Stellaris

Stellaris

Rise and Fall
CTH2004 6 Jul, 2022 @ 12:18pm
Suggestions
A simple discussion for complex suggestions!
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Showing 1-4 of 4 comments
Slayer 6 Jul, 2022 @ 2:36pm 
What I would like after 1 game is more information on the scenarios and how to actually fix them with a longer cooldown between them. Maybe even have a festival event whenever you successfully prevent disaster.

Also maybe reducing the standing fleet when the sectors leave and have admirals leave to make reclaiming the periphery harder. A massive hit to the central governments fleet speed or other things that reduce to zero over time could also help prevent an immediate regobbling of the secessionists.

One last thing I would like to see is maybe having a admiral/general trait that is gained upon a reuniting war. This could, if possible, allow for government change from democracy to dictatorship.

I love this mod. It allows my to roleplay an Aurelian 3rd century moment in space.
CTH2004 8 Jul, 2022 @ 7:45am 
So, my idea is this; When a nation falls, logically some factions would stay semi-loyal, some wouldn't. others would loose technology, and some might even do the oppisite! So, during a split, multiple things ocurr;

  • Tech Level Breakdown
    • Slight Advancement
      • during the war, they accelerated research to try to get an edge against us!
      • Will have more advanced tech's, especially in weapons. If you manage to get them to come back, you gain those tech's as well!
    • Remain the same
      • This empire's tech is on-par with ours, they kept it all
    • Slight Decrease
      • During their fall, this group lost some technology
      • A loss of some random tech's occur
    • Major Decrease
      • This group lost a whole lot of modern tech
      • Tech resets with this empire to near the beggining
    • Primitive
      • This empire lost a lot of technologies
      • There are multiple versions of how far back they fall
        • Space-This empire lost all their tech back to space level, wether it was a rejection of technology or something else, we may never know
        • Atomic- this empire went back to the nuclear era
        • Atomic: War- this empire went back to the nuclear era, and is at the brink of war!
        • Industrialization- this empire went back to pre-nuclear, post industrial-revoloution
        • Industrialization: War- this empire went back to the pre-nuclear, post industrial revoloution era, and is on the brink of war!
        • Stone Age- This empire renounced all technology to stay away from us (They will be xenophobic), and are all the way at the stone age!
        • Pre-Sapient- to leave us, they chose to use advanced technology to de-evolve themselves to mere animals.
      • There are multiple varients of this for borders
        • Remain in your empire's border
        • Be outside of any empire border
        • Be inside of one of the other civilizations that fell's border
        • Have a starbase of their own, effectivly "locking" the empire, especially as you can't contact them
          • they will do random things, such as opening or closing borders
  • Vasal
    • Some of the sects remain semi-loyal, and will request to become vassels
  • Governmental Changes
    • Sometimes, the governments will change, using rules such as the following
      • Ethic's change; Will either:
        • Stay the same
        • Switch strengths (fanatical becoming non fanatical, ect)
        • Invert (Materialist becoming spiritualist, xenophile becoming xenophobe)
          • If they are materialist to spiritualist, they are more likley to losse tech, and more likley to become primatives
        • Random change (Very rare)
      • Government Change
        • Can change
        • If you have synthetic evoloution, they might "merge", and become a Gestalt Conscisness
        • If you have Evoloutionary Mastery, they might become a hive mind (Or become a non-hivemind if you are a hive mind)
        • If you have Transendence, well, you'll think of something
        • If you have Synthetic Age, then a chance they will become an empire with Synthetic Evoloution
      • Civics change:
      • Stay similar (Byzintyne bearocracy might become something like Efficient Bureacruacy
      • Change Completly
        • Some Civics can change completly. Random chance, increased by major governmental type changes, and major ethic changes (If major enough, you might even loose things like "Fanatic Purifyer".
      • If hive minds become non hiveminds, or visa-versa. Same with machine, things like "Fanatical Purifiers" will become "Determined Exterminator" or "Devouring Swarm". I'm sure you can think of other "equivilent" Civics between them, the rest will be random
      • Trait Change
        • The genes, and even species name, might change, the probability increased by each biological ascision perk teir, or for robots synthetic age/ each mechanical evoloution stage
      • Some might decide to go crazy and become the crisis.
      • Sometimes, a faction of robots might break off (Increased if you don't give them right's) (It might randomly as well)
        • They might make themselves gestalt
        • They might become effectivly a "synthetic ascension" empire (Even if they don't have that tech, and they don't need the perk!


Thanks for reading this wall of text, hope these ideas help!
Last edited by CTH2004; 8 Jul, 2022 @ 8:09am
Wulfgaar 22 Jul, 2022 @ 7:58am 
Maybe add a way to see Imperial Decay so one can slightly prepare and/or combat said decay in one way or another, now that i think about it, is there a way to combat decay?
[kk_Leg] kRIEGER 5 Aug, 2022 @ 7:11am 
Great mod !
I'd like to make some recommendations :
  • a place to see the ongoing decay would be a delight
  • something that would prevent you from getting several crises at the time, like having a military coup in the making, an economic crisis, a demographic collapse, the outer territories wanting to split aswell as a cultural war, seems overkill
  • More options to react to crises, perhaps more costly ones but at least such that you can actively do something against it - instead of just sadly looking to the +1 monthly against which you can't do a thing
  • [edit added] Perhaps something that rewards you -in a way- if one crises does occur, for exemple, if you let an economic or demographic crises unfold, then there would be a certain cooldown before another can happen, idk if such freature already is included, but perhaps a loss of decay'd be nice too
Last edited by [kk_Leg] kRIEGER; 6 Aug, 2022 @ 3:21am
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