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- fix multiple healers healing one hero
- create parties analog from majesty 2?
- fix monster behaviour attacking allied team
Done that but the impact is minimal. Makes a little sense for palace. The appropriate way would be to calculate the walking distance with "walk around" buildings. That's not available for modding.
Still, henchmen now calculate distance to entrance not the center.
https://ibb.co/JpVCzqV
Monks, thanks to their crit mechanic, want to be striking as much as possible. Maybe they should be allowed to cast Vigilance on themselves/allies? Edit: with that in mind, Priestess of Krypta should Wither.
Yeah, I noticed that too about embassy. Sadly, changing that will destroy compatibility with "More heroes/buildings" mod. So I kinda don't know about that.
I don't mind adding temple spells to their's heroes. Shouldn't be hard. Balance be damned!
I have finally fixed it. Along with some other changes
So, are we talking stat buffs, new moves, or something like them being able to level up?
Just stats and spellls. Adding complex behaviour would make game even more laggy.
Much death is happening, regardless.
And I thought to make them level up faster. It should take month to level up to level 10 on monsters. And 2 months to level 20. Gonna recheck timers.
I usually don't like the idea of enemies hitting each other but unable to hit cause of high parry/dodge. That doesn't seem realistic or fun even.
If I find that heroes die too much then more likely I'll reduce initial monster combat stats as well.
Monsters gain minor bonus with level up. +1 or +2.
It appears I screwed up my timing formula in the excel table. Monsters leveled up about 2 times faster than they should
https://ibb.co/hfwzLTx - the correct version. Upload soon
No, they are separate. If monster hits 12 times it levels up. I also gave them too much damage bonus.
So, next update will balance it. Testing it right now.