Empyrion - Galactic Survival

Empyrion - Galactic Survival

Star Salvage (1.8)+
Dirty Bird 30 Jun, 2023 @ 9:40pm
Problem with your new start in the Starship Graveyard
The Core has reverted back to a Admin Core and is not destroy-able, Even if you could destroy it you can't make a core with no constructor. and the ancient Colony ship kills you if you leave the ship or the Ghost ship kills you and or the drone kills you,

Being I finally made it to 2 of the wrecked ships they are damaged beyond repairing even if you had a core. They have nothing you can get but a few random parts you can't use " no constructor "

With a core I could put a fuel tank in a sleeper pod and cut it lose, but even then you need a multi tool to do this to and cores. You need to be able to pull whole thruster's. You could add a few small engines in the right places and have a CV raft that would get you planet side. would also make a great starter base to.

The few weapons if you are lucky enough to have spawn in the lockers are random and may or may not have ammo. So moot on taking out the core if you could. Me and a friend have both tried this in SP mode. He spawned in a Gat laser with ammo and you can't even scratch the core.

So i check the map it is a Chevron core. Did you forget to damage the core so it could be destroyed before saving the build ? Or did the update revert the core if so it might have reverted a lot of the core's through out the scenario.

You also have no way to get OXY and one ration pack isn't going far. Did find a fridge that had a bit of food but then again this is a random spawn, as it can also spawn spoiled food. several of the ships on the map show as admin cored with the chevrons including the colony ship.

And the Oxy I did get from one wreck wasn't recovered in a tank you can access. Being this is suppose to be a field of dead wrecks. What can I say. My friend and I were not amused. we were dead most of the time.

Though I though you should know as we wanted to be able to play this starter. Also getting into the nacelles is impossible you end up glitching through walls. I ended up on the toilet and in space. So made the teleporter useless. there is a space behind a console you can go into and the other one is blocked thought this was how to get into the nacelle. maybe not lol.

Why damage the ships so much they become useless, except as blocks or parts for blocks. Could only get to 2 of them due to the basically battle ships killing me with full barrages if you even stuck your head outside the colony ship.

So please check this stater so we might play it. This is SP by the way.
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Showing 1-9 of 9 comments
Dirty Bird 1 Jul, 2023 @ 4:17am 
{ sorry about the double posting this is a update to the original post )

Ok after about a dozen or so restarts figured out what you did, and finally found the 4 switches.

Only trouble is the dead ships are not dead. you get instant shot going out of the ship the wreckage isn't removable due to the core, of which you need to leave the ship by transporter.

No core no power. You should be neutral to the Polaris, yet the wrecked Pol freighter ship insta kills you. Or the ancient colony ship does. The Colony sleeper ship is literally surrounded.

A Friend and I have spent about 6 hr's of real time just finding all the switches. we are playing SP mode of the game. He's in Idaho and i'm in Oklahoma.

No power without that core, You cannot make one, and you do not get one anywhere on the ship. Or much less from the only 2 Hulls of ships that I have been able to get to without being instant killed. If you can get to them. Was really surprised they were just empty hulls.

You cannot put down the small universal constructor anywhere but on Terrain so that to is a no go even if you could get the mats to make it. I don't do magic in the game or outside of it either lol.

Only the drone can enter, that nacelle, and only through the outside hole in the wreckage. And only at one certain angle, it cannot activate the switches. Was the one hope I had of doing this.

You get instant shot when you try. The jet pack is a hindrance when trying to navigate tight corners to begin with.

Understand I like a challenge this isn't a challenge this is lunacy, I have over 3,775 hours in this game. And have done most everything at one time or another and I really like the premise of your scenario.

I don't know if you know but you Cannot jump when you crouch in the game, it's nearly impossible even with the jet pack to get in that short tunnel were you have to jump up and get in that low of a space. I finally did manage it. thinking I could some how get through that wreckage into the nacelle to turn that switch on.

Maybe you could ease up a bit on the wrecked ships being active considering they are suppose to be dead . I don't mind hard as long as it is doable, this isn't.
Last edited by Dirty Bird; 1 Jul, 2023 @ 4:18am
Uncle Fubar 12 Jul, 2023 @ 5:25am 
Just tested for a couple hours on latest ver 0.7.7 (Jul 8). I couldn't get a new game to fully load until I did an unsub/sub and verified game files, but eventually it did work.

I didn't mess with the switches or the transporter but I did get inside the ancient colony ship after getting a space suit and a couple tries from a copied save. The green laser turrets are slow and not good at leading/hitting you if you do a lot of strafing while you approach. The interior turrets can't be dodged if they shoot at you, but they are slow to react if they can't see you coming and you can just sprint past.

I don't want to spoil too much but it's not quite as impossible as it may seem. It -is- possible to go out salvaging with just the free survival zapper, bring back parts to the hostile colony ship, and build stuff with the ancient beta constructors there. I started with engineering and had a small sv built and fueled entirely from salvage within about an hour after looting and leaving the starter cryo ship. Just stay away from the Polaris freighter, those turrets are much faster and more accurate.
Last edited by Uncle Fubar; 12 Jul, 2023 @ 5:35am
Uncle Fubar 12 Jul, 2023 @ 6:06pm 
As far as expectations for a playfield described as a graveyard, that's a fair point. There sure is a lot of live fire going on from huge abandoned ships that logically should have run out of power long ago. @DM maybe change the description, or add some explanation, or reduce the massive green bullet hell erupting from the only place capable of using a constructor. I'm pretty sure I didn't find every possible solution to escape the zone in a couple hours, but 20 CV turrets vs. a space suit is a bit excesive :)
Dirty Bird 13 Jul, 2023 @ 12:05am 
I started out in Explorer. I tend to start out on planets as Engineer. So making some things you need is a bit harder due to the Explorer mode.

The teleport moves you to the Ancient colony ship. Once there if you can make it to the bridge you can disable the interior security and the exterior turrets. I found it best to leave the outside ones alone as once the inside ones are disabled then you can take out the core in that ship and there is a lot of loot barrels hidden around that ship. Including being able to salvage those Alien turrets

The sad part was couldn't get to the final switch in the Colony switch , The Pol freighter killed me jumping across a hole inside the colony ship then proceeded to blow holes in the ship. After so many hours my friend left the game went to sleep, I had enough and went GD mode which ruins the whole affair, Just to flip that switch and find that the teleport moves you to the Ancient Colony ship.

If that's were the crew of the colony ship went they didn't live long. There are consoles on that ship but they wouldn't work for me " they instead gave a box interface to set them "

So thinking that this starter is bugged out rather badly here and there. My friend couldn't in his play through destroy any of the cores in any of the ships, even with the best weapons in the game.

We went into test mode after several hours of this. And both of us had verified our files several times. I had restarted the game and this starter several times as well completely deleting out this starter before doing so.

My friend and I are part of a modding team " Altered States Gaming "and are old beta testers to boot, and have been Server owners and operators for many years, so this is how our minds work when we run into a problem. I'm thinking that the Update might have messed up a few things here and there. Though haven't tried any of the other starter worlds as of yet.

And since our coder passed a couple years ago we haven't done much in the way of mods or Beta testing. We just decided to play games for a while.

My Buddy wants to set up a scenario but hasn't found anything to show him where to get started in this game as of yet. But would like a few pointers.
Uncle Fubar 13 Jul, 2023 @ 7:21am 
Ah ok the polaris freighter must have random spawned in range of your starting cryo ship, that would make it super tough. I can't get anywhere near that thing without console cheating. My seed put the big ships reasonably far away from each other so I had a much easier time getting out to other wrecks for salvaging. I don't think the mod has any specific control over that which leaves just starting a new seed and praying to RNGeezus. Thx Eleon, it's been a decade and you guys are still hostile to modding. :/

KnowItAllDM has been working on this for quite a long time and I've been playing and testing on and off since close to the beginning, so I'm pretty familiar with the tech trees and salvage life in general. It has come a long way but some RL stuff has prevented him from putting a lot of time into it recently. Yeah this last update broke a lot of things and he's still trying to add new stuff and polish the story missions, hence all the placeholders and blank consoles. That wasn't always the case.

Maybe a planet start would be less headache to learn the ropes, the space start has always been a really tough gig.

Now that I've gotten a few more hours in the space start, there's much better salvage and construction options farther out away from the central spawns if you can get a salvage core made and get out of range of the turret bullet hell. This is generally the same for planet starts whether you follow the story missions or not - get a small craft operational, use that to get far away from spawn, and the quality of some of the junk ships you'll find improves dramatically.
Ω KnowItAllDM Φ  [developer] 16 Jul, 2023 @ 11:16am 
The Starship Graveyard start is still a Work in Progress. However, as a note:

The Rossignol, Ancient Colony Ship, and Derelict Polaris Freighter are Story POIs, and are "Admin" Cored because of this. You shouldn't be able to take out the core of any of these three POIs.

The Derelict Polaris Freighter is not Polaris Faction, but rather "Mysterious Energy" faction, which will shoot at all factions except Ghost Ship. I DO plan on giving it a fixed location further away from the Ancient Colony Ship, and the Rossignol so that it doesn't interfere with the player in the beginning. This POI will be one of the initial "Exploration" Rank missions for the SSG start.
Dirty Bird 16 Jul, 2023 @ 12:18pm 
Good to know as we thought this start was bugged out will let my friend know.

And now about that Ancient colony ship why so darn many turrets inside.

The teleport on the colony ship you wake up on sends you there. Only place a constructor is found. And it's a one way teleport to boot.

You don't have weapons or ammo to even begin to take out one turret much less the 30 to 40 that's inside that ship.

Also you Can't take them out if its Admin cored. Kinda makes the Loot barrels Moot in several places as some of them you have to remove some stuff to get to them.

Well here's hoping you take all this into account. And thanks again for clearing this up.
Ω KnowItAllDM Φ  [developer] 16 Jul, 2023 @ 4:19pm 
The turrets on the ship are damaged, so you can take them out even though it's an Admin cored POI. I'm considering adding an "Armory" area on the Ancient Colony Ship where you can consistently loot weapons and armor. (Maybe adding a Junk Rifle to the Personal Cargo Box as well).
Topazfinder 15 Dec, 2023 @ 5:48am 
Sentry Gun 2s turrets in final room in back of ship at bottom accessed from outside only for some reason can't be destroyed. I can't damage them at all, so no way to loot rare container inside. It is like if Sentry Gun 2s (small damaged) are immune to all damage now. They are same sentry gun I destroyed in some part of Ancient Colony Ship, so making them immune to my current weapons in final room didn't make sense to me. I hope they are not immune to all damages.

EDIT: Oh, I see now. Minigun Sentry 2. I wonder what weapons can damage them.
Last edited by Topazfinder; 15 Dec, 2023 @ 6:06am
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