Stellaris

Stellaris

B5 Species - Shadows
LukavSlambert  [开发者] 2022 年 7 月 2 日 下午 11:49
Bugs.
Report bugs here.
最后由 LukavSlambert 编辑于; 2022 年 7 月 2 日 下午 11:49
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正在显示第 1 - 15 条,共 32 条留言
Cormigon 2022 年 7 月 6 日 上午 7:14 
Hello @Lukav, first and foremost: thank you for creating this mod. I have started a few playtroughs just using the shipset only and have added this in recently - it was really enjoyable, though I feel the Shadow Physiology trait was gravely overpowered for its current cost of 1. This may be offset if being a Shadow was somehow connected to more disatvantages.

Today's update appears to have broken the civic somehow. It was working fine yesterday and now, when I load up my game it says that the "Lords of Chaos" Civic was inactive and not providing its bonuses any more. I assume the reason is that the limitations ("Not allowed to join GC" and "Not allowed to form migration treaties") are new and my Shadows are in the GC so it kinda..bugged.
最后由 Cormigon 编辑于; 2022 年 7 月 6 日 上午 7:18
Cormigon 2022 年 7 月 6 日 上午 7:37 
There is a conflict with the B5 Shadow Ship Set. If this is loaded before the ship set, the race appearances do not show up. If loaded afterwards the "Shadows" section exists. I am not clear if just moving this behind the Ship Set could cause any issues (?).
最后由 Cormigon 编辑于; 2022 年 7 月 6 日 上午 7:38
LukavSlambert  [开发者] 2022 年 7 月 6 日 上午 9:05 
Fixed conflict with Shadows Ship Set.
Yea if you are part of GC it defently will brake it. You should leave, that's not a shadow way :)
cyclopsslayer 2022 年 7 月 8 日 下午 5:00 
More of a nit-pick than a true bug. The origins add Zha-a-dum a Tomb world as homeworld, but the race display still shows the default world preference, ie: Continental.
LukavSlambert  [开发者] 2022 年 7 月 9 日 上午 2:11 
Fixed. But this still will occur if you change preference in empire creation screen. To fix that I will need to rewrite the gui and that will lead to a compatibility issues with mods like planet diversity and that's something I don't want.
Xokesh 2022 年 7 月 14 日 上午 6:37 
It seems you have disabled normal armors from shadows and doing so also disabled Planetary infrastructure (the one that gives building slot) tech. And that tech is needed for planetary ring. So in total loss of 2 building slots and 4 "districts". If intentional, are we getting something similar back?
LukavSlambert  [开发者] 2022 年 7 月 14 日 上午 7:28 
Fixed.
Xokesh 2022 年 7 月 14 日 下午 12:28 
Is the Lord of Chaos civic intentionally not locked for later trade?
LukavSlambert  [开发者] 2022 年 7 月 14 日 下午 12:38 
Yes. Shadows should have ability to trade, in hiding but still trading, they are not swarm :) I have plans to implement some sort of alternative limited agent trading, but that's a long term goal.
最后由 LukavSlambert 编辑于; 2022 年 7 月 14 日 下午 12:39
Xokesh 2022 年 7 月 14 日 下午 1:02 
I mean trade / switch that civic for other. Should it be locked like devouring swarm. btw Expanded Gestalts: Forgotten Queens mod has "megacorp" hive for branch office buildings.
LukavSlambert  [开发者] 2022 年 7 月 14 日 下午 1:20 
Yup, it should be locked. Fixed.
Xokesh 2022 年 7 月 17 日 下午 6:14 
Would be nice to get XL bow with tech_shadow_lance_1.
tech_shadow_lance_2 still needs tech_energy_lance_1. Switch to tech_shadow_lance_1?
tech_planetary_infrastructure_1 still does't show up.
tech_wormhole_stabilization and tech_hyper_relays missing as they need tech_hyper_drive_2. Although lore accurate if missing gates etc.
LukavSlambert  [开发者] 2022 年 7 月 18 日 上午 1:05 
Thanks! I think I'm better get rid of that idea with blocked techs. It leads for too many unforeseen issues.
LukavSlambert  [开发者] 2022 年 7 月 18 日 上午 2:26 
Fixed. But hyper_relays stays hidden.
Isimiel 2022 年 7 月 19 日 下午 3:26 
Shadows appear to be missing fighters
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