Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
CHANGE LOG:
2022.07.07
- Increased int cap to 70.
- Now every library will give 10 bonus int.
- Increased library cost from 600 to 1000. Each additional library will cost 3 times the previous.
- Now henchmen pick closest buildings to enter by its entrance not center point.
- Reduced max inn henchmen from 15 to 12. Each inn gives 2 peasants instead of 1
- AI utilize all included mods
- Blacksmith and Wizard guild automatically upgrade themselves up to level 10. (depending on hero visits after level3). Means heroes can upgrade their gear up to +10.
- Heroes use bank. It works differently than in the Majestic Majesty.
- Library no longer gives flat int bonus. Instead all heroes can train their Intelligence there. Mechanics of how library works changed, meaning that heroes will visit it often. Library also works like Sorcery School from MHMB mod. Heroes can learn up to 2 random spells there.
- Speed bonus from Speed Tonic decreased by 50%, its duration decreased from 30 to 10 seconds. Heroes will now use it everytime when their destination is far away.
(Speed of unit is a bit odd value. Basically, when tonic of speed is used slow heroes become fast, fast heroes remain fast).
- All combat hero stats can be boosted either at fairgrounds or at library. Boost value increased from 1 to 5 per hero visit. Stat cap increased from 95 to 125.
- To compensate for all these buffs dodge and parry for all heroes reduced by 15. Warrior armor boosted from 9 to 12.
- I redesigned some game scripts which drastically increased perfomance when there are a lot of units present. Meaning that playing with 7 AI no longer be like turtle race.
- Increased initial chance to visit library from 5 to 14
- Increased exp for studying at the library
- Now all henchman and sewers die with the palace
- Previously heroes always chose pursuing reward flags over buying equipment even if they had enough gold. Now they have growing chance to first buy equipment then go for a reward flag.
- Decreased max number of peasants from 12 to 10
- Removed reward flags from Statue. Possibly gonna implement in the mod Mob Spawners
- fixed heroes not using allied buildings
- fixed additional peasants not spawning
- fixed heroes using unbuilt buildings
- fixed heroes using enemy portals after switching teams
- fixed rogues not using portals when stealing
- fixed peasants not increasing.
- fixed spell "radiate energy" attacking allies
- fixed heroes not using Wizards guild
Decreased cost to train intelligence at the library from 250 to 150
Introducing game modifiers!
The idea was to make periodic events similar to freestyle events. At the moment there are 14 availible game modifiers (GM). All events are periodic except for Dark Magics.
- Respawning lairs.
- Friendly heroes.
- Random disasters.
- Cannon Fodder.
- The Hunters.
- Dead Heroes.
- Dark Magics.
- Goblin Attacks.
- Super Lairs.
- Treasure Chests.
- Ritual of pain
- Wake the Hunters.
- Evil Everywhere.
- Veteran Heroes.
Theoretically there is no limit to what can be done with this. Many of the events even stack.
- Decreased plauge durations by about half.
- Futher increased perfomance (I hope so).
- Added new GM that spawns random lairs periodically
- Added all new lairs from Monstrous Horde quest.
- Decreased price for gear level above 4 by 50%.
Max level Enchant now cost 4000 gold.
Max level Weapon - 1500g
Max level Armor - 4500g
- fixed heroes not upgrading gear higher than level 1.
- fixed mod buildings not enabled if player start with Palace 2 or 3.
- fixed additional peasants not spawning. This time I'm 50% sure.
- fixed various little bugs.
- fixed heroes not using blacksmiths and Wizard Guilds that were built using "build anything" cheat.
Previously saved games will not work correctly. You should start new quest or restart.
- Increased bonus Strength for new heroes with each fairgrounds built from 1 to 8. It is still insignificant just a nice to have.
- Increased bank daily gold bonus from 50 to 75.
- Increased credit return value by 50%.
- Reduced taxable gold from bank by 50%.
- Fixed stealing behaviour attacking victims.
- Fixed outposts disabling buildings.
- Slightly reduced delay before using portal again.
- Slightly increased portal radius from which teleportation possible.
- Slightly decreased teleportation time.
- fixed flee behaviour not using portal sometimes... and sometimes not.
- fixed peasants not using portals after a while.
- Added new 5 new GM that spawn monsters like cheat codes.
- Added new GM that distributes a part of your gold treasure between all heroes. High commission.
- Added chat notification when the event occurs.
- Modified the initial delay before monster spawns for all GM. Now most monsters will not spawn before day 8-15. After that their spawn period shortens.
- Fixed heroes constantly healing themselves.
- Increased duration of Speed tonic from 10 to 15 seconds.
- Increased max amount of Speed tonics hero can carry from 5 to 10.
- Greatly increased chance for heroes to raid a lair that is far away.
- Added chance to fail to upgrade gear if hero is far away from palace or last used portal. (important for big maps)
- GM Couriers of gold. Increased taken percent of player gold to be distributed among heroes from 15 to 20. If player has more than 500k gold then taken percent increases to 50.
- Reduced max gear enchant level from 10 to 9.
- Treasure chests now instantly disappear after being collected.
- Now all monsters gain levels! They gain level for living and for fighting improving their combat stats and HP as well as learning spells!
- All charmed monsters now slowly die.
- Modified hero portal search. Increased perfomance.
- Simplified target evaluation. Greatly increased perfomance.
- fixed heroes not reacting to reward flags sometimes.
- fixed heroes not collecting items on ground like treasure chests.
- fixed heroes not using repeatedly Blacksmiths and Wizard guilds after some time.
- fixed error when peasants accidently open chests and try to get exp which caused error.
- Now heroes are less likely to attack monster which level is higher than hero's.
- Greatly increased time for monster to level up.
- Increased reward cost influence on hero decision. (Before it was unsensical).
- Increased all GM monster spawners initial event delay by about 30%.
- Decreased strength bonus for monsters by ~70%.
- fixed aggressive gnomes
- fixed typo that made enemy evaluation useless >.<
Monster level up table[ibb.co]
- Reworked and returned spells that removed before. Mostly increased cooldown of many spells, fixed spells not targeting monsters etc.
- Added spells to library from MHMB mod.
- Many AOE spells have higher INT requirement and less chance to be learned.
- Monsters now have light version of classes with appropriate bonus and penalty to stats with each level up.
- The higher the monster the more it gives exp.
- Slightly increased time for monsters to level up.
- Magic monsters now learn spells at level 5.
- Reduced initial parry/dodge of monster by 10.
- Monsters at level 12 get resistance to critical hits.
- new GM: levels up monsters
- Heroes now have chance to improve their Strength at fairgrounds.
- fixed summon dragon leveling beyond lvl 8.
- possibly fixed AI switching team(becoming enemy) in co-op scenarios.
- Slightly buffed monsters.
- Monsters higher than level 11 cannot be charmed.
- Removed gold reward from illusions.
- Reduced max magic resistance boost at library from 50 to 35.
- fixed function that gives heroes chance to fail to buy gear if too far from palace. Didn't work before.
- fixed infinite skeleton spawn.
- fixed rat not being able to cast illusion, lol. (typo in the original code)
- fixed rat shaman casting minotaur illusion, lol. (typo in the original code)
- Fixed damage shiled casting on targets rather than casters themselves.
- Fixed monster heroes not behaving correctly. Didn't create manager for them :o
- Possibly fixed issue when heroes didn't use pre-built buildings. (if error still pops up when quest loads, you can simply ignore it)
- Added new GMs: Gold Multiplier (x2), NeverEnding Story Events (from quest, start after day 30)
- Now player can play original quests. They are located in the downloaded quests. They start with prefix >100.
- Some minor tweaks.
- Added Big map and Huge map quests inside this mod. You can test various GM there.
- Added new simple quest: War in the sewers
- fixed AI not transfering data from palace to outpost.
- fixed graveyards not destroying after AI death.
- fixed rare error when hero shapeshifted into bear with spell and then used shapeshift potion resulting in permanently turning hero into bear. lol
- GM Monster Upgrader: increased initial delay to ~15 days. After that every ~3 days there will be ~15 rolls to level up monsters by 1 level.
- Slightly increased class monster stat penalties.
- Slightly increased exp gain for striking high level monster.
- Bloated monsters no longer get bonus magic resistance. Also they get more fixed hp bonus but less percentage hp bonus.
- Heroes studying at the library additionaly get bonus exp based on their level. (higher level - higher exp)
- Added new quest: SandBox Survival. Test how long can you survive againts monsters. Requires Majesty Expanded and ME AI spec version - Allies mods.
(This is debatable and if there are problems I will revert this)
Since the introductions of portals the need for multiple same buildings has gone. I think. So, in order to clean up building list I limited to one following structures:
- Mausoleum
- Royal Gardens
- Magic Bazaar
- Blacksmith
And made some adjustments:
- Mausoleum can store up to 100 dead heroes.
- Royal Gardens will always give additional speed buff.
- The number of tech buildings needed to spawn a fountain is reduced from 5 to 3.
For those who enjoy many different buildings I will release a separate mod where I will make all structures available for building without restrictions.