung away.

Weapons:
- Changed how certain custom weapons deal max-health based damage to enemies without proper max health data.

Gay Gun:
- Updated projectile impact visual effect.

Meat Hook:
- No longer refills player's tactical grenade slot if the player switches to another tactical grenade before thrown hook is retrieved.

Medi Gun:
- Fixed healing beam targetting the wrong player or not appearing at all.
- Tombstone now always spawns near a living player, prioritizing one with a Medi Gun.
- Player revived from tombstone is now less likely to be telefragged.

Path of Sorrows (customized):
- Re-worked player movement speed handling algorithm. Now compatible with Fast Feet power-up.

RNGat:
- Fixed being untradeable.
- Changed how Magmagat blob deals damage to player.

Tau Cannon:
- Updated charge sound effect.

Teleporter:
- Updated visual effects.
- Players are now less likely to be telefragged when teleporting.

Wrench:
- [Menu version] Reworked Fix Unfixable/Unupgradable Buildables option.
- Reworked buildables fix for Origins.

Others:
- [Menu version] Updated some settings' name.
- Fixed damage handling in some cases.
- Fixed weapon trading prompt appearing despite players being at different altitude levels.
- Fixed grenade launchers untradeable.
- Fixed cheat_give_weapon command improperly giving certain weapons.
- Updated compatibility for another workshop item.
- Player can no longer cycle between weapons when switching to a picked up item.
- Changed the maximum amount of corpses to 7.
- Minor optimizations.
- Updated algorithm handling damage dealt to players.
- Removed or decreased file size of some sound effects/tracks to increase map compatibility.